Draft:Asi Burak
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Submission declined on 8 November 2024 by Ca (talk). This submission's references do not show that the subject qualifies for a Wikipedia article—that is, they do not show significant coverage (not just passing mentions) about the subject in published, reliable, secondary sources that are independent of the subject (see the guidelines on the notability of people). Before any resubmission, additional references meeting these criteria should be added (see technical help and learn about mistakes to avoid when addressing this issue). If no additional references exist, the subject is not suitable for Wikipedia.
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This draft has been resubmitted and is currently awaiting re-review. |
- Comment: This draft cites mostly non-independent sources, like press releases from companies he manages. Please reduce their usage. Some sections are also unsourced, see WP:verifiability.The few independent sources barely mention Burak, and do not give much useful biographical details to base an article on.Also, Forbes articles written by "contributors" are known for poor quality control. Recommend removal. Ca talk to me! 11:50, 8 November 2024 (UTC)
This is a draft article. It is a work in progress open to editing by anyone. Please ensure core content policies are met before publishing it as a live Wikipedia article. Find sources: Google (books · news · scholar · free images · WP refs) · FENS · JSTOR · TWL Last edited by KylieTastic (talk | contribs) 35 hours ago. (Update)
This draft has been submitted and is currently awaiting review. |
Asi Burak | |
---|---|
Born | Israel |
Nationality | Israeli |
Alma mater | Carnegie Mellon University |
Occupation(s) | Video game designer, Entrepreneur |
Known for | PeaceMaker, Games for Change, Power Play: How Video Games Can Save the World |
Website | https://www.asiburak.com/ |
Asi Burak is a video game creator, tech executive, and social entrepreneur, known for his work in developing video games aimed at promoting social change, including PeaceMaker, and for his role as Chairman of Games for Change (G4C).[1]
Early Life and Education
[edit]Asi Burak holds a Master of Entertainment Technology from Carnegie Mellon University (CMU).[2] He also studied at the Bezalel Academy of Arts and Design in Jerusalem, where his final project, Israel 2023, imagined a dystopian future for Israel and Judah.[3][4] Burak has also taught in the MFA Design for Social Innovation program at the School of Visual Arts in New York.[5]
Career
[edit]ImpactGames
[edit]In 2005, Burak co-founded ImpactGames,[6] a company dedicated to using video games as tools for education and social engagement. The company's flagship project, PeaceMaker,[7] simulates the complexities of the Israeli-Palestinian conflict by allowing players to assume the roles of either an Israeli prime minister or a Palestinian Authority president.[8] The game gained recognition for its educational and innovative approach to addressing social and political issues through gaming and won the "Best Transformation Game" award at the 2007 Games for Change Festival.[9]
In 2008, Burak launched Play the News,[10] a platform allowing users to engage with current events through interactive mini-games, which won the inaugural Knight News Game Award in 2009.[11]
Games for Change
[edit]Burak has served as the Chairman of Games for Change (G4C), a nonprofit organization that promotes the creation and use of video games for social impact.[12] Under his leadership, G4C partnered with institutions such as NASA and the World Bank to support impactful games.[13]
Tilting Point
[edit]Since 2017, Burak has been the Chief Business Officer at Tilting Point,[2] where he oversees strategic partnerships and business development. During his tenure, Burak played a key role in securing a $40 million user acquisition funding agreement with South Korean developer Joycity for their game Gunship Battle: Total Warfare.[14]
Authorship
[edit]Burak co-authored the book Power Play: How Video Games Can Save the World with Laura Parker.[15] The book explores the potential of video games to drive social and political change.
Recognition and Awards
[edit]Burak has been recognized for his work in the gaming industry. His projects and viewpoints have been featured in media outlets, and he has been a speaker at global events such as TED Talks,[16] Harvard Kennedy School,[17] and the Clinton Global Initiative.[18] He has also been publically recognized for his contributions and received the following awards:
- Digital 25: Leaders in Emerging Entertainment (2011) – Awarded by the Producers Guild of America and Variety.[19]
- Carnegie Mellon "Tartans on the Rise" Award (2017) – Recognized by Carnegie Mellon University for Burak's impact on the gaming and tech industries.[2]
- Gary's Book Club at CES (2018) – Featured at Gary's Book Club for Power Play: How Video Games Can Save the World.[20]
Personal Life
[edit]In 1998, while studying at the Bezalel Academy of Arts and Design, Burak completed a final project imagining Israel in 2023.[3] In 2023, the project gained renewed attention, after it resurfaced on social media platforms. A discussion around his predictions was featured on Israeli primetime television[4] and discussed on other news outlets due to the accurate nature of his predictions.[21][22][23]
References
[edit]- ^ Thompson, Clive (July 23, 2006). "Saving the World, One Video Game at a Time". The New York Times. Retrieved October 16, 2024.
- ^ a b c "Tartans on the Rise: Asi Burak". Carnegie Mellon University. Retrieved October 16, 2024.
- ^ a b "From dystopia to gaming for peace: The eerie prophecy of "Israel 2023"". Calcalist Tech.
- ^ a b "ראיונות מרכזיים ראה את העתיד – היצירה של אסי בורק". Democratv.
- ^ "Asi Burak". MFA Design for Social Innovation.
- ^ "Impact Games". Carnegie Mellon University Entertainment Technology Center.
- ^ "Index Award 2009 Finalists". The Index Project.
- ^ "A video game that seeks to make peace, not war". NBC News. April 21, 2006.
- ^ "Saving the World, One Video Game at a Time". The New York Times.
- ^ "Games for Change Now and for the Future: A Conversation with Asi Burak". San Francisco State University Department of Jewish Studies.
- ^ "Games for Change Announces Winner of the First Knight News Game Awards". Knight Foundation.
- ^ "Ethical gaming: can video games be a force for good?". The Guardian.
- ^ Jensen, Elizabeth (February 18, 2013). "A Game Aims to Draw Attention to Women's Issues". The New York Times. Retrieved October 16, 2024.
- ^ Takahashi, Dean (December 15, 2020). "Tilting Point will invest $40 million in user acquisition funding for Joycity's Gunship Battle: Total Warfare". VentureBeat.
- ^ "How Video Games Can Save the World". Time. 23 January 2017. Retrieved October 16, 2024.
- ^ "TEDxGotham". TED Conferences.
- ^ "Shorenstein Center Newsletter, Spring 2011" (PDF). Shorenstein Center. p. 6.
- ^ "GW Strongly Represented at Clinton Global Initiative University". The George Washington University.
- ^ "PGA sets 'Digital 25' leaders". Variety. 19 September 2011.
- ^ "Gary's Book Club at CES 2018". Business Wire.
- ^ Houbara Bergman, Gal (20 August 2023). "Israel's Nuclear Facility Attacked, Yigal Amir Is PM: Artist's Eerie Forecast of Israel". Haaretz.
- ^ Houbara Bergman, Gal (28 March 2023). "Assi Burak: "Some will say that what is happening is worse than my script"" (in Hebrew). Haaretz.
- ^ "Eerie prescience of an art project that made Yigal Amir PM". The Jewish Independent. 22 August 2023.