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Revising, expanding, and re-organizing Construct 2 article

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I plan on expanding the Construct 2 article to be less of a stub. As part of that effort, I'd like to reorganize it in the following manner.

Construct (Game engine) - Construct is a cross-platform game creation system developed by Scirra Limited. It is primarily aimed at non-programmers, allowing games to be created in an easy drag and drop manner, using a visual editor and an event-based programming system.

-- Features

- Event System

- The primary method of programming games and applications in Construct is through 'event sheets', which are similar to source files used in programming languages. Each event sheet has a list of events, which contain conditional statements or triggers. Once these are met, actions or functions can be carried out. Event logic such as OR and AND, as well as sub-events (representing scope) allow for sophisticated systems to be programmed without learning a comparatively more difficult programming language. Groups can be used to enable/disable multiple events at once, and to organize events.

- Other events here.

-- Release History

- Construct Classic

- Construct: Classic is the now free and open source DirectX predicesor to Construct 2, first released on October 27, 2007. It built to x and allowed users to write extensions in python.

- The most recent stable release was R2, released on February 5, 2012, before being retired on April 20, 2013.

- Construct 2 uses JavaScript, not Python? ~~ — Preceding unsigned comment added by 122.107.123.71 (talk) 12:25, 14 March 2014 (UTC)[reply]

- Construct 2

- Released on X day. Exports to HTML5... etc, generalized description focusing on differences from Construct classic. Like its predicesor, Construct 2 allows users to write extensions, now in Javascript.

- Steam Release

- On October 18, 2012, Construct 2 was submitted to Steam Greenlight. Construct 2 was in the first batch of software titles to be greenlit on November 30. On January 26, 2013, Construct 2 was the second Greenlit software title to be launched on Steam.

External

- Main Site Page - Steam Store Page


I realize that very few people are talking/looking at this page, but it still seemed worthwhile to be public about everything, and not just push out a massive edit. — Preceding unsigned comment added by DanShumway (talkcontribs) 02:32, 27 February 2014 (UTC)[reply]

This is why I merged the articles together to match every other game engine, the reason was because discussion of the article subject was spread across two pages. Also making it difficult for people to find accurate information. BlitzGreg (talk) 11:09, 27 February 2014 (UTC)[reply]

I agree with you that Construct: Classic and Construct 2 should be in the same article, especially since Construct Classic hasn't seen much development after being dropped by Scirra. The big thing I'm looking to do is to separate features as a subcategory of the main article (Construct), rather than it being two sections under Construct and Construct 2, since most of the general features of the programs have remained the same, and the ones that have changed (scripting, platforms exported to), can be fairly easily and quickly mentioned under releases. As much as I'm sure there are still people using Construct Classic, the majority of people coming to the article will probably be looking for current features of Construct 2 rather than a direct comparison of the versions. (talk) 8:38 27 February 2014 (EST)


I shifted the page over to the new layout. It's looking a little bare now that there's not any repeated information on it. I don't want to make any promises, but I'm going to start looking through the Construct 2 official wiki and see if I can add a few features, and flesh out the releases section a bit more to focus on the differences between Construct 2 and Construct classic. (talk) — Preceding unsigned comment added by 129.21.119.103 (talk) 19:01, 5 May 2014 (UTC)[reply]

New Article

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Construct is a relatively popular game creation tool still in beta, but since Game Maker has an article, I thought Construct might deserve one as well. I don't think it's spam since there are no adverts on the site and the software is free - not sold at all - and developed entirely by volunteers - so nobody working on Construct stands to gain anything from a Wikipedia article. I tried to write the article encyclopaedically. Thoughts on this? AshleysBrain (talk) 21:48, 7 January 2009 (UTC)[reply]

Also, Multimedia Fusion, a similar but commercial game creation tool, has a wikipedia page. Is there a difference between them which makes this page a candidate for deletion? AshleysBrain (talk) 21:50, 7 January 2009 (UTC)[reply]

I've edited the article to try and make it less advert-like. I had added lots of references because my last article was deleted due to not having enough references. AshleysBrain (talk) 21:55, 7 January 2009 (UTC)[reply]

Adventure Game Studio, also freeware, another game creator with a wikipedia article. AshleysBrain (talk) 22:03, 7 January 2009 (UTC)[reply]

Prof-UIS might compromise Construct's Open Source status.

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Reliance on an external, commercial library for the UI. —Preceding unsigned comment added by Sslaxx (talkcontribs) 13:48, 10 January 2009 (UTC)[reply]

  • I don't think so, the libs for it are available on demand, and Prof-UIS were kind enough to grant us a license paid for by donations to cover the project. Construct meets the ten requirements of the open source definition, as far as I know. AshleysBrain (talk) 16:39, 10 January 2009 (UTC)[reply]
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Is this unused animation in Commons (File:Ex game play cons 2.gif) done with Construct program?--Estopedist1 (talk) 06:59, 20 November 2019 (UTC)[reply]

Based on the description "c2 game", likely so --YellowAfterlife (talk) 12:25, 25 March 2021 (UTC)[reply]

"See Also" section

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Is this needed at all?

  • It is unclear what Verge3D has to do with Construct, though I can tell that the person who added it is very enthusiastic about Verge3D.[1]
  • WebGL could be mentioned somewhere in the article, though it seems like Construct has since moved to WebGPU.[2]
  • GameMaker probably doesn't have to be here either, you can find it in the Game Engines template below.

--YellowAfterlife (talk) 12:25, 25 March 2021 (UTC)[reply]

References

  1. ^ "User contributions". Wikipedia.
  2. ^ "From WebGL to WebGPU in Construct". www.construct.net.