List of computer graphics and descriptive geometry topics
Appearance
This is a list of computer graphics and descriptive geometry topics, by article name.
- 2D computer graphics
- 2D geometric model
- 3D computer graphics
- 3D projection
- A-buffer
- Alpha compositing
- Ambient occlusion
- Anisotropic filtering
- Anti-aliasing
- Axis-aligned bounding box
- Axonometric projection
- Bézier curve
- Bézier surface
- Bicubic interpolation
- Bilinear interpolation
- Binary space partitioning
- Bitmap graphics editor
- Blinn–Phong reflection model
- Bounding volume
- Bresenham's line algorithm
- Bump mapping
- Collision detection
- Color space
- Colour banding
- Computational geometry
- Computer animation
- Computer-generated art
- Computer painting
- Convex hull
- Curvilinear perspective
- Cylindrical perspective
- Data compression
- Digital raster graphic
- Dimetric projection
- Distance fog
- Distributed ray tracing
- Dithering
- Elevation
- Engineering drawing
- Flat shading
- Flood fill
- Gaussian splatting
- Geometric model
- Geometric primitive
- Global illumination
- Gouraud shading
- Graphical projection
- Graphics suite
- Heightfield
- Hemicube (computer graphics)
- Hidden face removal
- Hidden line removal
- High-dynamic-range rendering
- Isometric projection
- Lambertian reflectance
- Lathe (graphics)
- Line drawing algorithm
- Linear perspective
- Mesh generation
- Metropolis light transport
- Mipmap
- Motion blur
- Neural radiance field
- Octree
- Oren–Nayar reflectance model
- Orthographic projection
- Orthogonal projection
- Path tracing
- Perspective (graphical)
- Phong reflection model
- Phong shading
- Photon mapping
- Pixel shaders
- Polygon (computer graphics)
- Precomputed Radiance Transfer
- Procedural surface
- Projection
- Projective geometry
- Quadtree
- Radiosity
- Raster graphics
- Ray casting
- Raytracing
- Reflection mapping
- Rendering (computer graphics)
- Rendering equation
- Reverse perspective
- Reyes rendering
- Scan line rendering
- Scrolling
- Shadow volume
- Shadow mapping
- Specular highlight
- Subsurface scattering
- Technical drawing
- Texture mapping
- Tone mapping
- Trimetric projection
- Vanishing point
- Vector graphics
- Vector graphics editor
- Vertex shaders
- Volume rendering
- Voxel
- Warnock algorithm
- Xiaolin Wu's line algorithm
- Z-buffering