User:OceanHok/sandbox/games
Gameplay
[edit]Star Wars Jedi: Survivor is a third-person action-adventure video game. The game's playable character, Jedi Knight Cal Kestis, who kept most of his abilities from the first game, is equipped with a lightsaber to fight against his enemies. Both Cal and his enemies have a health meter and a block meter. He can use his lightsaber to strike against enemies or block incoming melee attacks or projectiles. By observing the attack patterns of enemies, Cal can parry hostile attacks just before they land. Parrying an enemy will significantly depleting their block meter, opening up an opportunity for Cal to strike and deal large damage.[1] Some enemies will glow red when they attempt to launch an unblockable attack. These attacks cannot be parried and players must dodge them.[2] The game features five different lightsaber stances (double-bladed, dual-wield, single, blaster and crossguard), each of whom is useful against various enemy types and encounter, though players can only equip any two of them in the game.[3] For instance, the double-bladed stance is suitable for fighting a large group of enemies, while the crossguard stance, despite being slow, is able to inflict powerful damage.[4] The game offers five distinct difficulty modes for players to choose from.[5]
Cal also has access to several Force abilities, allowing Cal to pull and push enemies and projectiles, and briefly slow down time using the Force. As players progress, they will unlock more telekinetic abilities such as lifting and slamming enemies onto the ground, and confusing enemies into attacking their own. Using Force abilities will depletes Cal's Force meters, though it will gradually replenish.[6] Throughout the game, the player is accompanied by a droid named BD-1. In combat, the droid heals Cal using Stim Canisters,[7] and helps hacking into hostile droids.[8] Occasionally, Cal will be joined with a companion character who will assist them in both combat and transversal.[9] As the player progresses and eliminate enemies, they will gain experience points (XP), which can be used to upgrade Cal's skills.[10] The skill tree is divided into three categories forcing on Cal's combat stance, Force powers, and survival skills. Each combat stance has their own distinct skill trees and special abilities.[11] Cal's skills can also be further customized by equipping him with perks, providing passive combat bonuses.[12]
While some of the planets in Jedi: Survivor are linear levels, some locations are large, sprawling space for for players to explore freely.[13] Mediation circles are scattered throughout the game, in which players can restore their health, though doing so will cause all enemies to respawn. Meditation circles also served as fast travel points, and a venue for players to change their combat stance and upgrade their skills.[14] Cal will also respawn in the nearest mediation point after they are killed in combat. Attacking the same enemy who defeats Cal after respawning will allows players to retrieve all lost XP.[9] The game also introduces ridable mounts, allowing players to travel through locations quickly.[15] Cal is an agile character, who can perform moves such as wall-running, air-dashing and double-jumping using his Force powers.[9] Early on in the game, Cal will unlock the Ascension cable, which serves as an grappling hook for him to reach distant ledges.[15] Players need to chain these highly acrobatic moves together in order to reach great distances and completes platforming challenges to progress.[16] The game adopts a structure similar to a Metroidvania game. As players progresses, Cal and BD-1 will each unlock new upgrades and tools for transversal, allowing them to reach previously inaccessible areas.[9] Players can also unlock various shortcuts, allowing repeated visits to the same location to be more efficient.[17]
Players will encounter other non-playable characters who will give Cal side quests.[18] Some of them can be recruited to join Cal at Pyloon's Saloon, unlocking more side content such as eliminating bounty hunters chasing Cal, planting alien seeds, and playing Holotactics, an in-game tabletop game.[19] BD-1 will also help players open hidden treasure chests which unlock additional cosmetic items for both Cal, his lightsaber, and BD-1. They will also find various collectibles, which can be sold to vendors in exchange for upgrades, perks or customization items.[20][21] Cal will collect Force Essence, which increases either his maximum health or Force, or grants an additional skill points or perks.[22] Scattered throughout Koboh are seven High Republic-era Jedi Chambers for the player to discover. Jedi Meditation Chambers feature puzzles and challenges for the player to complete and provide rewards such as perks or skill points for the player to upgrade their abilities.[23] Players can also complete Force Tears, which are optional challenge rooms which rewards players with an additional skill point when completed.[24]
Development
[edit]Star Wars Jedi: Survivor was developed by Respawn Entertainment, led by Stig Asmussen. Development of the game began in late 2019, and lasted for three-and-a-half year. The game's production was significantly affected by the COVID-19 pandemic, with Asmussen adding that the bulk of the game was created with the team working remotely.[25] Survivor is the final Star Wars game published during Electronic Arts' 10-year exclusivity contract with Lucasfilm, which was set to expire later in the year.[26]
Gameplay
[edit]Respawn described Survivor as "an expansion of Fallen Order in every possible way", with the team aiming to address players' feedback and making the general experience more polished. Fast travel, and a more refined holomap were identified as one of the most requested features from players of Fallen Order.[27] The team also reintroduced mechanics that were scrapped in Fallen Order. For instance, the dual wield stance was planned for the first game, but it was only relegated to a special attack as the team did not have enough time to fully flesh out its gameplay.[28] Respawn made an intentional decision to unlock all of Cal's skills in Fallen Order in the beginning of Survivor, because they did not want players to feel like Cal was still a weak Padawan. To prevent Cal from being too overpowered, the team had to introduce various enemy types that can counter some of Cal's Force powers.[29] Early in the game's development, the team decided to have droids as a more prominent enemy type, as they gave the team more freedom to create distinct weapons and attack patterns.[30] To maintain an overall sense of progression, Respawn decided that new skills and upgrades were tied to the game's story and were not found as hidden collectibles.[31] The team did not want to fundamentally change the combat system because they received generally positive feedback from players of the first game.[32] As Cal is able to master his skills in controlling the battlefield, combat was designed to be more fluid than Fallen Order, with the team comparing it to dancing.[33] A companion system which was briefly experimented in Fallen Order was introduced in Survivor. These companions will respond to player's actions with their own skills and techniques, though this was not taught to the player in order to create "emergent" moments that were choreographed like movies.[34]
As with Fallen Order, Survivor world design is similar to a Metroidvania game. The goal for the studio was to introduce more optional areas for players to discover. To encourage exploration, the team introduced numerous customization options and gameplay upgrades, which were scattered throughout the game's world. Lead level designer Martin Badowsky said that Respawn wanted Koboh to feature a dense central area with more open outskirts areas as the player explores outwards. In addition, the Mantis landing pads have been moved to more central locations on planets to provide easier access to the various regions. Planets were designed to encourage repeated visits, as players can utilize their newly-acquired skills to access previously out-of-reach areas.[35] Environmental puzzles in the game, particularly those found in Jedi Mediation Chambers, which required players to use Cal's various Force abilities and gadgets to complete, were inspired by the shrines found in The Legend of Zelda: Breath of the Wild.[36]
Story
[edit]The team had to work closely with Lucasfilm to ensure that events in the game will not clash with their upcoming projects or affect the wider developments in the galaxy. According to Respawn, this allowed the team to position Cal to become an important player in a conflict not seen previously in films or other projects.[33] As opposed to his scrappy image from the previous game, Cal's image in Survivor is more comparable to a typical Star Wars hero, one that is more experienced and confident.[37] However, according to Monaghan, Cal's world view has changed after years of fighting the Empire. He became more weary of the world and people, gradually losing his determination. Monaghan aimed at portraying Cal as a young hero bearing a "weight beyond his years".[38] According to Respawn, Cal faces a dilemma: he is tired of fighting a losing war, but he does not want to give up because too many people had sacrificed for their fight.[39] The game explores the role of a Jedi during increasingly desparate and difficult times. Monaghan added that Cal has lost "a lot of his naivete over the years", and was no longer able to assume the best of every one.[40] The use of the blaster, a weapon Jedi typically frowned upon, also signifies Cal's straying away from being a Jedi Knight.[41] Cal taps into the Dark Side several times throughout the game, with the narrative team aiming to leave the character in an "uneasy state" at the end of the game. The quest for Tanalorr created a challenge for the team, as Cal seeks to reach this refuge to stop fighting, but players may still want to fight.[42] Cinematic cutscenes were designed to be "more gritty", "visceral" and "grounded" to fit the game's darker tone.[39] Composer Gordy Haab added that the game's original score also had a darker tone to reflect the "omnipresence" of the Empire.[43] Despite this, Monaghan wrote that the narrative will still maintain a sense of adventure, and Asmussen remarked that there were still moments of levity and humor in the game.[44][37]
A number of supporting characters from Fallen Order returned in Survivor. Cere Junda, now allies with the religious Anchorites to preserve the Jedi Archives, now sports a shaved head to reflect the character's simpler and more spiritual life.[45] Merrin, meanwhile, become a more confident character, and her romantic relationship with Cal became a central theme for the game.[42] BD-1 was described as the "emotional cornerstone" for Cal's story. Gideon Emery, who portrayed the droid in the game, followed the same motion capture process as the rest of the team. He provided the sounds for the droid while wearing a nose flute, while followed Monaghan around on set holding a cardboard replica of BD-1.[46] According to Joanna Robb, the game's narrative technical designer, Bode was "tricky to handle at all levels", as the team had to lead players into believing that he was on their side for most parts of the game, while seeding in elements making Bode's betrayal towards the end of the game more devastating When he was an ally for Cal, the team implement mechanic to ensure that he was genuinely helpful in combat, and wrote banter dialogue for the two characters to establish their developing bond. According to Robb, some of the techniques used by Bode against enemies are used against Cal in a subsequent boss battle.[42] The team described the relationship between the two characters as "tragic", as the two had similar upbringings and had developed a genuine friendship with each other throughout the course of the game.[47] Bode was created by narrative designer Aaron Contreras, who was inspired by Bodhi from Point Break.[48]
Rayvis was a member of the fictional species Gen’dai, whose body is made up of regenerative tentacles with a very long lifespan. The team described Rayvis as a character with a strong sense of honor, and a "chivalrous knight in his world".[49] Dagan Geras, a High Republic Jedi which had fallen to the Dark Side, was considered to be an "interesting foil" for Cal, and "a reflection of the dark path Cal could go down". While Dagan is obsessed with reaching the planet Tanalorr, the team ensured that he is not a "static" villian, as he gradually develop other grievances for Cal, such as blaming him for failing to stop the Empire from taking over. His relationship with Santari Khri was also designed to mirror Cal's relationship with Merrin. As the High Republic era showed the Jedi Order at its height, Cal wandering through its ruins created an uncomfortable situation for him.[50]
Release
[edit]The development of a sequel to Star Wars Jedi: Fallen Order was announced in January 2022.[51] The game's title of Star Wars Jedi: Survivor was announced for Windows, PlayStation 5, and Xbox Series X and Series S in May 2022 alongside the debut of a CGI teaser trailer at Star Wars Celebration.[52] EA showed expanded gameplay for the game at The Game Awards on December 8, while also announcing that it would be released on March 17, 2023.[53] On January 31, 2023, EA announced that the game's release would be delayed to April 28, 2023, for the Respawn development team to carry out final bug fixes.[54] There are three cosmetic sets available with a pre-order of the game. The first, available with a pre-order of both the standard and deluxe editions, is a "Hermit" cosmetic set replicating Obi-Wan Kenobi's outfit from the Obi-Wan Kenobi series and Kenobi's lightsaber from Episode I and Episode II. The two exclusive "Scoundrel" and "Rebel Hero" cosmetic sets available with the deluxe edition replicate Han Solo's DL-44 blaster and scoundrel outfit and Luke Skywalker's yellow jacket outfit from A New Hope.[55] Versions for PlayStation 4 and Xbox One were released on September 17, 2024.[56]
Star Wars Jedi: Battle Scars is a tie-in novel written by Sam Maggs, released on March 7, 2023, which bridges the five year story gap between Fallen Order and Survivor.[57] Cal was also introduced as a special playable character in the mobile game Star Wars: Galaxy of Heroes on iOS and Android, unlocked by completing a series of stages that recapped the events of Fallen Order with several characters from that game the player was required to collect and upgrade.[58] EA and Disney also partnered with Hasbro and The Lego Group to release figurines and Lego sets of Cal Kestis respectively,[59][60] and collaborated with Dark Horse Comics to release an art book based on the game.[61] Disney also released a replica of Cal's lightsaber in August 2023.[62] A free PC copy of Star Wars Jedi: Survivor was included with a purchase of an AMD Ryzen 7000 processor in a promotional bundle deal that ran from January 2023 until April 1, 2023.[63]
Reception
[edit]Critical reception
[edit]Aggregator | Score |
---|---|
Metacritic | PC: 78/100[64] PS5: 85/100[65] XSXS: 86/100[66] |
Publication | Score |
---|---|
Game Informer | 9.25/10[67] |
GameSpot | 8/10[68] |
GamesRadar+ | [69] |
IGN | 9/10[70] |
PC Gamer (US) | 80/100[71] |
PCGamesN | 8/10[73] |
The Guardian | [72] |
VG247 | [74] |
Star Wars Jedi: Survivor received "generally favorable" reviews from critics, according to review aggregator website Metacritic.[64][65][66] Many critics agreed that Survivor was a significant step-up when compared with its predecessor.[67][69][68][75]
Rick Lane from The Guardian called the game "visually spectacular, mechanically sophisticated and riotously entertaining", adding that it had everything a player will want from a Star Wars game and a blockbuster production.[72] Matt Miller from Game Informer praised the game's combat for being "challenging" and the boss battles for being climatic and memorable, adding that players need to carefully observed enemy movement in order to succeed.[67] Dan Stapleton from IGN wrote that Survivor had "some of the flashiest and fiercest Star Wars melee battles", and the presence of a dismemberment mechanic made combat more gratifying. He praised the enemy variety, which includes both the Imperial forces and the Separatist droids from the prequel trilogy.[70] GameSpot's Jordan Ramée praised the flow of combat, and added that "each battle plays out as a cerebral exercise", demanding players to balance between careful timing and strategic aggression.[68] Connor Makar from VG247 praised the combat stances for catering to a wide range of play style.[74] Writing for Polygon Todd Harper, while writing that the combat was an improvement over Fallen Order, criticized the tight parry window and certain enemy encounters for overwhelming Cal with enemies, making fights "intolerable", ultimately making combat an obstacle for players to enjoy other parts of the game.[76] Several critics praised Respawn's decision of making Cal powerful from the get go,[70][67] and the addition of fast travel was widely praised.[70][76][71]
Miller appreciated Cal for being a very mobile character, and wrote that navigation challenges were kept engaging throughout the game as they became progressively more complicated.[67] Stapleton also called transversal satisfying, and noted that players can cover long distance without ever touching the ground by chaining movies together. Bell, however, felt that transversal may become overwhelming for players as there were way to many gadgets and options.[77] Morgan Park from PC Gamer wrote that the game was evenly split between combat and platforming, effectively making the game a 3D platformer. He further wrote that Koboh was "a collection of linear levels connected to a central area like spokes on a wheel".[71] Alessandro Fillari from Ars Technica compared the game's structure to God of War (2018) and praised the game's sense of scale, though he remarked that he had difficulty finding how to progress as it was sometimes unclear what objects Cal can be climbed onto.[78] Bell remarked that while there were not a lot of maps in the game, they were "Swiss-cheese mazes that fold under and over themselves", praising the game's Metroidvania inspirations.[77] Stapleton wrote that levels in the game were "meticulously crafted", and praised the level design for its density and diverse environments.[70] Writing for GamesRadar, Ali Jones wrote that Koboh "dwarfs all of Jedi: Fallen Order combined", but she felt that Respawn failed to populate these vast spaces "beyond throwing challenges" at the player.[69] Several critics were weary of the wealth of collectibles featured in the game.[74][73]
Miller felt that the story started very slowly and suffered from a lack of focus, though moment-to-moment character interactions and the game's tackling of classic Star Wars themes such as love and attachement nonetheless made the campaign a "memorable" and "rewarding".[67] Stapleton liked the story's lack of urgency, which encourages players to explore and complete side content. He felt that Cal had significantly more character development in Survival, and praised Monaghan's portrayal of the character. However, he felt that the narrative twist was too predictable.[70] Harper also praised the character interactions in the game, and that Cal's journey of reassmebling the team created "an enjoyable Mass Effect 2 vibe".[76] Ramée described the narrative as an "suspenseful story of a Jedi trying to avoid loss", and liked how the antagonists in the game served as a foil to Cal, catalyzing his growth as a character.[68] Park liked how the narrative, instead of focusing on fighting against the Empire, focused on how Cal grappled with the futility of fighting and coping with the dominance of the Empire, though he felt that these themes were overshadowed midway through the game.[71] Will Nelson from PCGamesN criticized the story for being "formularic", noting that narrative reasons for returning to planets were "contrived".[73]
Many reviewers and players noted performance problems with the PC version.[79][80][81] PC Gamer's review highlighted an average of 35 frames per second with dips as low as 15-20 frames in cutscenes.[71] EA released a day one patch to improve the game's performance on PC and promised to release more patches in the following weeks.[82] EA stated that a significant reason for poor performance is players using Windows 10 with advanced processors built for Windows 11.[83] Despite the release of several patches, DigitalFoundry billed it as "the worst triple-A PC port of 2023",[84] and remarked that the game's performance remained unsatisfactory "more than 500 days after its initial launch".[85]
Sales
[edit]In Japan, the PlayStation 5 version of Star Wars Jedi: Survivor sold 16,742 physical units, making it the seventh best-selling retail game during its first week of release.[86] In the United Kingdom, Star Wars Jedi: Survivor launch sales were thirty percent higher than that of Star Wars Jedi: Fallen Order.[87] It was the best-selling video game in April 2024 in the United States.[88] CEO of Electronic Arts, Andrew Wilson, wrote that the publisher was "overjoyed" by the game's commercial performance, and added that its sales were pacing "strongly" against expectations.[89]
Reception
[edit]- Critical Consensus
- Worst PC port, committed to fixing, user reviews, promised weeks of update
- UK sales and US sales
References
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