Jump to content

Geometry Dash

Page semi-protected
Listen to this article
From Wikipedia, the free encyclopedia
(Redirected from Robert Topala)

Geometry Dash
Genre(s)Runner, music, platformer
Developer(s)Robert Topala
Publisher(s)RobTop Games
Platform(s)iOS, Android, Windows Phone, Microsoft Windows, macOS
Original releaseiOS, Android
13 August 2013
Windows Phone
12 June 2014
Microsoft Windows, macOS
22 December 2014
Spin-offs
  • Geometry Dash Lite
  • Geometry Dash Meltdown
  • Geometry Dash World
  • Geometry Dash Subzero

Geometry Dash is a side-scrolling music platforming game series developed by Robert Topala. It was released on 13 August 2013 for iOS and Android, with versions for Windows and macOS following on 22 December 2014. In Geometry Dash, players control an icon to navigate music-based levels, avoiding obstacles like spikes.

The main game comprises 26 full-length levels created by the developer: 22 are auto-scrolling, and 4 are 'platformer' levels. The game includes a level creation system, enabling players to design custom levels, share them online, and play levels created by other users. Players can collect in-game currency—such as stars, moons, coins, mana orbs and diamonds—from official and user-generated levels or chests.

Three spin-off games accompany the main series: Geometry Dash Meltdown, Geometry Dash World and Geometry Dash SubZero. Geometry Dash Lite is a free version of the main game that includes fewer levels, displays advertisements, and lacks the level editor and online features along with various unlockable characters.

Gameplay

Geometry Dash can be played using a touchscreen, keyboard, mouse, or controller. The player, represented by a customizable icon, is controlled by pressing or holding inputs to navigate through auto-scrolling levels until the end is reached. The level restarts from the beginning if the player collides with an obstacle, such as a spike, saw blade, or wall; the level also restarts if the player leaves the level area through the ceiling. A 'practice mode' option allows the player to place checkpoints to help with level familiarity; however, 'secret coins' (a type of collectible hidden in trios within all main levels) cannot be collected, nor can progress be earned towards normal level completion. The timing and rhythm of the in-game music play a crucial role, often synchronizing with gameplay.[1][2] In 'platformer' mode, players can move left or right as they choose without the auto-scrolling camera.

The full version of Geometry Dash includes 26 main levels, 20 of which are available upon installation. Three levels are locked behind a specific number of secret coins, alongside all but the first main platformer levels requiring the previous level to be completed before play. Each level rewards players upon completion.[1][3] The full version of the game features the ability to upload user-created levels, with Lite and World offering a rotating selection of 10 user-created levels.[4]

Development

Pre-Geometry Dash

The beginning of 'Electroman Adventures', the thirteenth level in the game

Geometry Dash was created by Swedish video game developer Robert Topala, known professionally as RobTop. On 6 June 2010, Topala created his first video game, Bounce Ball Thingy, on Newgrounds, developing it while he was at university studying civil engineering. He later abandoned his course because he became more interested in the video game industry.[5]

Topala decided to work alone, founding RobTop Games in 2012. The first video game he produced under RobTop Games was Boomlings, a puzzle video game released on 5 November 2012 for mobile devices,[6][7] Topala continued to produce video games, including Memory Mastermind (2013) and Boomlings MatchUp (2013).[8][9]

Geometry Dash

According to Topala, the game began as a project that could have moved in any direction. He remarked, 'It simply started as a template with a cube that could crash and jump'; 'There really was no detailed plan'.[10] He previously developed it for the computer but later altered his plan and made attempts to make it a mobile game. Topala was inspired by The Impossible Game and took about four months to create the game and take it to the App Store and Google Play Store. In the beta version, the game was called Geometry Jump but later changed to Geometry Dash. The game is developed on the Cocos2d game engine.[11]

Upon its release, Geometry Dash had seven levels and two game modes.[12] It gained popularity around the world, especially in Canada, where it achieved the title of the most popular paid iPhone app in June 2014.[13] There are four free versions of the game, one being Geometry Dash Lite, which includes 23 levels from the full version, including the tower levels.[3]

Reception

The game received generally positive reviews from critics. Softpedia complimented the game's style and challenge that it brings up, saying, 'While it can get a bit frustrating sometimes, you can always complete the stages using the practice mode and then jump into the many different user-generated levels'.[14] 148Apps also gave the game a positive review, stating, 'Geometry Dash provides all of the challenge expected from an 'impossible' game while also making it more accessible to newcomers'.[15] Geometry Dash has also been listed by the reviewer Chris Morris on the website Common Sense Media as a child-friendly video game that parents could let their children play on, stating that the game was a 'good way to handle frustration' and that 'families can also talk about rhythm and the joy of dancing in time with music'.[16] On the App Store, Geometry Dash was the second-best and seventh-best selling iPad and iPhone game in 2018, respectively.[17]

Spin-offs

Year Video game Platform Ref(s).
2012 Boomlings iOS, Android [7][18]
2013 Memory Mastermind [8]
Boomlings MatchUp [9][19]
Geometry Dash 2013: iOS, Android;
2014: Microsoft Windows, macOS
[20]
[21]
Geometry Dash Lite iOS, Android [22]
2015 Geometry Dash Meltdown [23][24]
2016 Geometry Dash World [25]
2017 Geometry Dash SubZero [26]

Geometry Dash Lite

Geometry Dash Lite is a free version of the game with advertisements and gameplay restrictions. Geometry Dash Lite includes 23 levels, including the tower levels, but does not offer the option to create or play custom user-generated levels. It also has a significantly more limited selection of character customisation options, lacking many icons, colours, and other character effects in the full game.[27][28]

Geometry Dash Meltdown

On 16 December 2015, Topala announced a spin-off game titled Geometry Dash Meltdown,[29] which was released on 19 December 2015 for iOS and Android.[30][31] It includes three levels featuring songs by F-777. The game showcased new icons and features in levels added in version 2.0 of the original game.

Geometry Dash World

On 21 December 2016, Topala announced a second spin-off game titled Geometry Dash World,[32] saying that it would come out on the same day. It includes two worlds with five levels each, introducing features that came to the original game later in update 2.1.[33][34] It also features a selection of levels created by other players.

Gamezebo praised the game's captivation and decent gameplay styles. Although, the reviewer noted that it was not the 'most interesting looking game out there'.[35] Gerson Noboa from AndroidGuys said that 'Geometry Dash World is a worthy addition to your game arsenal. Thanks to tightly connected graphical and sound elements, the game provides an awesome, integrated experience that is rarely seen in Play Store games'.[36]

Geometry Dash SubZero

On 12 December 2017, Topala announced a third spin-off game titled Geometry Dash SubZero,[37] which was released on 21 December 2017.[38][39] Geometry Dash SubZero’s levels all contain features present in update 2.2, despite the update's release date being years earlier.[40]

References

  1. ^ a b "Geometry Dash Review". Softpedia. Andrei Dobra. 9 January 2015. Archived from the original on 31 July 2021. Retrieved 2 January 2016.
  2. ^ Rota, Michele (31 December 2023). "Music Syncing as Intermedial Translation". Sound Stage Screen. 3 (1). doi:10.54103/sss18678. ISSN 2784-8949.
  3. ^ a b "Geometry Dash: Best tips, tricks, and cheats!". imore.com. 7 May 2017. Archived from the original on 30 July 2018. Retrieved 8 February 2018.
  4. ^ "The Version 2.0 Update For 'Geometry Dash' Just Hit The App Store". toucharcade.com. 26 August 2015. Archived from the original on 9 February 2018. Retrieved 8 February 2018.
  5. ^ Dormehl, Luke (27 June 2014). "Smart strategies fuel Geometry Dash's slow jog to success". Cult of Mac.
  6. ^ "Boomlings by RobTop Games". XDA Developers. 5 November 2012.
  7. ^ a b Caplan, Lisa (24 May 2012). "Boomlings Review". 148Apps.
  8. ^ a b "Memory Mastermind by RobTop Games". XDA Developers. 17 January 2013.
  9. ^ a b Conner, Chris (23 March 2013). "BoomLings MatchUp! – Review". iPhoneGamerUK.
  10. ^ "Smart strategies fuel Geometry Dash's slow jog to success". Cult Of Mac. Luke Dormehl. 27 June 2014. Archived from the original on 31 July 2021. Retrieved 19 December 2015.
  11. ^ "Cocos Game Showcase - August 2021". 27 August 2021. Archived from the original on 29 August 2021. Retrieved 29 August 2021.
  12. ^ "11 Years of Geometry Dash Game Design History - 30 Images". Version Museum. Retrieved 24 April 2024.
  13. ^ "'Geometry Dash' top paid iPhone app in Canada". Toronto Star. The Canadian Press. 24 June 2014. Archived from the original on 22 December 2015. Retrieved 19 December 2015.
  14. ^ "Geometry Dash reviews for PC". Metacritic. Archived from the original on 25 March 2018. Retrieved 2 April 2018.
  15. ^ "Geometry Dash reviews for iOS". Metacritic. Archived from the original on 28 March 2018. Retrieved 2 April 2018.
  16. ^ "Geometry Dash App Review". commonsensemedia. 20 June 2014. Archived from the original on 16 August 2019. Retrieved 22 August 2018.
  17. ^ Crecente, Brian (4 December 2018). "Apple Names 'Donut County,' 'Gorogoa' Top iPhone, iPad Games of Year". Variety. Retrieved 16 December 2023.
  18. ^ Rasto (7 November 2012). "Boomlings Review (Android)". AndroidEntity.[permanent dead link]
  19. ^ "Boomlings MatchUp by RobTop Games". XDA Developers. 5 February 2013.
  20. ^ "Geometry Dash by RobTop Games". XDA Developers. 13 August 2013.
  21. ^ @RobTopGames (22 December 2014). "Geometry Dash is out on Steam!" (Tweet) – via Twitter.
  22. ^ "Geometry Dash Lite is out". XDA Developers. 15 September 2013.
  23. ^ Nelson, Jared (16 December 2015). "'Geometry Dash Meltdown' Trailer Released, Coming December 19th". TouchArcade.
  24. ^ "Geometry Dash Meltdown Review: Squarely A Challenge". GameZebo. 31 January 2015. Retrieved 27 January 2018.
  25. ^ "Geometry Dash World Review: It's A Mad World". GameZebo. 1 May 2017. Archived from the original on 23 December 2017. Retrieved 27 January 2018.
  26. ^ Linares, Iván (26 December 2017). "Vuelve el juego de plataformas más simple y musical: Geometry Dash Subzero".
  27. ^ "Geometry Dash Lite - Apps on Google Play". play.google.com. Archived from the original on 13 May 2021. Retrieved 26 April 2021.
  28. ^ "Geometry Dash Lite". App Store. Archived from the original on 26 April 2021. Retrieved 26 April 2021.
  29. ^ Geometry Dash Meltdown Trailer, 16 December 2015, archived from the original on 25 April 2021, retrieved 25 April 2021
  30. ^ "Geometry Dash Meltdown". App Store. Archived from the original on 25 April 2021. Retrieved 25 April 2021.
  31. ^ "Geometry Dash Meltdown - Apps on Google Play". play.google.com. Archived from the original on 29 July 2021. Retrieved 25 April 2021.
  32. ^ Geometry Dash World!, 21 December 2016, archived from the original on 28 September 2022, retrieved 25 April 2021
  33. ^ "Geometry Dash World - Apps on Google Play". play.google.com. Archived from the original on 13 October 2021. Retrieved 25 April 2021.
  34. ^ "Geometry Dash World". App Store. Archived from the original on 25 April 2021. Retrieved 25 April 2021.
  35. ^ "geometry Dash World reviews for iOS". Metacritic. 16 January 2017. Archived from the original on 10 May 2018. Retrieved 2 April 2018.
  36. ^ Noboa, Gerson (1 May 2017). "Geometry Dash World (Review)". AndroidGuys. Archived from the original on 3 August 2018. Retrieved 22 August 2018.
  37. ^ Geometry Dash SubZero Released!, 21 December 2017, archived from the original on 28 September 2022, retrieved 25 April 2021
  38. ^ "Geometry Dash SubZero". App Store. Archived from the original on 25 April 2021. Retrieved 25 April 2021.
  39. ^ "Geometry Dash SubZero - Apps on Google Play". play.google.com. Archived from the original on 22 October 2021. Retrieved 26 April 2021.
  40. ^ Nexus [GD] (21 December 2017). Geometry Dash: Sub-Zero | ALL LEVELS (All Coins) | Geometry Dash [2.2]. Retrieved 18 November 2024 – via YouTube.
Listen to this article (8 minutes)
Spoken Wikipedia icon
This audio file was created from a revision of this article dated 27 April 2020 (2020-04-27), and does not reflect subsequent edits.