Jump to content

Talk:X (1992 video game)

Page contents not supported in other languages.
From Wikipedia, the free encyclopedia
(Redirected from Talk:X (Game Boy game))

X (Game Boy game) VS. FaceBall 2000 (Game Boy game)

[edit]

I made a few changes to this article in regards to its status as "the first and only" 3D game for the original Game Boy. According to this article, X was released in 1992. However, in 1991, FaceBall 2000 was released for the original Game Boy. I know it's not highly impressive with it's bland walls and such (and I haven't played X, so I can't comment on how they compare), but the game was a "3D" First Person Shooter. 71.244.180.48 04:54, 13 January 2007 (UTC)[reply]


I think it's probably better to qualify the famitsu statement with "in Japan". It certainly wssn't the only 3d game in the West as Days of Thunder was a wireframe racing game. I don't remember many others though. I seem to recall that faceball 2000 wasn't realtime 3d and more a set of screens showing a 3d maze from a first person view that you navigate through? FoxAndFalco 03:16, 24 June 2007 (UTC)[reply]

Isn't there a way to take the one and only picture for this game/article and use it as the "main" picture, above the infobox? -dogman15 00:46, 8 August 2007 (UTC)[reply]


Faceball 2000 is not a three-dimensional game. It uses sprites to feign a three dimensional graphical representation. X was the first (and only) truly 3D game for the original Game Boy according to video game history professor Chris Kohler's "Power Up". As for Days of Thunder, maybe it was a second. I just played the game and couldn't tell if the game was in x,y,z coordinates or not. It was certainly suspect to me, because the game was entirely on rails and the car could not be turned or stopped.

X SNES Alpha

[edit]

http://www.hidden-palace.org/?news/c/6

Anything we should do in particular with this info, or should it be left alone? 64.81.169.20 (talk) 00:21, 24 February 2008 (UTC)[reply]

X was actually developed in Japan

[edit]

According to this Super FX documentary video, Dylan Cuthbert worked on X in Japan. Parrothead1983 (talk) 06:46, 4 April 2008 (UTC)[reply]

Guide content

[edit]

The guide content removed by A Link to the Past is now moved to StrategyWiki. Parrothead1983 (talk) 16:56, 27 May 2008 (UTC)[reply]

I doubt that the sentence "After being intrigued by the Game Boy's during the 1991 Consumer Electronics Show" is true because the cited article shows that the Argonaut team met Nintendo before the release of the Super Nintendo (Nintendo showed them a prototype of the Super Nintendo and some prototypes of other games).

Super Nintendo has been offically released in Japan the 21st of november 1990.

Moreover, the Game Boy system has been presented in CES 1989 so I barely believe Argonaut just discovered the system in 1991.

What must be true is that the development on Konix stopped early/mid 1990 and Argonaut quickly made an X prototype presented to Nintendo maybe during summer 1990.

What I can't explain is why they managed to make a prototype in a few weeks and needed 1 year and a half to release the playable game. Maybe it's because they had to rewrite the entire game to fit the buggy first released Game Boy consoles ?? — Preceding unsigned comment added by 92.128.114.46 (talk) 13:21, 7 January 2020 (UTC)[reply]