Talk:Gamification of learning
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[edit]This article was the subject of a Wiki Education Foundation-supported course assignment, between 2 September 2020 and 9 December 2020. Further details are available on the course page. Student editor(s): Eseemuraye.
Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT (talk) 21:34, 17 January 2022 (UTC)
Suggestions
[edit]This is a great start! Here are some suggestions for your page.
- Consider adding on methods to engage students through e-learning. I think this would be interesting information to have on this page. Here is a resource: http://icvl.eu/2011/disc/icvl/documente/pdf/met/ICVL_ModelsAndMethodologies_paper42.pdf
- What is the process for gamifying learning experiences? Resource: http://www.sciencedirect.com/science/article/pii/S0360131513000031
- To increase readability, I think you should break apart some of your paragraphs. The paragraphs seem a bit too long so it's difficult to scan the article for points of interest
- This might be a helpful resource for when you're elaborating on the criticisms section: Does Gamification Work? — A Literature Review of Empirical Studies on Gamification (Google Scholar)
--Mabelho (talk) 20:03, 27 February 2014 (UTC)
- Thanks for these excellent suggestions! --Heatherjsb (talk) 20:21, 27 February 2014 (UTC)
In your rationale section you may wish to look at http://www.amazon.ca/The-Gamification-Learning-Instruction-Game-based/dp/1118096347 which U of T has a holding of. This book is a kind of guide to how to implement gameified learning. In the rationale it would be good to address strategies on how to use gameified learning as a way to teach students more effectively. SII&CT Alex (talk) 20:18, 27 February 2014 (UTC)
In a side note I also discovered this online course on gameification, which may be useful to look at because it attempts to teach how to design games which are learning tools. https://www.coursera.org/course/gamification Addressing the design aspects of gameification could provide a very indepth analysis of the purposes and rationale of it and would significantly add to the article in content and detail, perhaps even as a subsection of rationale. SII&CT Alex (talk) 20:18, 27 February 2014 (UTC)
A lot of the examples brought up in the introduction are more modern (and may require justification, such as the Angry Birds Example), but it may be fascinating to look at early examples of gameified learning on the computer such as Math Circus https://www.coursera.org/course/gamification which was popular in the 1990s. SII&CT Alex (talk) 20:18, 27 February 2014 (UTC)
What a strong start! Stylistically, you might consider utilizing the numerical or bulleted listing function provided by Wikipedia for the small list you make in the introduction of your article. The “Description” portion of the article is very strongly presented. I really enjoy the comparisons offered but might suggest that you change the title of this section. While it does effectively describe the gamification of learning, I find, as I stated, that is more a comparison. Perhaps you might want to consider changing the title to something along the lines of “Gamification of Learning vs Gamification and Game Based Learning”. --MaryB-INF2165 (talk) 20:36, 27 February 2014 (UTC)
- Right now not many articles link to this one. Does anyone have ideas for what articles should link to this one? If so please make it happen - I have no ideas. Blue Rasberry (talk) 15:04, 1 March 2014 (UTC)
- How about Institute of Play? Jaobar (talk) 01:51, 6 March 2014 (UTC)
- @Bluerasberry: I think Khan Academy definitely needs some links into this article. Portal 2's "use in education" section is also a great page to link from, albeit it is a lot more literal in its use of "gamification". I'm not exactly sure where exactly to add links these articles where it'd fit particularly well. If anyone wants to try, feel free. --Nicereddy (talk) 04:31, 12 March 2014 (UTC)
- Steam has a section on "Other functions" which makes mention of their educational initiatives, that may be helpful as well. --Nicereddy (talk) 04:35, 12 March 2014 (UTC)
- All great ideas! At Special:WhatLinksHere/Gamification_of_learning anyone can see that now this article has incoming links. Jaobar, Nicereddy, MaryB-INF2165, Mabelho, would any of you care to add more outgoing links into this article so that the problem template at the top of the page may be removed? Blue Rasberry (talk) 13:10, 12 March 2014 (UTC)
I'm unsure you'll be able to use this, but you may want to see if Rocksmith can be incorporated. It is marketed specifically as a way to learn (In this case, guitar), so there may be a source or two that is appropriate. -- ferret (talk) 11:32, 13 March 2014 (UTC)
Possible/Suggested References
[edit]Hey! We looked at this company in one of my other classes. Thought it might be of some interest to you (either for your article or for the classroom) https://www.tigweb.org/tiged/
--MaryB-INF2165 (talk) 18:22, 6 March 2014 (UTC)
Hopefully one/some of these will be useful!
The following article deals with the practical implications and outcomes of gamified learning experiences: http://www.jenjenson.com/courses/learninggame/wp-content/uploads/2010/08/gamifyinglearning.pdf
This article by Lee and Hammer offers a good overview of the what, why, and how of gamified educational techniques: http://www.academia.edu/570970/Gamification_in_Education_What_How_Why_Bother
While this one is based on gamification in general, I thought it might be interesting for you to look at one angry man’s rant: http://www.theatlantic.com/technology/archive/2011/08/gamification-is-bullshit/243338/
This page offers firsthand experiences with gamified learning. I found it to be a really good summary: http://www.emergingedtech.com/2012/12/8-research-findings-supporting-the-benefits-of-gamification-in-education/
--MaryB-INF2165 (talk) 20:36, 27 February 2014 (UTC)
- Thanks, I have checked out all of these resources, and incorporated most of them. The TIGEd is resource is very helpful! --Heatherjsb (talk) 18:41, 11 March 2014 (UTC)
I just worked on adding links to my page for about an hour, and couldn't save because someone else had been editing the page at the same time. :( I was tempted to override the changes they made, since many of the links added looked the same as I had added, but I thought that would be bad form. I didn't know how to "merge" the two as suggested at the top.--Heatherjsb (talk) 14:27, 12 March 2014 (UTC)
- Merging is pretty much a manual process. You look at the edits they may, and the ones you wanted to make, and "merge" your edits into theirs. A lot of folks are looking at the article now, so there may be a flurry. Consider making many smaller edits to avoid edit conflicts, such as adding 1 or 2 links at a time to individual sections. -- ferret (talk) 14:43, 12 March 2014 (UTC)
- I will take this advice, thanks ferret--Heatherjsb (talk) 17:55, 12 March 2014 (UTC)
I removed the "underlinked" designation from the page after adding an additional nine links throughout the article. Is that enough? --Heatherjsb (talk) 20:21, 12 March 2014 (UTC)
- I now see that incoming links are what is desired. I have added incoming links from Game studies and Duolingo.--Heatherjsb (talk) 20:53, 12 March 2014 (UTC)
- I have also added incoming links from Digital Badges and Peer to Peer University --Heatherjsb (talk) 21:07, 12 March 2014 (UTC)
I have added a photo on the page since someone suggested that the page needs pictures. To illustrate how teachers use web platforms to gamify their classrooms, I believe that screenshots of those web platforms are the best way to do so. This screenshot is of a page from my own website, which I created using Blogger. I have no commercial interest in this website or photo, since it is an educational venture from which I earn no money. --Musicaladybug (talk) 02:45, 13 March 2014 (UTC)
Gamification
[edit]It's a double-edged dagger. Extremely efficient. It may create miracles, as well as catastrophe. Like technology, censorship, and lobbying, the way it's used/utilized/weaponized can have a good and/or a bad outcome.
Christos K. Bechlioulis, a researcher of lost time 2A02:1388:208F:3F98:7553:2C64:31A7:37FA (talk) 16:10, 27 October 2024 (UTC)
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