Talk:Spacetime Studios
RE: CEO promotion issue: I don't consider this to be the case eg I am not the CEO for example. RE: Notability: I am interested in the growing mobile social games market and have compiled a lot of research on this topic which I will update this page with. Spacetime Studios I believe, based on this information, sits as an exemplar of this trend including other companies eg Zynga (eg SOE's John Blakely has moved here), DeNa, ngmoco (eg former EA executives), Gamevil (211% increase in smartphone revenues, Q2 x9 new apps: Source Gamasutra making the news in this emerging industry due to profits, acquisitions and innovations. I'll update this page with my research for consideration.Ratava42 (talk) 13:51, 14 May 2011 (UTC)
Added New Sections: Mobile social gaming context, innovation in development context, new platform markets context and technology. These sections are intended to explore where STS has been at the forefront of developing in this market and game design innovations, platform comparisons, marketing and financial performance data will be discussed. Further context in the rapidly emerging mobile social gaming market including the sub-genre of mobile mmos will be provided.Ratava42 (talk) 16:43, 14 May 2011 (UTC)
RE: Notability (2): As above this is intended to establish revelance and information on this section of the games industry. STS and their flagship title Pocket Legends (PL) provide a solid basis of topics as stated above. This is to be added for consideration regarding this issue.Ratava42 (talk) 16:59, 14 May 2011 (UTC)
Completed 2 sections: Development, Markets. These require editing and some formatting. References need to be reorganized and Apps section needs to be completed. I believe the recent additions address the Notability issue adequately and successfully perform the function as stated of being a strong example demonstrating various app trends, as documented in recent press and web articles which are referenced.Ratava42 (talk) 13:24, 20 May 2011 (UTC)
Completed section: Mobile Social Games Industry. A lot of editing required across the entire page will be looked at next. Extraneous information will be checked to see if every section is relevant and greater concise wording can be used. Problem of Notability appears to be fully covered imo, also.Ratava42 (talk) 12:37, 24 May 2011 (UTC)
""A request for box art or logo has been made to help better illustrate the article"" : Added company logo to infobox, permission from STS granted to use game logo for this page. See image file for details. Ratava42 (talk) 16:35, 1 June 2011 (UTC)
Added Develop 100 position and quoted context of the proportion of iOS developers listed. Intend to start editing and tidying the article page. Additionally will look to summarize where possible and double-check relevance where required. Ratava42 (talk) 17:32, 3 June 2011 (UTC)
Promotional
[edit]With the utmost respect to the editors of this entry and to the communities of STS games, of which i once was a very active member, i think this page about STS comes across too much as produced by fans. It would imho make a great "who we are" article for the STS website, rather than an encyclopedic entry. Some examples:
- a quote of Garry Gattis about NCSoft about honor and integrity, which mostly seems to portray him as a kind forgiving person, but doesn't really add encyclopedic knowledge.
- calling blackstar B* is an example of how fan-minded this entry is
- the games are apparently created by "A triple-A quality PC 3rd generation, custom-created MMO engine tools and technologies". Apart from the grammar error, I have no idea what defines a triple-A quality engine or 3rd generation tools and technologies. Without links to articles explaining what this means, it seems a promotional rather than an encyclopedic statement
- Mr Gattis is quoted stating "It [new content] might be off balance, but we release it, put up a feedback thread, and within an hour we know what's wrong and what's not wrong and we can fix it, put it back out there". From the early days of Pocket Legends i can recall quite a few updates that suddenly made poor people very rich and vice versa in days, only to be patched days later when the damage was already done. Properly referencing a quote does not take away from this statement being imho misleading
- Spacetime has indeed pioneered the mobile mmo, and for that they are imho a notable company. But some points on the list of innovations really has no place in an encyclopedic article. "Gameplay: Combat system: Actiony and immediate fun." is a quite subjective, if not promotional, statement.
- The results & feedback section seems like the summary of an internal report from STS. There's nothing encyclopedic about it.
- The whole "Mobile Social Gaming: An Emerging Industry" should probably be moved to a seperate article as it does not add any information about Spacetime Studios in particular
Again, i hope i don't offend any fans or people who have put effort in this article, but it's not up to encyclopedic standards. PizzaMan (talk) 12:04, 2 July 2013 (UTC)
- hmm, no reaction, nor a single edit to the article in two months. I did a major edit. When going through it line by line, it was stunning how much of the article came across as promotional rather than encyclopedic. It even seemed to contain an embedded promotion for the iPhone! My examples above were really just the tip of the iceberg. Anyway, with that all removed, does the article deserve to have the fan's pov tag removed? I did feel kind of bad for removing the "Mobile Social Gaming: An Emerging Industry" section. There should be a short, well written, objective paragraph explaining the notability of STS as an innovative company. Hope someone will get to that some day. PizzaMan (talk) 22:26, 29 August 2013 (UTC)
MMO
[edit]The article repeatedly mentions that they made "MMO" games, currently more than 20 instances, but this appears to be abuse of the term. Yes, they are persistent online games, but that alone is not MMO. The term was invented to refer to projects that truly are massive, generally over 100,000 concurrent players, which require multiple distributed data centers globally and large support teams. The fact that none of their products yet have Wikipedia articles nor major information in Google further suggests that the many `MMO` claims are hyperbole or poor marketing. For encyclopedic content, to me it appears they develop regular online multiplayer games, but not massively so. Bwagstaff (talk) 20:56, 10 March 2017 (UTC)