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  • Comment: The vast majority of this article is about two films that have their own articles, and the summary is present in Mario (franchise). Three films just isn't enough for a "... in film" page. -- NotCharizard 🗨 06:34, 26 August 2023 (UTC)
  • Comment: Currently there are only 3 films. One that's Japanese-exclusive, one that's notoriously bad, and the newest one. The rest are completely unconfirmed and simply revolve around the actors expressing that they'd like to be in a film based around. I don't see a need for a "Super Mario Bros. in film" article quite yet. However one might be needed eventually depending on how many films there end up being. ― Blaze WolfTalkBlaze Wolf#6545 18:25, 26 April 2023 (UTC)

Super Mario Bros.
The logo used as part the 2023 film.
Created byNintendo
Original workSuper Mario Bros.
OwnersShochiku Company (The Great Mission to Rescue Princess Peach!)
The Walt Disney Company (Super Mario Bros.)
Universal Pictures
(The Super Mario Bros. Movie)
Years1986 (Shochiku Company)
1993 (The Walt Disney Company)
2023–present (Universal Pictures)
Films and television
Film(s)

Super Mario Bros. have appeared in six feature-length films based on Nintendo's Super Mario video game series. They theatrically debuted in a 1986 animated feature film, a 1993 feature film was produced by Hollywood Pictures and distributed by Walt Disney Studios Motion Pictures. A fully animated reboot titled The Super Mario Bros. Movie was released in April 2023, produced by Illumination and released by Universal Pictures.

Films

[edit]

The Great Mission to Rescue Princess Peach! (1986)

[edit]

In 1986, Mario was already popular in Japan, so Grouper Productions collaborated with Nintendo to produce an anime film. To advertise the film, they released Mario phone cards, watches, rice containers, ramen noodles, a manga, an art book, three riddle books, a picture book, and an original soundtrack released on vinyl and cassette.

On July 20, 1986, the film was released in theaters across Japan. VAP Video later released the film on retail VHS and Betamax in Japan, with no releases internationally or on DVD or Blu-ray.[1]

Super Mario Bros. (1993)

[edit]

The suggestion for a film based on Super Mario Bros. was first put forward by Roland Joffé during a script meeting at his production company Lightmotive. Joffé met Nintendo of America president and Hiroshi Yamauchi's son-in law, Minoru Arakawa. He presented Arakawa with an initial draft of the script. One month after their meeting, Joffé went to Nintendo's headquarters in Kyoto to meet Hiroshi Yamauchi. He pitched to Yamauchi the storyline which led to Nintendo receiving interest in the project. Joffé left with a $2 million contract giving the temporary control of the character of Mario over to Joffé. Nintendo retained merchandising rights for the film through a "creative partnership" with Lightmotive.[2]

When Yamauchi asked Joffé why Nintendo should sell the rights to Lightmotive over a major company, Joffé assured them that Nintendo would have more control over the film. However, Nintendo had no interest in creative control and believed the Mario brand was strong enough to allow an experiment with an outside industry. Joffé said, "I think they looked at the movie as some sort of strange creature that was kind of rather intriguing to see if we could walk or not".[3] He wondered, "How do we catch this wonderful mixture of images and inputs and strangeness?" The first screenplay was written by Oscar-winning screenwriter Barry Morrow. His story followed brothers Mario and Luigi on an existential road trip so similar to Morrow's prior Rain Man that production titled the script "Drain Man".[2][4] Morrow described his screenplay as "a study in contrast, like Laurel and Hardy or Abbott and Costello", that would have "an odyssey and a quest" like the game itself.[5] Co-producer Fred Caruso later said that Morrow's story was "more of a serious drama piece as opposed to a fun comedy".[2]

Screenwriters Jim Jennewein and Tom S. Parker were brought on next to write a more traditional adaptation. Jennewein said, "So right away we knew that the best way to do this is to essentially have a journey into this world, not unlike The Wizard of Oz." His and Parker's take on the story was to subvert and satirize fairy tale clichés, and to focus on the relationship between Mario and Luigi. Jennewein said, "Essentially what we did was what Shrek did [...] And we knew the story had to be about the brothers and that the emotional through-line would be about the brothers."[6][page needed] Greg Beeman of License to Drive was attached to direct and development had already moved into pre-production, but the failure of Beeman's recent Mom and Dad Save the World led to his dismissal by nervous producers.[2] Joffé then offered Harold Ramis the director position, but though he was a fan of the video game, Ramis declined the opportunity, which he later said he was "glad" about and which the Associated Press would observe was his "smartest career decision".[7]

Joffé said, "We tried some various avenues that didn't work, that came up too medieval or somehow wasn't the right thing. I felt the project was taking a wrong turn [...] And that's when I began thinking of Max Headroom." Joffé traveled to Rome to meet with creators Rocky Morton and Annabel Jankel.[2] Morton said, "We come from the Tim Burton school of filmmaking, because our background is in animation and comic books [...] So we started off basing everything in reality, and then tried to have fun and exaggerate it as much as possible."[8] Joffé, Morton, and Jankel agreed their approach to adapting the video games should follow the darker tone popularized by the 1989 Batman and 1990 Teenage Mutant Ninja Turtles. Joffé said, "This wasn't Snow White and the Seven Dinosaurs [...] The dino world was dark. We didn't want to hold back."[6] Morton described the film as a prequel to the video games[9] that tells the "true story" behind Nintendo's inspiration.[10]Interview: Rocky Morton On The Chaos Of Directing The Super Mario Bros. Movie, Nintendo Life. November 3, 2014 (retrieved November 3, 2014)</ref>

The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Super_Mario_Bros._(film) Joffé viewed the games as a "mixture of Japanese fairy tales and bits of modern America",[2] and wanted to create a "slightly mythic vision of New York".[11] Screenwriter Parker Bennett elaborated: "Our take on it was that Nintendo interpreted the events from our story and came up with the video game. We basically worked backwards."[8] The film also took inspiration from Die Hard, Mad Max, and Blade Runner.[12]

The concept of a parallel universe inhabited by dinosaurs was inspired by Dinosaur Land from the recently released Super Mario World.[8] Jankel envisioned the parallel dimension as "a whole world with a reptile point-of-view, dominated by aggressive, primordial behavior and basic instincts", while Morton considered the ecological and technological consequences of a dinosaur society that holds fossil fuels sacred.[9] Joffé noted, "It's a wonderful parody of New York and heavy industry [...] We call it the New Brutalism."[2] Screenwriters Parker Bennett and Terry Runté were tasked with balancing comedy with a darker tone: Bennett said, "Ghostbusters was the model [...] We were aiming towards funny, but kind of weird and dark."[6]

Though working well with the directors, Bennett and Runté were dismissed by the producers for being too comedic and the British writing team of Dick Clement and Ian La Frenais were hired to deliver a more adult and feminist tone.[10] Princess Daisy and Lena's roles were expanded and Bertha was introduced as a black woman. With this script, the main cast signed, and Bob Hoskins was finally convinced to take the role of Mario.[13] The film officially moved into pre-production. However, producers Joffé and Eberts feared the project had both skewed too far from the intended young adult and family audiences, and had become too effects-heavy to film within budget, so without informing directors Morton and Jankel or the signed cast they hired screenwriters Ed Solomon and Ryan Rowe to provide a more family-friendly script with more restrained effects requirements.[14] The script doctoring was partially motivated by Disney purchasing the film's distribution rights.[10] The cast only discovered the new screenplay upon arriving in Wilmington, North Carolina.[citation needed]

Directors Morton and Jankel considered leaving the project but decided to stay after discussing together and realizing that no other director could at that point understand the material enough to properly adapt it. Morton and Jankel also said they owed it to the cast and crew and believed they could reclaim their vision during production.[15] Rowe returned home to work on another project, but Solomon remained for several weeks to provide additional rewrites. Without invitation, Bennett and Runté took a road trip to Wilmington whereupon they were immediately re-hired. They would remain through production to provide final rewrites, dialogue for ADR, and the dialogue for the expository animated dinosaur opening.[16] The intelligent fungus was inspired by both the Mushroom Kingdom from the games and tabloid reports of a discovered gigantic fungus.[9] Production Designer David Snyder recalled: "As each script developed the fungus was sort of a metaphor for the mushroom element in a Nintendo game."[2] Joffé reflected, "For me a screenplay is never finished [...] You work a screenplay all the time. When you bring actors in a screenplay goes through another evolution. So you can say that rather like the fungus in the movie the screenplay constantly evolves."[13]

The Super Mario Bros. Movie

[edit]

After the critical and commercial failure of the 1993 Super Mario Bros. film adaptation, the Japanese video game company Nintendo became wary of licensing its properties for film adaptations.[17] According to Shigeru Miyamoto, the creator of Mario, the idea for a new Mario film came from bringing their older games to the Virtual Console and other services. Such transitions took time for the company, and Miyamoto recognized that "our content business would be able to develop even further if we were able to combine our long-beloved software with that of video assets, and utilize them together for extended periods".[18] Miyamoto knew that the process of making a film was far different from that of making a video game, and wanted a film expert to lead the effort.[19]

Following the November 2014 hack of Sony Pictures, emails between producer Avi Arad, studio chief Amy Pascal, TriStar Pictures head Tom Rothman, and Sony Pictures Animation president of production Michelle Raimo Kouyate were released, revealing that Sony had been attempting to secure the film rights to the Mario franchise for several years. Arad visited Nintendo in Tokyo in February and July 2014 in an attempt to secure a deal. In October, Arad emailed Pascal and said he had closed the deal with Nintendo. Pascal suggested recruiting Sony Pictures Animation's Hotel Transylvania director Genndy Tartakovsky to help develop the project, while Kouyate said she could "think of 3–4 movies right out of the gate" and hoped to build a "Mario empire".[17] However, after the emails leaked, Arad denied that a deal had been made, stating that negotiations had only begun. BuzzFeed News noted that the emails did not take into account potential conflicts with Sony Pictures' corporate sibling Sony Interactive Entertainment, one of Nintendo's chief competitors.[17]

Through Nintendo's work with Universal Parks & Resorts to create Mario-based attractions, later resulting in Super Nintendo World, Miyamoto met Chris Meledandri, founder of Universal Pictures' Illumination animation division. Miyamoto found Meledandri's creative process similar to his own and felt he would be the proper lead for a Mario film. They had started more earnest discussions by 2016, knowing that if they felt it would not work that they could easily walk away.[19] In November 2017, reports emerged that Nintendo was collaborating with Universal and Illumination to make an animated Mario film.[20] Then-Nintendo president Tatsumi Kimishima clarified that a deal had not been finalized, but that an announcement would come soon. Kimishima hoped that if the deal were successful, a 2020 release date would be possible.[21]

In January 2018, Nintendo announced that the film would progress with Miyamoto and Meledandri co-producing.[22] Meledandri said the film was a "priority" for Illumination and that it would most likely come out in 2022. He added that Miyamoto would be "front and center" during production.[23] In January 2020, Nintendo president Shuntaro Furukawa stated that the film was "moving along smoothly" with an expected 2022 release date. Furukawa also said Nintendo would own the rights to the film, and both Nintendo and Universal would fund the production.[24]

In August 2021, it emerged that Teen Titans Go! creators Aaron Horvath and Michael Jelenic were directing the film after the discovery of an Illumination animator's LinkedIn profile that included the film in their list.[25] Following the full casting announcement, Horvath and Jelenic were confirmed to be directing, with Matthew Fogel attached as the screenwriter after previously scribing Illumination's Minions: The Rise of Gru (2022).[26] According to Khary Payton, who has collaborated with Horvath and Jelenic on various projects at Warner Bros. Animation, the duo flew to Illumination Studios Paris a month after the release of their first feature film, Teen Titans Go! To the Movies, in September 2018.[27]

In September 2022, it was announced by New York Comic Con that the film's teaser trailer would be released on October 6, 2022;[28] the teaser formally revealed the film's title, The Super Mario Bros. Movie. Shortly thereafter, Ed Skudder, who previously worked with Horvath on Unikitty!, confirmed that he worked as head of story on the film.[29]

Untitled The Super Mario Bros. Movie sequel (2026)

[edit]

In May 2021, Furukawa said that Nintendo was interested in producing more animated films based on its intellectual properties if the Mario film is successful.[30] In a Variety cover story before the film's release, producer Meledandri was asked about potential sequels, or projects adapted from other Nintendo properties, and answered, "Our focus right now is entirely on bringing the film out to the audience, and at this time, we're not prepared to talk about what’s coming in the future".[31] The film's post-credits scene hints at a potential sequel featuring Yoshi.[32] Jack Black has expressed interest in Pedro Pascal being cast to voice Wario in the future film.[33]

John Leguizamo, who previously portrayed Luigi in the 1993 live-action film, expressed interest[when?] in participating in a potential sequel on the condition of more diversity within the cast.[34]

On April 21, 2023, following the film's box office success, Nintendo stated that there would be more films based on their properties, though they did not directly confirm a sequel to The Super Mario Bros. Movie.[35] In November, it was revealed that Universal was making plans to build a larger franchise around the film while also confirming a sequel.[36][37] In December, Black expressed interest in the sequel being a musical titled Bowser's Revenge.[38] On March 10, 2024, as part of Mario Day celebrations, Miyamoto and Meledandri officially announced "a new Super Mario Bros. movie", along with a release date of April 3, 2026 in the United States and more dates between April for other territories.[39]

Spin-off

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In February 2022, Charlie Day expressed interest in reprising his role as Luigi in a Luigi's Mansion film[40] and reiterated his interest in March 2023.[41] In April 2023, Seth Rogen expressed interest in Donkey Kong Country forming the basis of future works, stating it created "a lot of opportunity" for a spin-off film.[42][43] That same month, Anya-Taylor Joy was in talks about the possibility of a Princess Peach spin-off movie.[44]

Other

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In April 2022, Sonic the Hedgehog 2 director Jeff Fowler expressed interest in a future potential crossover film between Sonic the Hedgehog and the Universal Pictures' Mario film by Illumination Entertainment, tentatively entitled "Mario Versus Sonic", agreeing that "it would take a bit of rights-wrangling and negotiations [to] make it happen", but concluding that "there's a little twinkle in his eye about it all".[45]

Cast and characters

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List indicators

This section includes characters who will appear or have appeared in the franchise.

  • An empty, dark grey cell indicates the character was not in the film, or that the character's official presence has not yet been confirmed.
  •  A indicates an appearance through archival footage or audio.
  •  Y indicates a younger version of the character.
Characters Feature films
The Great Mission to Rescue Princess Peach! Super Mario Bros. The Super Mario Bros. Movie Untitled
The Super Mario Bros. Movie
sequel
Untitled
Donkey Kong
film
Untitled
Luigi′s Mansion
film
Mario Tōru Furuya Bob Hoskins Chris Pratt
Luigi Yū Mizushima John Leguizamo Charlie Day Charlie Day
Princess Peach Mami Yamase Anya Taylor-Joy
Princess Daisy Samantha Mathis
Bowser Akiko Wada Dennis Hopper Jack Black
Toad Yuriko Yamamoto
Hiroko Emori
Mojo Nixon Keegan-Michael Key
Yoshi Frank Welker
Donkey Kong Seth Rogen
Cranky Kong Fred Armisen
Giuseppe Charles Martinet
Foreman Spike Sebastian Maniscalco
Kamek Kevin Michael Richardson
Penguin King Khary Payton

Additional crew and production details

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Occupation Films
The Great Mission to Rescue Princess Peach! Super Mario Bros. The Super Mario Bros. Movie
Director(s) Masami Hata Rocky Morton and Annabel Jankel Aaron Horvath and Michael Jelenic
Screenwriter(s) Hideo Takayashiki Parker Bennett
Terry Runté
Ed Solomon
Matthew Fogel
Producer(s) Masakatsu Suzuki
Tsunemasa Hatano
Jake Eberts
Roland Joffé
Chris Meledandri
Shigeru Miyamoto
Composer(s) Toshiyuki Kimori
Koji Kondo
Alan Silvestri Brian Tyler
Koji Kondo
Cinematography Horofumi Kumagai Dean Semler
Editing Mark Goldblatt Eric Osmond
Studio(s) Grouper Productions
Nintendo
Shochiku-Fuji Company
Hollywood Pictures
Lightmotive
Allied Filmmakers
Cinergi Pictures
Universal Pictures
Illumination
Nintendo
Distributor(s) Shochiku Walt Disney Studios Motion Pictures
Entertainment Film Distributors
Universal Pictures
Runtime 1h 01min 1h 44min 1h 32min

Reception

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Box office performance

[edit]
Film Release date Box office Rank Budget (millions) Ref.
Opening weekend
North America
North America Other territories Worldwide All time
North America
All time
worldwide
Super Mario Bros. May 28, 1993
The Super Mario Bros. Movie April 5, 2023

Critical and public reception

[edit]

Reviews

[edit]
Critical and public response of Super Mario Bros. in film
Title Critical
Rotten Tomatoes
Super Mario Bros. 29% (42 reviews)
The Super Mario Bros. Movie 59% (287 reviews)

See also

[edit]

References

[edit]
  1. ^ Plunkett, Luke (April 19, 2012). "There was a Good Super Mario Bros. Movie. Let's Watch it!". Kotaku. Archived from the original on 7 October 2020. Retrieved 4 October 2020.
  2. ^ a b c d e f g h Stayton, Richard (August 16, 1992). "The Bros. Mario Get Super Large". Los Angeles Times. Archived from the original on August 8, 2019. Retrieved June 22, 2018.
  3. ^ Russell, Jamie (April 23, 2012). "Why the Super Mario Movie Sucked". Wired. Archived from the original on March 26, 2014. Retrieved March 11, 2017.
  4. ^ San, Jonn (May 28, 2018). "The 'Super Mario Bros.' movie turns 25: How the infamous dud was inspired by an Oscar-winning film". Yahoo! Entertainment. Archived from the original on June 4, 2018. Retrieved June 4, 2018.
  5. ^ Beck, Marilyn (December 8, 1990). "Danny DiVito may be a super 'Mario Brother'". The News.
  6. ^ a b c Owen, Luke (2017). Lights, Camera GAME OVER!: How Video Game Movies Get Made. Schiffer Publishing, Ltd. ISBN 9780764353178. Archived from the original on June 13, 2020. Retrieved June 13, 2020.
  7. ^ Kohler, Chris (June 17, 2009). "Harold Ramis Glad He Turned Down Mario Movie". Wired. Archived from the original on August 2, 2020. Retrieved June 13, 2020.
  8. ^ a b c Ferrante, Anthony C. (August 1993). Plumbing the Depths of Super Mario Bros., Starlog Telecommunications, Inc.
  9. ^ a b c Yakir, Dan (July 1993). Super Mario Bros., Starlog Telecommunications, Inc.
  10. ^ a b c Cite error: The named reference ChaosInterview was invoked but never defined (see the help page).
  11. ^ Specter, Michael (August 16, 1992). "New York, N.Y., It's Another Town". The New York Times. Archived from the original on June 22, 2018. Retrieved June 22, 2018.
  12. ^ Longworth, Karina (April 5, 2013). "Hollywood Archaeology: The Super Mario Bros. Movie". Grantland. Archived from the original on January 20, 2023. Retrieved January 20, 2023.
  13. ^ a b Goodson Jr., William Wilson (June 1993). Nintendo Meets Bladerunner, Cinemafantastique
  14. ^ Cite error: The named reference FilmFolly was invoked but never defined (see the help page).
  15. ^ Palmer, Poppy-Jay (June 12, 2016). "Super Mario Bros.'s Rocky Morton: 'It Was A Harrowing Experience'". SciFiNow. Archived from the original on October 23, 2020. Retrieved August 6, 2020.
  16. ^ Hoss, Ryan (August 17, 2010). "Interview with screenwriter Parker Bennett". SMB Archive. Archived from the original on September 13, 2018. Retrieved September 18, 2010.
  17. ^ a b c Vary, Adam (December 11, 2014). "Sony Pictures Lands "Mario Bros." Movie Rights From Nintendo, Leaked Emails Show". BuzzFeed News. Archived from the original on December 12, 2014. Retrieved December 11, 2014.
  18. ^ Olsen, Mathew (February 3, 2020). "The Virtual Console Convinced Nintendo to Make a New Mario Movie". USGamer. Archived from the original on February 3, 2020. Retrieved February 3, 2020.
  19. ^ a b Minotti, Mike (January 9, 2018). "Nintendo's Miyamoto explains how Illumination won Mario movie rights". VentureBeat. Archived from the original on February 10, 2018. Retrieved January 9, 2018.
  20. ^ Fritz, Ben; Mochizuki, Takashi (November 14, 2017). "Mario Bros. Set to Jump to Big Screen in Movie Deal with Universal's Illumination". The Wall Street Journal. Archived from the original on November 14, 2017. Retrieved September 23, 2021.
  21. ^ Medina, Joseph Jammer (January 9, 2018). "Super Mario Bros. Movie Deal Not Finalized, Movie Could Come In 2020". Screen Rant. Archived from the original on January 20, 2021. Retrieved January 9, 2018.
  22. ^ Blair, Gavin J. (January 31, 2018). "'Mario' Movie to Be Produced by Nintendo and Illumination". The Hollywood Reporter. Archived from the original on March 6, 2021. Retrieved January 31, 2018.
  23. ^ Schaefer, Sandy (November 6, 2018). "Super Mario Bros. Animated Movie Is A Priority; May Arrive In 2022". Screen Rant. Archived from the original on February 21, 2021. Retrieved November 6, 2018.
  24. ^ Craddock, Ryan (January 30, 2020). "Illumination's Mario Movie Is 'Moving Along Smoothly', Aiming For 2022 Release". Nintendo Life. Archived from the original on January 31, 2020. Retrieved January 31, 2020.
  25. ^ Doolan, Liam (August 24, 2021). "Super Mario Bros. Movie Might Be Directed By The Teen Titans Go! Creators". Nintendo Life. Archived from the original on August 25, 2021. Retrieved August 25, 2021.
  26. ^ Donnelly, Matt (September 23, 2021). "Super Mario Bros. Movie Lands All-Star Voice Cast: Chris Pratt, Anya Taylor-Joy, Keegan-Michael Key, Seth Rogen". Variety. Archived from the original on September 23, 2021. Retrieved September 23, 2021.
  27. ^ Acuna, Kirsten (October 28, 2022). "The Super Mario Bros. Movie actor Khary Payton says people are overreacting to Chris Pratt's Mario accent". Yahoo! News. Archived from the original on October 29, 2022. Retrieved October 29, 2022.
  28. ^ Moore, Logan (September 22, 2022). "Super Mario Bros. Movie Teaser Trailer Reveal Date Announced". ComicBook.com. Archived from the original on September 22, 2022. Retrieved September 22, 2022.
  29. ^ Ed Skudder [@edskudder] (September 22, 2022). "Can't wait for everyone to get a look at the fun we've been cooking up! 🍄" (Tweet). Archived from the original on September 23, 2022. Retrieved September 23, 2022 – via Twitter.
  30. ^ Evangelista, Chris (May 4, 2021). "More Nintendo Animated Movies on the Way Following Illumination's 'Super Mario'". /Film. Archived from the original on May 5, 2021. Retrieved May 6, 2021.
  31. ^ Shanfeld, Ethan; Lang, Brent (2023-04-04). "Mario Powers Up: How Nintendo Visionary Shigeru Miyamoto and Illumination's Chris Meledandri Plan to Super Smash Hollywood". Variety. Archived from the original on 2023-04-05. Retrieved 2023-04-05.
  32. ^ Shanfeld, Ethan (2023-04-05). "How 'The Super Mario Bros. Movie' Post-Credits Scene Hints at a Sequel". Variety. Archived from the original on April 7, 2023. Retrieved 2023-04-09.
  33. ^ "Jack Black Wants Pedro Pascal as Wario in 'Super Mario Bros. Movie' Sequel". 9 April 2023.
  34. ^ Haasch, Palmer (21 April 2023). "John Leguizamo says he'd 'consider' a role in a 'Super Mario Bros. Movie' sequel if they 'do the right thing' and make it more inclusive". Insider. Retrieved 23 April 2023.
  35. ^ Onder, Cade (April 21, 2023). "Nintendo Confirms More Video Game Movies in the Works". ComicBook.com. Retrieved 22 April 2023.
  36. ^ Hanna, Jeremy (2023-11-12). "Universal Confirms 'Super Mario Bros. Movie 2'". Inside the Magic. Retrieved 2024-01-01.
  37. ^ "Universal Confirms 'Super Mario Bros.' Will Become A Franchise". CultureSlate. Retrieved 2024-01-01.
  38. ^ Ankers-Range, Adele (2023-12-18). "Jack Black Wants The Super Mario Bros. Movie 2 to Be a Full-on Musical Called Bowser's Revenge". IGN. Retrieved 2023-12-19.
  39. ^ Lang, Brent (March 10, 2024). "New 'Super Mario Bros.' World Animated Movie in the Works From Illumination, Nintendo". Variety. Retrieved March 10, 2024.
  40. ^ Valentine, Evan (February 18, 2022). "Charlie Day Confirms Interest in Starring in a Luigi's Mansion Movie (Exclusive)". ComicBook.com. Archived from the original on February 18, 2022. Retrieved February 21, 2022.
  41. ^ Outlaw, Kofi (March 28, 2023). "Super Mario Bros. Movie Star Charlie Day On Luigi's Mansion Movie: "Let's Make This Happen" (Exclusive)". ComicBook.com. Archived from the original on March 28, 2023. Retrieved March 29, 2023.
  42. ^ Deckelmeier, Joe (April 3, 2023). "Seth Rogen Teases Donkey Kong In The Super Mario Bros. Movie & His New TMNT". Screen Rant. Archived from the original on April 4, 2023. Retrieved April 3, 2023.
  43. ^ "Rogen: 'A lot of opportunity' for Donkey Kong spinoff". Madison. April 6, 2023. Archived from the original on April 6, 2023. Retrieved April 6, 2023.
  44. ^ "Anya-Taylor Joy Is Here For a "Girl Power" Princess Peach Spin-Off". E!. Retrieved April 4, 2023.
  45. ^ Taylor-Foster, Kim (April 1, 2022). "Sonic the Hedgehog 2 Cast and Director Talk Sonic's Unprecedented Success". Fandom.com. Retrieved April 1, 2022.