User talk:RebeccaGreen/Noble Ape
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[edit]For the record, I wish to submit that this software does not actually perform any sort of simulation of cognitive processes or artificial life -- it just produces some pleasant animations. It was not developed by a large international team -- it was developed by one person. The source code is 16,000 lines long, which cannot possibly perform meaningful simulation activities, or require a decade of dedicated labor to write. Noble Ape is not notable except in the sense of self-promotion. This article should be removed, though I recognize that there is such a large corpus of related interlinking references on the Internet that there is no way this will ever happen. 84.233.227.242 (talk) 14:39, 3 May 2011 (UTC)
If this person wanted to engage in meaningful dialogue they would have provided their name.
Point 1. "this software does not actually perform any sort of simulation of cognitive processes"
Noble Ape's Cognitive Simulation: From Agar to Dreaming and Beyond in Nature-Inspired Informatics for Intelligent Applications and Knowledge Discovery: Implications in Business, Science, and Engineering, 2009.
Academically peer reviewed.
Point 2. "this software does not actually perform any sort of simulation of ... artificial life"
Does Biota represent the artificial life community? Does Mark Bedau and ISAL represent the artificial life community? Noble Ape is recognized as artificial life by the community of artificial life developers.
Point 3. "It was not developed by a large international team -- it was developed by one person."
While Noble Ape had one primary developer, Noble Ape currently has three developers. Two in the US (Tom Barbalet and Chris McIntosh) and one in the UK (Bob Mottram). Through its history, Noble Ape has many developers including Pedro Ferriera (Portugal and Switzerland) and Mridul Pentapalli (India and the US). Also the developers at Apple and INTEL who are noted on the Noble Ape site.
Barbalet (talk) 23:23, 20 June 2011 (UTC)
One final point I missed;
Point 4. "The source code is 16,000 lines long, which cannot possibly perform meaningful simulation activities, or require a decade of dedicated labor to write."
Actually the typical platform implementation is 13,000 lines or less. This is in large part due to continuous refactoring and reuse. Noble Ape is an example of multiple mathematical elements being used for different purposes. Perhaps review the analysis of this in IEEE Graphics and Applications, March/April 2004.
For the record, the anonymous poster clearly doesn't know the record of Noble Ape.
Barbalet (talk) 01:08, 21 June 2011 (UTC)
Undeletion
[edit]This page was deleted per consensus at Wikipedia:Articles for deletion/Tom Barbalet.
A week later (14 May 2019) it was undeleted and moved to user space following a request on the talk page of Jo-Jo Eumerus.
Since then, no further edits have been made. It appears to me from WP:FAKEARTICLE that it should be deleted under WP:G4. Perhaps it should first be moved back to the original name in order to facilitate tracing in the event of a future request. – Fayenatic London 19:57, 4 April 2021 (UTC)
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