Wikipedia:Peer review/Wasteland (video game)/archive1
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This peer review discussion has been closed. |
I've listed this article for peer review because I would like to see it become at least a Good article someday. Any ideas are welcome.
Thanks, Vivatheviva (talk) 06:11, 8 March 2017 (UTC)
Comments by IDV
[edit]- In addition to the [citation needed] tag, there are several sentences/paragraphs under Gameplay, Release, and Sequels that lack sourcing. They need to be backed up by reliable sources.
- Mobygames is based on user contributions, so it can't be used a source.
- There's almost no development information - have you looked for interviews etc? I think I saw some decent ones pop up around the time Wasteland 2 was announced or released (unsure when exactly since I haven't played these games)
- Fan-made stuff such as the bug patch and Reaban's map-reset program should only be mentioned if reliable, secondary sources mention them - things aren't necessarily notable just because they're related to the article subject, so we need to use secondary sources for them.
- Is there any information on how the game sold?
- The "Sequels and spiritual successor" sub-sections are all really short, leading to a slightly choppy reading experience - would recommend removing the headings and merging the Wasteland 2 and Wasteland 3 paragraphs.
--IDVtalk 08:06, 8 March 2017 (UTC)
- @IDV: Great stuff. Thanks for the valuable feedback! As for development information, do you know of any Wikipedia articles that do an exceptional job in that area? I would like to see how it is done elsewhere and I can go from there. Thanks again. Vivatheviva (talk) 19:12, 8 March 2017 (UTC)
- @Vivatheviva: Well, it depends on how much information there is available on the development. For instance, Tales of Monkey Island has a very long development section with several sub-sections, while the one in Nine Hours, Nine Persons, Nine Doors is much shorter (sorry for linking an article I wrote, it's just hard to remember articles based on development section length unless I've worked on them). My advice is to start with big-picture stuff (the game was developed by Studio X, directed by Director Y, features character designs by Artist Z, etc) and to then go into more depth while trying to keep things organized by chronology and subject. Once I have several paragraphs on a single subject, I usually add a header to them, such as "Art direction" or "Writing".--IDVtalk 19:39, 8 March 2017 (UTC)
- @IDV: Thanks again. This is helpful. I will begin work to create a development section soon. Vivatheviva (talk) 17:09, 10 March 2017 (UTC)
- @Vivatheviva: Well, it depends on how much information there is available on the development. For instance, Tales of Monkey Island has a very long development section with several sub-sections, while the one in Nine Hours, Nine Persons, Nine Doors is much shorter (sorry for linking an article I wrote, it's just hard to remember articles based on development section length unless I've worked on them). My advice is to start with big-picture stuff (the game was developed by Studio X, directed by Director Y, features character designs by Artist Z, etc) and to then go into more depth while trying to keep things organized by chronology and subject. Once I have several paragraphs on a single subject, I usually add a header to them, such as "Art direction" or "Writing".--IDVtalk 19:39, 8 March 2017 (UTC)