Myerson value
The Myerson value is a solution concept in cooperative game theory. It is a generalization of the Shapley value to communication games on networks. The solution concept and the class of cooperative communication games it applies to was introduced by Roger Myerson in 1977.[1]
Preliminaries
[edit]Cooperative games
[edit]A (transferable utility) cooperative game is defined as a pair , where is a set of players and is a characteristic function, and is the power set of . Intuitively, gives the "value" or "worth" of coalition , and we have the normalization restriction . The set of all such games for a fixed is denoted as .[2]
Solution concepts and the Shapley value
[edit]A solution concept – or imputation – in cooperative game theory is an allocation rule , with its -th component giving the value that player receives.[nb 1]A common solution concept is the Shapley value , defined component-wise as[4]
Intuitively, the Shapley value allocates to each how much they contribute in value (defined via the characteristic function ) to every possible coallition .
Communication games
[edit]Given a cooperative game , suppose the players in are connected via a graph – or network – . This network represents the idea that some players can communicate and coordinate with each other (but not necessarily with all players), imposing a restriction on which coalliations can be formed. Such overall structure can be represented by a communication game .[2]
The graph can be partitioned into its components, which in turn induces a unique partition on any subset given by[1]
Intuitively, if the coallition were to break up into smaller coallitions in which players could only communicate with each through the network , then is the family of such coallitions.
The communication game induces a cooperative game with characteristic function given by
Definition
[edit]Main definition
[edit]Given a communication game , its Myerson value is simply defined as the Shapley value of its induced cooperative game :
Extensions
[edit]Beyond the main defintion above, it is possible to extend the Myerson value to networks with directed graps.[5] It is also possible define allocation rules which are efficient (see below) and coincide with the Myerson value for communication games with connected graphs.[6][7]
Properties
[edit]Existence and uniqueness
[edit]Being defined as the Shapley value of an induced cooperative game, the Myerson value inherits both existence and uniqueness from the Shapley value.
Efficiency
[edit]In general, the Myerson value is not efficient in the sense that the total worth of the grand coallition is distributed among all the players:[6]
The Myerson value will coincide with the Shapley value (and be an efficient allocation rule) if the network is connected.[7]
(Component) efficiency
[edit]For every coalition , the Myerson value allocates the total worth of the coallition to its members:[1]
Fairness
[edit]For any pair of agents such that – i.e., they are able to communicate through the network–, the Myerson value ensures that they have equal gains from bilateral agreement to its allocation rule:[1]
where represents the graph with the link removed.
Axiomatic characterization
[edit]Indeed, the Myerson value is the unique allocation rule that satisfies both (component) efficiency and fairness.[1][2]
Notes
[edit]References
[edit]- ^ a b c d e Myerson, Roger (1977). "Graphs and Cooperation in Games". Mathematics of Operations Research. 2 (3): 225–229. doi:10.1007/978-3-540-24790-6_2.
- ^ a b c d Jackson, Matthew (2008). Social and Economic Networks. Princeton University Press. p. 411. ISBN 978-0-691-13440-6.
- ^ Selçuk, Özer; Suzuki, Takamasa (2014). "An Axiomatization of the Myerson Value". Contributions to Game Theory and Management. 7.
- ^ Shapley, Lloyd S. (1953). "A Value for n-person Games". In Kuhn, H. W.; Tucker, A. W. (eds.). Contributions to the Theory of Games. Annals of Mathematical Studies. Vol. 28. Princeton University Press. pp. 307–317. doi:10.1515/9781400881970-018. ISBN 9781400881970.
- ^ Li, Daniel Li; Shan, Erfang (2020). "The Myerson value for directed graph games". Operations Research Letters. 48 (2): 142–146. doi:10.1016/j.orl.2020.01.005.
- ^ a b van den Brink, René; Khmelnitskaya, Anna; van der Laan, Gerard (2012). "An efficient and fair solution for communication graph games". Economics Letters. 117 (3): 786–789. doi:10.1016/j.econlet.2012.08.026. hdl:10419/86843.
- ^ a b Béal, Sylvain; Casajus, André; Huettner, Frank (2015). "Efficient extensions of the Myerson value". Social Choice and Welfare. 45: 819–827. doi:10.1007/s00355-015-0885-4.