Talk:Love Letter (card game)
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Contested deletion
[edit]This article should not be speedily deleted for lack of asserted importance because the game has been a top seller for years in its field and has won worldwide awards. --Raider Duck (talk) 18:54, 20 February 2017 (UTC)
- There is absolutely no independent reliable sourcing to show this however. RickinBaltimore (talk) 19:02, 20 February 2017 (UTC)
- Actually, there is. It was nominated and won a ton of awards earlier in the decade. Awards and link added to the article. Raider Duck (talk) 19:49, 20 February 2017 (UTC)
- Actually, the only link added was to Boardgame Geek. DO you have any other links that can be added, because as it stands now, it is still lacking sourcing. RickinBaltimore (talk) 13:39, 21 February 2017 (UTC)
- Added more sources. Raider Duck (talk) 15:48, 21 February 2017 (UTC)
- Actually, the only link added was to Boardgame Geek. DO you have any other links that can be added, because as it stands now, it is still lacking sourcing. RickinBaltimore (talk) 13:39, 21 February 2017 (UTC)
- Actually, there is. It was nominated and won a ton of awards earlier in the decade. Awards and link added to the article. Raider Duck (talk) 19:49, 20 February 2017 (UTC)
- I've just added more references to various awards. Love Letter is also notable for having started the microgame craze. Hundreds (maybe thousands) of microgames were designed and published afterwards. There are even game companies which probably wouldn't exist without it (like Button Shy). I don't know if this is a reliable source, but I found some of this mentioned in the book "Game Designer's Playlist, The: Innovative Games Every Game Designer Needs to Play" by Zack Hiwiller. See [1]. (I also wanted to check if Microgame (board games) has anything to say about this, but unfortunately that article is very outdated.) Selfthinker (talk) 18:09, 23 December 2024 (UTC)
- And more notable things to potentially add: Arclight, the publisher with the Japanese rights, says on Love Letter's 10th anniversary page that it's been published in over 28 languages, on its product page they say that over 3 million copies were sold (although it's unclear if that means just by Arclight or across the world), and as the incomplete 'List of editions' section shows, there have been nearly 40 different editions and it continues to be kept printed every year since its debut in 2012. Selfthinker (talk) 18:31, 23 December 2024 (UTC)
Why is the majority of the article three lists of cards?
[edit]I would question the usefulness of listing all the cards (of three specific editions). Is there a reason why that was done? I think it reduces the quality of the article drastically.
And it's also morally questionable because it's close to copyright infringement. (It is only not against the copyright because it was rewritten to not include the exact words. But you could make a complete game from the list without needing the exact words.)
Same with describing the gameplay. You could argue the gameplay is somewhat important for the article as it shows how simple the game is. And its simplicity is one of the features that made the game successful. But I would argue you can summarise that as: "You have one card in your hand. When it's your turn, you draw a card and play a card." That section should give the gist of the gameplay and not a set of detailed instructions.
Selfthinker (talk) 18:44, 23 December 2024 (UTC)
Incomplete list of editions
[edit]The 'list of editions' section is incomplete. I am the maintainer of Love Letter's Board Game Family page on BGG which has a complete list of all of Love Letter's many reimplementations. Although I (obviously) love such a list, I also doubt its usefulness on this Wikipedia article, similar to my concerns above about the list of cards. Still, there is more value in this list than the list of cards because it showcases the worldwide popularity of the game. In my opinion, this list should either be complete, or summarised, which would therefore make it fine to be incomplete. Selfthinker (talk) 19:14, 23 December 2024 (UTC)