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The following references may be useful when improving this article in the future:
Gies, Arthur (July 28, 2015). "Beauty Reconstructed: The State of Gears of War" . Polygon . Retrieved July 29, 2015 .
Gies, Arthur (April 19, 2016). "How Can Gears of War 4 Compete In A Free-to-play ESports World?" . Polygon . Retrieved April 19, 2016 .
Hussain, Tamoor (April 14, 2016). "Gears of War 4 Devs on Making Multiplayer Matter, Not Taking Story Too Seriously" . GameSpot . Retrieved April 19, 2016 .
http://www.eurogamer.net/articles/digitalfoundry-2016-gears-of-war-4-tech-interview
https://www.pcgamer.com/cliff-bleszinski-once-considered-making-gears-of-war-4-an-fps-can-you-imagine-chainsawing-a-locust-in-first-person/
in compliance with MOS:DEADNAME , the infobox for this article should be changed to reflect Kate Rayner's new name. Source: https://twitter.com/Kate_JRayner/status/1360363220918149120
72.226.18.6 (talk ) 18:47, 13 February 2021 (UTC) [ reply ]