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Talk:Kena: Bridge of Spirits/GA1

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GA Review

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Reviewer: Alexandra IDV (talk · contribs) 15:08, 3 November 2021 (UTC)[reply]

I'll be reviewing this one!--AlexandraIDV 15:08, 3 November 2021 (UTC)[reply]

Images

  • The images are fine. We don't usually illustrate gameplay with animated clips, but I guess it makes sense here since the concept you're illustrating is a multi-step thing that involves transformation.
  • Although this isn't part of the GA criteria and won't affect the review, I do want to point out that the "fictional world" image does not have any alt text.

Infobox

  • Jacqueline Yee does not seem to be mentioned in the article body or backed up by any source. Looks good otherwise.

Lead

  • Would be nice to give some years for context in the development paragraph - when did they shift to game development? How long did they create commercials for prior to that? etc. Would also suggest giving a year for the film festival showing.
  • Would probably elaborate a little on what "respectful music" means - it's clear in the article body that's it's about respect for a culture but it doesn't say so here

Gameplay

  • Corporealize is a fun word that I don't hear very often, and I appreciate seeing it.
  • I don't think all these capitalized nouns, such as karma, spirit mail, spirit bow, courage, gems, etc., really should be capitalized in an encyclopedia (as opposed to in a game where capitalization communicates to the player that the Word is Important)
  • which can be regained by continuing to attack enemies and collecting the dropped Courage. What is courage in this game? Reading the previous sentence I was assuming it was something abstract, represented as building up a meter or something, but here it sounds like it's an actual object?

Plot

  • Should there really be commas after Taro tells her that, and Toshi tells Kena that,? It looks incorrect to me.
  • Kena tells Toshi to forgive himself, and the spirit of him and Zajuro move on. - this reads strangely to me, and I had to re-read it once. Would suggest , and his and Zajuro's spirits move on.

Development

  • I don't think you need to link Los Angeles in this context (MOS:OVERLINK). Looks fine otherwise.

Release

  • with a scheduled for release in late 2020 - ungrammatical
  • There's some jumbled chronology here - I would recommend writing about when the release happened before talking about how the PC release was through EGS or that the PS4 version can be upgraded to PS5

Reception

  • I will not hold up a GAN review over it, but the reception section is feeling a little long and structurally repetitive. Might want to take a look at that if you want to take this to FAC.

Sales

  • I guess this is not part of the GA criteria, but it does look odd to see a single-sentence section. Is there any more information on the sales? Otherwise I would probably suggest merging this with the reception or release sections.

References

  • Looks good - RSs, the developer's website, and some interviews.

I left a few comments, but they're all pretty minor. I'll put this on hold for seven days - please {{ping}} me when you have addressed the above or if you have any questions!--AlexandraIDV 06:41, 5 November 2021 (UTC)[reply]

Thanks for the review, Alexandra IDV! I've gone through and addressed most of your concerns. Regarding Jacqueline Yee's infobox credit: like the plot, I tend to regard these names as "obvious" information that is technically cited to the game's credits, therefore not requiring a direct reference or mention in the body. I agree that the Sales section is a bit short; it's not intended to be the final version of this section—I'm hoping we'll get a bit more information about the sales, especially in the year-end data—but I'll keep an eye on it and merge it elsewhere if we don't hear anything by then. Please let me know if you have any other concerns. – Rhain 07:41, 5 November 2021 (UTC)[reply]
Thank you! I am happy with your edits, and have gone ahead and promoted the article to GA.--AlexandraIDV 01:07, 6 November 2021 (UTC)[reply]