This is a Wikipediauser talk page. This is not an encyclopedia article or the talk page for an encyclopedia article. If you find this page on any site other than Wikipedia, you are viewing a mirror site. Be aware that the page may be outdated and that the user whom this page is about may have no personal affiliation with any site other than Wikipedia. The original talk page is located at https://en.wikipedia.org/wiki/User_talk:Prepsear.
Note: I will not respond to random talk unless I know you. If you have a question, ask me on this page, not my user page. Also, I will clear this page every now and then, so don't freak out if you sent me a message and it isn't here. Honestly, I don't care that much about archiving my discussions. Thanks, Prepsear (talk) 14:30, 23 April 2008 (UTC)[reply]
The lead is one of the most important parts of any Wikipedia article; its job to summarize the article in 2 to 3 paragraphs in order to familiarize the reader with the structure of the content that you will providing them as well as to give a quick one-minute overview of the topic. Many articles that are processed through Good Article or Featured Article assessments will be heavily scrutinized for a poor lead section.
For articles dealing with video games, a common practice has developed for leads, being a 3-paragraph discussion.
First paragraph
The first paragraph should state the name of the game (using both bold (to identify the article's name) and italics as per the manual of style), along with any other alternate names the game may go by. The genre of the game should be clearly identified as well as the developer and the publisher. If a notable person has been cited by the game as having worked on the game's development (such as Tim Schafer or David Jaffe), this should also be noted. Release dates should be given, along with the release of any ports, remakes, or sequels.
Second paragraph
The second paragraph should summarize the plot briefly in one or two sentences; a high level overview is only needed to set the stage for further discussion. One or two sentences should be included to discuss the gameplay, including any notable features of the game.
Third paragraph
The third paragraph should cover the reception of the game, citing its general critical reaction and any significantly notable successful or failing elements in the game. If the game has won awards, this aspect can be noted, but specific mention of any award is discouraged.
This approach should help you to write a good lead for nearly any game, though this may need to be altered for other games. If there's not a lot of reception information for a game, it may be worthwhile to combine the listed first and third paragraphs into one paragraph. There may be need to talk more about an aspect not normally covered in video game articles (such as with E.T. the Extra-Terrestrial (Atari 2600)) which should be noted in the lead.
The Gameplay section is a crucial component of a good video game article. Although it may be relatively easy for an experienced gamer to write such a section, care must be taken to maintain an appropriate focus and balance. The section should be written for readers with little or no knowledge of video gaming and should not be filled with detailed information about weapons, levels, or other such topics that are only of interest to the video gamer or that might be found in a game guide. Your goal for crafting a good section is to have people who have never picked up the game understand the basic mechanics. Do note, however, that it's safe to assume the reader has at least a minor knowledge of what a video game is.
This section often begins the body text after the lead, but is sometimes placed after the Plot section. Games with little or no story can cover the plot in the Gameplay section. When writing about a game, use your head and common sense about the ordering. Generally, start off with a broad stroke—is the game a RTS or an FPS, etc. Don't talk about why the gameplay is like it is; generally, that is better placed in the 'Development' section later on in the article.
Images can be added to better illustrate some aspects of gameplay. Generally, a single screenshot will suffice. Because of screenshots are non-free content, usage should be minimalised. Multiple images can be used, but all images should add something to the article beyond what the prose states. All non-free images require a fair use rationale to be used on Wikipedia.
Things to remember
Don't add in cruft about weapons, levels, and minute details of trivia; gameplay sections should serve as a primer to the game, not an exhaustive list of every facet of the game.
Don't use gaming jargon which can be confusing to readers, such as "NPC" or "MMORPG". If you use these terms, state the full name and the abbreviation the first time it appears. For example, "Halo is a first-person shooter, or FPS."
Wikilink! So you don't have to describe what a god game is, link it.
Talk about what makes the game different from others; if you only talk about why StarCraft is a real-time strategy game, then readers could just visit the article about the game genre and be better served.
Development content is very important to include in an encyclopedic video game article. It provides a history of how the game came to be and provides real world information needed for an article to claim comprehensiveness. However, writing this section can be difficult because the amount and type of information available will vary for each game. One of the best sources for such information is a developer interview. These can provide insight into the thought process of the designers and give examples of influences and obstacles encountered. Previews can also be helpful by giving a snap shot of the game before it was released and may mention development issues that were still being addressed.
When writing about development, common sense should be used to organize content to maintain a sense of flow for the reader. Most times, it is best to give the information in a somewhat chronological order—though information can also be grouped by topics like audio, promotion, graphics, etc. If one such topic gets large enough, it can be split off into its own subsection or regular section. For example, Kingdom Hearts#Audio is a separate section from the rest of the development information because it focuses on the game's musical score and voice acting. Portal (video game)#Soundtrack, however, does not have as much content and is a subsection of the main development section.
What to include about development
Who are the developers? Which company or studio developed the game, and are there any prominent designers involved?
When did development begin?
When and where was the game first announced? (e.g. Tokyo Game Show, E3 Media and Business Summit, etc.)
What influenced the game's story, characters, music, and/or gameplay ? (e.g. past games, movies, books, etc.)
Were there any delays?
Was anything excluded because of time or technological constraints? (e.g. extra levels, game modes, characters, story arcs, etc.)
Things to remember
Avoid proseline. Though maintaining a sense to chronology is important, this section should not read like an ordered list of events.
Images in this section should be relevant to the information given and should add on to it.
Source everything to avoid information being tagged as original research.
In many video game articles, the Reception section is the last main section of prose. As its name suggests, within the section you should summarize the critical reaction to the game. The section should provide a high-level overview of what the critics liked and didn’t like about the game; it is a summary, not a repetition of what publications thought. Therefore, don’t put in excessive, long winded quotes or have a paragraph detailing IGN’s thoughts on the game. To prevent cluttering of the prose with scores, reviews table such as {{VG Reviews}} can be used to organize this kind of information.
A good way to lead off the section is a by-the-numbers or at a glance snapshot of the game’s reception; you can use aggregate scores to suggest an overall critical response to the game, and can provide sales figures (if you have them) for the game’s release. Commonly, the rest of the reception is broken into positive and negative paragraphs. Entirely separate ‘Praise’ and ‘Controversy’ or ‘Negative comments’ or the like are strongly discouraged as troll magnets. If the game has won any awards, then listing them at the bottom of the reception section is an option.
Other things to remember:
Don’t list every single review in the reviews table; likewise, don’t mention every award the game has ever gotten.
Generally, talk about what the reviewers say rather than speaking for them; for example, “Reviewer X of Publication Y took issue with elements of the game such as X, Y, and Z” instead of “Review X said that “I took issue with elements of the game such as X, Y, and Z.” If a reviewer has a good comment which sums up the positive/negative/overall reaction, or a particular sentiment common in many reviews, it might be more appropriate to use.
If adding sales data, make sure to provide context; did it sell those 4.2 million units within three months of release or three years? If possible, break down the sales by region; did the Japanese like the game, but Americans not buy it?
Use reviews whose scores are outliers from the average ratings to find key points that were liked or disliked about a game. If all reviews except for one average around a 9 out of 10, and the one is a 7 out of 10, there is probably some clear negative points to be found in it; the same works with very positive reviews.
Perhaps most importantly, give proper weight and keep a neutral point of view. If the game received mostly negative scores, having three paragraphs on positive aspects and glossing over the bad parts in a sentence or two conveys the wrong impression to readers.
The list of almost 700 articles has been checked and updated. Special thanks to MrKIA11, Dukeruckley, JFlav, FMF, and several other editors for checking the large number of articles.
Inactive project cleanup Proposal to consolidate inactive projects and taskforces. Project page can be found here.
Wikipedia:WikiProject Indie Game Developers deleted.
Wikipedia:WikiProject Arcade games moved to page under WP:VG. See new Arcade task force page.
Feature: Reliable Sources
A common issue with writing video games articles is that it's often natural for editors to turn to the internet for all their information. However, using only online sources can be problematic, especially if editors are not familiar with Wikipedia's sources guidelines. First off, for every notable, reliable web site about gaming that exists on the web, there are twenty-five fan sites or personal blogs. As per Wikipedia's, content guideline about reliable sources, a proper source that should be used in an article must meet the following criteria:
Articles should be based on reliable, third-party, published sources with a reputation for fact-checking and accuracy.
How do you determine if website X meets the criteria? Look around for information on who owns the website or if the website has a staff and established editorial processes; if the site doesn't have information posted online, send an email to the webmaster or editor. It can be hard to definitely prove the a website has a "reputation" for accuracy. Thus, it's probably easier to go with established sites to begin with, such as IGN or GameSpot. If you use a source with borderline qualifications, be prepared to justify the site at content review or to other editors. WikiProject Video Games has a partially-complete listing of vetted sources in print or online at Wikipedia:WikiProject Video games/Sources, as well as more detailed information on what constitutes a reliable source.
To find sources on the internet, checking Google News as well as simple web searches can help spot references you might have missed. Often, however, older news articles are locked behind pay gates or subscription services. A workaround is using a service like ProQuest or LexisNexis, although unless you have access to these through a college or education institution it will likely cost you money regardless. Libraries can have old newspapers and copies of magazines; to assist in finding print sources online, WikiProject Video Games has a Magazines Department where you can contact users to get copies of certain reviews, previews, or features from old magazines. If you have gaming magazines of your own, add yourself to the list!
Special note: The naming convention for the newsletter has altered. Instead of being labeled the month it is delivered, it is now labeled the month the content applies to. See discussion.
Assessment Department: This department focuses on assessing the quality of Wikipedia's video games articles. The resulting article ratings are used within the project to aid in recognizing excellent contributions and identifying topics in need of further work, and are also expected to play a role in the WP:1.0 program, and more specifically in the Video games essential articles page.
Two new quality ratings have been implemented into the Assessment Department's scale. The new Wikipedia-wide C-Class rating (see category) has been added to the scale between Start-Class and B-Class. Because of this, the criteria of the B-Class has been tweaked to better illustrate the difference between a B-Class and C-Class article. An older rating, List-Class (see category), has been added to the scale as well. It is mainly used on pages that have very little prose and are primarily tables and lists of information.
Editors are encouraged to submit articles for assessment if they feel an article has made significant progress up the assessment scale or has gained importance within video game articles. Assessed articles generally receive some feedback to further improve the article. Experienced editors are also encouraged to help with assessment of articles when the number of requests gets too large.
Peer Review Department: The Peer review process for WikiProject Video games exposes video-game-related articles to closer scrutiny from a broader group of editors, and is intended for high-quality articles that have already undergone extensive work, often as a way of preparing a Featured article candidate. It is not a academic peer review by a group of experts in a particular subject, and articles that undergo this process should not be assumed to have greater authority than any other.
Editors are encouraged to use the Video game peer review process, as well as the regular Wikipedia-wide process, to improve the quality of articles. While a peer review can be done at any time, it strongly suggested to use this process before an article goes up for Good article nomination and Featured article or Feature list candidacy as articles cannot be a candidate for GA or FA while at peer review.
Editors are also encouraged to leave feedback for articles undergoing peer review. A process such as this will not work if editors do not give as well as take. Feedback can range from brief comments after skimming through a page to a full blown dissection of grammar, structure, and references. Either way, every bit helps.
39 of 393 articles have been prepared and submitted. Come help us prepare more at the workshop page.
Feature: Wikipedia 0.7
Wikipedia 0.7 is a collection of articles taken from the English version of Wikipedia, compiled by the Wikipedia:Version 1.0 Editorial Team. It is designed for a DVD release, and the selection was put together using a Selection Bot, based on the quality and importance assigned by WikiProjects.
The Video games Project and its daughter projects have multiple articles among the selection and are currently working on cleaning up the articles to improve their presentation. A workshop page has been set up that is designed to assist and coordinate the effort. The status of and recommendations for articles is listed on the table. Discussion about which articles should be kept and removed from the list have been taking place on the talk page.
If you have assisted in working on and improving a current Featured article, Good article, or A-Class article, please check the workshop page to see if the article is recommended for inclusion.
Articles will need an id version submitted to ensure it is included. They will also need to be cleaned up if maintenance tags and other issues are present. Participation is not restricted, and if you can assist with the preparation effort, it would be greatly appreciated.
Things to remember for preparation
The workshop page has a notes section for each article. Clean up suggestions have been left for some articles.
Do a light sweep of the article to address any vandalism andclean up tags: citation needed, more references, lengthy plot, etc.
If you need help with an article, post on the talk page.
For some time now, the Video games project and the Military history project have been cross listing their articles undergoing peer review in an effort to improve the quality of articles, as well as the copy editing skills of editors. The idea was first proposed by User:Krator as a way to better prepare articles for Featured article candidacy. After being approved by both projects, the idea was implemented under a trial period, and eventually approved as a standard practice.
New, cross listed military history articles are announced on the Video games project talk page, and listed on the Video games Peer review page under a special section. Video game editors are encouraged to leave any type of comments that come to mind. If you don't know anything about military history, that's perfectly fine because that's the point. An editor lacking knowledge about the particular topic can provide a helpful point of view as a general reader—the intended audience.
A peer review process such as this will not work if editors do not give as well as take.
Peer reviews are meant to examine not just the prose, but the sources and images used in the article.
Feedback can range from brief comments after skimming through a page to a full blown dissection of grammar, structure, and references. Either way, every bit helps.
Reviewing another editor's article can help sharpen your writing skills, which in turn can improve the articles you write.
Article importance is an assessment of a topic's importance in understanding a specific higher level topic. Assessments are maintained by WikiProjects and reflect the project's view of what is essential to understanding their scope. In the VG Project's case, all importance scales are in terms of understanding video games.
Recent discussions at the VG Project's talk page have called for revisions to the practice of assigning article importance. The discussion began in mid-November with the goal of clarifying what level of importance should be assigned to certain type of articles. It eventually expanded to creating a standardized table of importance to serve as a guide for current and future editors.
The discussion has focused on and shifted to several topics including flaws of previous practices, new ways to view assessment, other project practices to emulate, and specific articles which are exceptions to proposed guidelines. A brief pole and discussion determined most editors felt that the bulk of some topics—specifically individual video game, series, and character articles—were not essential to understanding video games, making them ineligible for top importance. The discussion then shifted to tweaking the wording and layout of the table.
The current proposed table is being discussed on the project's talk page, and the issue of whether some topics—specifically character articles—should be allowed to be rated importance has also been brought up. As always, member are encouraged to voice their opinions and engage in discussion to determine consensus so the new assessment scale can be implemented.
A search bar has been added to the archive box on the VG project talk page. Searching the discussion archives is now much easier.
Feature: Video game notability
Video game related articles fall under niche categories on Wikipedia: "Culture and the arts" and "Everyday life". Because of this, they are often required to demonstrate notability more than other topics. Wikipedia defines notability as "worthy of notice", and considers it distinct from fame, importance, and popularity. Though it is acknowledge to be related to fame and the like, it is important understand that being famous, important, or popular does not mean a video game article should be on Wikipedia.
Being notable means that a topic has "received significant coverage in reliable sources that are independent of the subject." Wikipedia's policy also stipulates that this only presumes to "satisfy the inclusion criteria for a stand-alone article." This means that though an article may meet the criteria on paper, it is up to the community to decide if a topic truly is notable and/or violates other policies such as WP:NOT. In short, just because a video game, character, or related topic exists, does not mean it should also exist as a Wikipedia article.
Dealing with non-notable topics
Articles that do not meet the criteria are either deleted or merged into a relevant topic.
WP:Articles for deletion (AfD) handles the deletion of non-notable articles, among other types, and has an established process to begin discussions about reasons for deletion.
If an article is a subarticle of a larger topic, merging it into the larger topic article is a more desirable action. For example, the main character of a video may not be notable, but has received some mentions in reviews. It would benefit both topics, the character and its video game, to include the content into the article of the video game; essentially using a small, weaker article to strengthen a larger more notable article.
Things to remember
The best way to show notability is to provide reliable sources about the topic.
Notability is less about keeping articles out of Wikipedia and more about making sure readers are provided articles about significant, quality topics.
While you may think a topic is notable, others may disagree. Try to keep a clear perspective when assessing notability so discussions can reach a consensus.
AfD is more of a last resort and is not always the best course of action to take.
Consider starting a merger discussion first, as some editors may not fully understand why an article they started is not suitable for Wikipedia.
This issue we are trying a new type of newsletter feature: "Featured editor". This is a chance to learn more about the various editors who contribute to the Video games project as well as the roles they fill. If you enjoyed this new feature and would like to see similar interviews in future issues, please drop us a note at the VG newsletter talk page.
David Fuchs (also known as Der Wohltemperierte Fuchs), is a long time video games editor that has written a large number of the project's Featured articles. He has been ranked high on Wikipedia:List of Wikipedians by featured article nominations, and has assisted in reviewing and editing more many. Recently David has begun to assist with image reviews for Featured article candidates, and branched out into other types of articles in addition to video games. He can normally been seen on the project's talk page offering advice and his input on the various discussion taking place there.
What drew you to Wikipedia, and what prompted you to begin editing?
I got involved due in part to (I believe, my memory is fuzzy) finding the site while doing research for Advanced Placement Europen History during high school. My earliest contributions (in December 2005) were creating topics based on what I learned, as well as creating an article for my high school with another friend. I soon became involved with editing topics related to Halo video game franchise, specifically the article on the parasitic Flood.
What got you involved in writing Featured articles?
I think for most editors it's a shiny accomplishment you are striving for, and natural for most editors to try and get an FA. I first nominated an article for FA in 2007, after about a year of inactivity onwiki; it didn't pass as it was poorly written and didn't follow our guidelines for writing about fiction; I also took a couple of tries to get my first video game FA (Halo 2).
What article(s) are you most proud of writing or exemplifies your best work?
I suppose Myst is a sort of accomplishment I can point to; I started work on the article on May 2 2008, when it looked like this, and submitted it to Featured Article Candidates one day later. I think that's some kind of record, but I dunno. In terms of being a good read or something I'm very happy with, however, I'd have to look at my more recent work, specifically Star Trek II: The Wrath of Khan and Bone Wars.
How do you pick the articles you work on?
Whatever hits me. There's many articles I haven't gotten around to editing and improving as planned because another article has caught my fancy.
What advice would you give to editors seeking to write quality articles?
In the words of one of my favorite cartoon characters when I was a child, "We must do reeea-search!" Even in video games, online sources don't usually cut it. Even after getting an article to FA, make sure you continually trawl the internet and elsewhere for more information to add to the topic.
Note: This is an abridged version. To read the full interview, click here.
The VG Project Collaboration of the Week is a new effort to improve important video game articles of low quality. Every week, an article is random selected by AnomieBOT from the Stub-, Start-, and C-class categories that are rated either High- or Top-importance. Such topics can offer a reader a good deal of encyclopedic information about video games, but are often too underdeveloped or lacking the proper level of writing and sourcing to accomplish this.
All editors are welcome and encouraged to participate by offering their insights and suggestions. Having a pool of different editors, both old and new, will help maximize improvements to the articles as well as our editing skills.
History
Collaborative efforts have come and gone within the VG project several times before. The first such effort, the "Gaming collaboration of the week", began in October 2004 as a result of the several otherweekly collaborations popping up on Wikipedia. It proved to be quite successful at improving articles to meet Wikipedia's standard at the time, but the effort eventually saw less and less participation. A second effort, the "Improvement Drive", began in August 2005 with the intent of improving articles to FA-quality. However, few nominations and articles were selected. The decline in participation in the collaborations and peer reviews resulted in a third effort. It began in February 2006 as a workshop, but never got off the ground.
Numerous discussions have taken place on at WT:VG to jump start collaborations and improve the process to prevent its decline again. While previous collaborations selected any video game article, most editors felt focus should be on video game topics more encyclopedic in nature—topics that are also generally in poor shape because of lack of attention. A common problem mentioned was that previous nomination processes were lengthy and hindered participation. The current idea to automate the process was brought up by JohnnyMrNinja, which was further discussed to iron out the details.
Current collaboration
The current collaborative efforts began in mid-January 2009, and several articles have been improved by editors. The random choice is intended to minimize the selection process, which allows editors to focus on article improvement. Improvements include better organization of content, massaging and copy editing the prose, removing excess non-free images, and much more. The random choice is also meant to encourage participation from editors of varying interest and help prevent burnout. If the present selection is not to your liking, wait until next week. Editors are encouraged to add Template:Collab-gaming to their watchlist to see which article is selected. Recently selected articles are:
Due to an apparent lack of interest, the WPVG Newsletter will be switching from a monthly publication schedule to a quarterly one. The next issue be delivered on July 1, 2009, and will pertain to the second quarter of the calendar year. If you have any comments regarding this, or suggestions to improve the newsletter, please post at Wikipedia talk:WikiProject Video games/Newsletter.
Dust off your Polaroid camera and pack your best lenses. The first-ever Wikipedia Takes St. Louis photo hunt kicks off Sat, Sept. 15, at 12:30pm in downtown St. Louis. Tour the streets of the Rome of the West with other Wikipedians and even learn a little St. Louis history. This event is a fun and collaborative way to enhance St. Louis articles with visual content. Novice photographers welcome! Marcus Qwertyus (talk) 01:27, 2 September 2012 (UTC)[reply]
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