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Implementation theory

From Wikipedia, the free encyclopedia

Implementation theory is an area of research in game theory concerned with whether a class of mechanisms (or institutions) can be designed whose equilibrium outcomes implement a given set of normative goals or welfare criteria.[1]

There are two general types of implementation problems: the economic problem of producing and allocating public and private goods and choosing over a finite set of alternatives.[2] In the case of producing and allocating public/private goods, solution concepts are focused on finding dominant strategies.

In his paper "Counterspeculation, Auctions, and Competitive Sealed Tenders", William Vickrey showed that if preferences are restricted to the case of quasi-linear utility functions then the mechanism dominant strategy is dominant-strategy implementable.[3] "A social choice rule is dominant strategy incentive compatible, or strategy-proof, if the associated revelation mechanism has the property that honestly reporting the truth is always a dominant strategy for each agent."[2] However, the payments to agents become large, sacrificing budget neutrality to incentive compatibility.

In a game where multiple agents are to report their preferences (or their type), it may be in the best interest of some agents to lie about their preferences. This may improve their payoff, but it may not be seen as a fair outcome to other agents.[4]

Although largely theoretical, implementation theory may have profound implications on policy creation because some social choice rules may be impossible to implement under specific game conditions.[1]

Implementability

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In mechanism design, implementability is a property of a social choice function. It means that there is an incentive-compatible mechanism that attains ("implements") this function. There are several degrees of implementability, corresponding to the different degrees of incentive-compatibility, including:

  • A function is dominant-strategy implementable if it is attainable by a mechanism which is dominant-strategy-incentive-compatible (also called strategyproof).
  • A function is Bayesian-Nash implementable if it is attainable by a mechanism which is Bayesian-Nash-incentive-compatible.

See for a recent reference. In some textbooks, the entire field of mechanism design is called implementation theory.[5]

See also

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Incentive Compatibility

References

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  1. ^ a b Palfrey, Thomas R. "Chapter 61 Implementation Theory." Handbook of Game Theory with Economic Applications, 2002. doi:10.1016/S1574-0005(02)03024-2.
  2. ^ a b Maskin, Eric. "Implementation Theory." Handbook of Social Choice and Welfare, 2002. doi:10.1016/S1574-0110(02)80009-1.
  3. ^ Vickrey, William. "Counterspeculation, Auctions, and Competitive Sealed Tenders." The Journal of Finance 16, no. 1 (1961): 8–37. doi:10.1111/j.1540-6261.1961.tb02789.x. JSTOR 2977633.
  4. ^ Jackson, Matthew O. "A Crash Course in Implementation Theory." Social Choice and Welfare 18, no. 4 (2001): 655–708. doi:10.1007/s003550100152. JSTOR 41106420.
  5. ^ Martin J. Osborne & Ariel Rubinstein: A Course in Game Theory (1994).