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Analogue: A Hate Story

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Analogue: A Hate Story
Analogue header on Steam
Developer(s)Love Conquers All Games
Designer(s)Christine Love
Artist(s)Raide
Writer(s)Christine Love
Composer(s)Isaac Schankler
EngineRen'Py
Platform(s)
ReleaseFebruary 1, 2012[1]
Genre(s)Visual novel
Mode(s)Single-player

Analogue: A Hate Story (Korean아날로그: 어 헤이트 스토리) is a visual novel created by independent designer and visual novelist Christine Love. It was created with the Ren'Py engine, and was first released for download on the author's website in February 2012.[1] A sequel set centuries after Love's earlier work, Digital: A Love Story (2010), Analogue revolves around an unnamed investigator, who is tasked with discovering the reason for an interstellar ship's disappearance once it reappears after 600 years.[2] The game's themes focus similarly around human/computer interaction, interpersonal relationships, and LGBT issues;[3] but focus primarily on "transhumanism, traditional marriage, loneliness and cosplay."[4]

Analogue has a word count of about 59,000.[5]

Gameplay

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The game's primary interface, featuring one of the two primary characters, the AI *Hyun-ae

Analogue: A Hate Story is a visual novel featuring semi-static manga-style character images, and focused on reading text logs. Using the mouse and keyboard, the player interacts with the Mugunghwa's main computer to read log entries, communicate with the AIs, and occasionally enter commands directly into the vessel's computer system. At any time in the game, the player can save their game, adjust options, etc.

The main user interface allows the player to read through various diaries and letters that reveal the game's backstory and insight into its many (deceased) characters. For the most part, navigating this interface is similar to navigating a basic e-mail system, in that messages are chronologically arranged and searchable. They are grouped in usually numbered "blocks", released to the player by *Hyun-ae or *Mute throughout the game. For the most part, the AIs release blocks "out of order", or do not release all entries in a block, forcing the player to assemble the timeline of events out of what clues they have, and draw certain conclusions independently until (or if) the AIs can be convinced to be more forthcoming. In most cases, the player can, after reading a log entry, show its content to the currently active AI. This is the primary process by which additional information and message blocks are revealed. Players can also type in an entry's alphanumeric ID in the main log menu to obtain it directly, as long as its corresponding block is decrypted.

Communication with *Hyun-ae and *Mute is limited to choosing responses to yes–no questions.[6] In the game, *Hyun-ae explains that the ship's disrepair may have led to the language parsing systems to malfunction, forcing her to put the interface together from scratch.[7] Though *Hyun-ae and *Mute almost never communicate directly, the player can act as a go-between, taking a list of direct questions from *Mute to *Hyun-ae. This is a major turning point in the game, as the player not only receives answers to the questions, but has occasional opportunities to voice a third opinion on the events that led to the Mugunghwa's current state. The player can also access the Mugunghwa's override terminal, which can be used to decrypt data log blocks, switch between AI, change costumes for *Hyun-ae, adjust the behavior of some ship systems (a key aspect for the meltdown sequence), and more. The override terminal works like a basic text parser system similar to Unix shell commands, accepting only a very limited vocabulary of instructions that must be typed directly and correctly.

Due to the branching nature of the story, the game must be played more than once to unlock all logs to complete the game, as it is impossible to reveal all log entries and information from the AIs in one playthrough. A log system separate from the game's save files displays all discovered logs from all playthroughs, effectively tracking the player's overall completion.

Plot

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Setting and characters

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Set several thousand years in the future, Analogue revolves around the Mugunghwa (Korean무궁화; RRMugunghwa), a generation ship that lost contact with Earth some 600 years prior to the events of the game. For reasons initially unclear, society aboard the ship had degraded from that of modern, 21st Century South Korea, to the intensely patriarchal culture of the medieval Joseon Dynasty.[8][9] In the process, the ship's clocks were reset to year 1, and the colonists began using Hanja characters to read and write. The reasons for why such a cultural shift has occurred is lost to time, leaving the player to formulate the cause on their own. Over the three centuries after the shift, the ship's birth rates began to gradually decline, to below the "replacement rate" of noble families.[10] By year 322, the ship inexplicably went dark, falling into a state of severe disrepair.

In Analogue's present, 622 years later, the Mugunghwa is discovered in orbit above Antares B, a star system en route to its destination. A friend of the protagonist's, a dispatch officer, is the one who discovers the ship on their radar; this catches the attention of the Saeju Colony Historical Society (which suggests that humans have established planetary colonies beyond Earth), who sponsors the recovery of any remaining text logs that can explain the ship's disappearance.[2] The dispatch officer gives the unnamed silent protagonist, an independent investigator, this "job" in the introduction message for its isolation from social situations; this implies that the protagonist is somewhat asocial,[2] but beyond this their personality and background is based almost entirely upon the player's decisions. The protagonist encounters two AI cores within the ship's computer. The first, *Hyun-ae (Korean현애; RRHyeon-ae), is a bright, cheerful girl who loves cosplay, and is highly curious about the player and the future they come from. The other, *Mute,[2] is the ship's security AI and self-proclaimed "social creature", who outranked all but Emperor Ryu, her master and Captain of the ship. The AIs dislike one another intensely, apparently due to the event that led to the ship's demise. The logs the player must recover are written by members of the Imperial Ryu family, the noble Kim and Smith families, and those linked to them. The game relies heavily on this unreliable narrator mechanic, where the AI characters and log entries thematically withhold key information from the player in order to add to the importance of certain elements of the plot (e.g. the administrator password to the ship's computer).

Story

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In Analogue's introductory cutscene, the protagonist receives a message from a colleague, who tasks them with accessing the text logs aboard the Mugunghwa, and download as many as possible, as sponsored by the Saeju Colony Historical Society.[2] After enabling the system AI using a Linux-style terminal, *Hyun-ae greets the player, pleasantly shocked to find an external connection. She expresses her gratitude to the player for contacting the ship "after so many years", and promises that she will do her utmost to help access the logs.[7]

As the player reads the logs, *Hyun-ae provides commentary on the letters and diaries of the late inhabitants of the Mugunghwa. A key series of logs discovered with *Hyun-ae is the diary of the Pale Bride, a sick girl on the ship who was placed in stasis so her compromised immune system could be cured by future medical technology not available during her lifetime. The Pale Bride was brought out of stasis many years later by the descendants of her immediate family, the Kim family, in order to serve as a fertile young bride to Emperor Ryu In-ho, captain of the Mugunghwa. She found herself in a culturally reverted, deeply misogynistic society, writing that "[e]veryone's so uneducated and stupid".[11] The Pale Bride, accustomed to the more liberal society of her own time, has difficulty assimilating with this reverted culture, and often describes youthful rebellions in her diary entries.

After giving the player a key entry from the Pale Bride's diary, *Hyun-ae reveals that she is the AI form of the Pale Bride, and asks the player to decrypt a block of restricted data by entering the override terminal in super-user mode (accessible only by entering a certain password). While attempting to do so, the player encounters a corrupted AI core and is forced to restore it to proceed. This activates *Mute, who reveals that *Hyun-ae may be linked to the ship's demise by referring to her as "that murderous bitch".[12] As only one of the AIs can be active at a time (determined by keying in Linux-like terminal commands), the path through the story and the revelations contained within the many logs and messages branch based on decisions made by the player - most relevantly, which AI receives the most attention.

Upon reaching one of two criteria (obtaining a certain percentage of the games logs, or showing *Hyun-ae any one of *Mute's questions), the game's main climax occurs—the Mugunghwa's nuclear fission reactor enters meltdown, endangering the AI cores, valuable data, and the protagonist. The player must execute a series of commands to safely shutdown the reactor and vent out residual heat, all within 20 minutes. The player must choose which AIs they will continue the story with prior to meltdown; leaving their separate cores on consumes too much power for the backup power system, and it is not possible to activate the dormant AI from this point onwards. Once the player has safely disabled the reactor, saving the life of the active AI, the game will continue similarly to before, with the player accessing logs and the surviving AI providing commentary. Each AI reveals a different side of the Mugunghwa's story: *Hyun-ae will assist in uncovering the Pale Bride's perspective, while *Mute yields logs from the noble families of the ship. More interaction will take place between the player and the AI, until a pivot is reached with the relationship and one of the five endings will occur.[11][13][14][15][16][17][18][19][20][21][22][23][24][25]

Eventually, it is revealed that the Pale Bride (now *Hyun-ae) was brutally treated by the Kim family after they awoke her from stasis.[11] After many small rebellions and increasingly serious punishments, going so far as to refusing to be wed to Emperor Ryu, to whom she had been promised as a bride and concubine, her adoptive parents[24] cut out her tongue to prevent the young girl from speaking out against men (a trauma *Mute was unaware of to the game's present).[19] After her marriage, Hyun-ae became close friends with the Emperor's first wife, Empress Ryu Jae-hwa.[26] She calls her "stronger than I ever was", not letting men order her around "while still knowing her place"; as well as the only person to notice Hyun-ae's muteness and failing health. Upon the Empress's sudden death, Hyun-ae's sorrow and rage ultimately drove her to kill everyone she hated aboard the Mugunghwa by deactivating its life support systems.[22] As the crew suffocated to death, she retreated into the computer system as an AI by using a "neurosynaptic" scan of her brain and a copy of *Mute's AI coding, which she used to deactivate the security AI up until Analogue's present. This explains the *Hyun-ae's hatred of the Kims, *Mute's hatred of *Hyun-ae, and acts as a key factor for the player's decisions.

The first two endings involve *Hyun-ae leaving the Mugunghwa with the protagonist, either as a companion or lover.[27][28] In the third ending, the protagonist leaves without taking either AI with them (either by not saving the ship from meltdown in time, or by prematurely downloading the logs before the end of the AI commentary has been reached). This conclusion can also be reached if the player opts not to download the AI data during the final conclusion.[29] The fourth ending involves "kidnapping" *Mute, effectively relieving her of her duties on the ship.[30] The fifth ending, which can only be accessed by "cheating" (searching manually for a log which would not normally appear on the story branch in question), involves taking both AIs as a harem.[31] The game can also end by penalty for disagreeing too much with an AI, causing the angered AI to permanently disconnect the protagonist from the ship's computer,[32] or by the "bad priorities" ending, which occurs when the player downloads the logs during the meltdown sequence, which takes too much time, killing them in the explosion.

Development and release

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When looking for a setting to place Analogue, Christine Love settled on Korea's Joseon Dynasty, saying that it had "always fascinated me the most for a number of reasons, not all of them negative." Among those reasons was how women were dehumanizingly treated when compared to the Goryeo Dynasty. "The plot is moved mostly by the Pale Bride, the modern girl who can't understand what's going on…but the crux of it, really, was trying to get into the heads of everyone else[:] the men and women who have internalized all these awful misogynist ideals and take them completely for granted as the way things are. So the story really just formed itself around that question: what would it be like to be a woman in that society? History didn't care about the answer, but I do. The rest—the modern-thinking woman who can't possibly survive [*Hyun-ae], the women who are forced to navigate family politics, the men who are complicit in this whole system but can't just be dismissed as bad people [Smith]—all came naturally in that attempt to answer it."[33][34][35]

Love had mixed feelings about the AI characters during development. For instance, *Hyun-ae, as the Pale Bride, underwent almost no change from being a girl of modern times who couldn't understand the society she was thrust into. *Mute, apart from her position as the ship's security AI, was an unknown with, as Love stated, "how she'd end up turning out."[33] As *Mute's "cheerful misogyny" began to define itself through her dialog, however, Love "started to hate her, especially with every line I wrote… Then she started to grow on me[. I]t was never really her fault she was like that[;] it was just her way of surviving, I realized."[33] Neither character gave her much surprise, but Love "definitely never anticipated feeling so much sympathy for *Mute."[33]

In an informal Kotaku interview, Love revealed that she considered being drunk while writing a "necessity", due to the Joseon dynasty's reprehensible history and the nature of the research of social agendas against women. Despite her disgust at the philosophies behind Analogue's misogyny, Love expressed her interest in how "ideas take root...Nobody ever just wakes up one day and says[,] 'yeah, I hate women, I wish we'd stop letting them read.'"[36]

On April 13, 2012, Dischan Media announced that it would distribute Analogue: A Hate Story, along with Juniper's Knot, through its online store.[37]

An update for the game containing a Japanese localization was released on December 4, 2014.[38] The game is also being localized by volunteers into Spanish and German.[39]

Analogue's soundtrack was composed by Isaac Schankler. It contains eighteen tracks, with three of them included as bonus tracks.[40]

On May 4, 2013, the Ren'Py-based source code for the game was released by Love. The Python portions are available without any restrictions or requirements. The script is included in the release for context, but remains under a proprietary license and cannot be used freely.[41]

Reception

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Analogue was highly praised on both plot and interface, with the former being more noted than the latter. Eurogamer[46] and JayIsGames[47] praised the dark and emotional themes, pointing to how the mechanics interact with the thematic plot.

Several bloggers and gaming media sites noted the mechanics and interface of the game as well as the plot, such as 2chan.us[48] and Killscreen,[49][50] with 2chan labelling it as a "literary and intellectual delight." Matthew Sakey of Tap-Repeatedly remarked that "the thing about Christine Love is that she is a really, really good writer, one capable of astonishing deftness in her work."[51]

PC Gamer UK gave Analogue 76 out of a 100, noting in particular to the skilfulness of the author's structural talent.[52] Alec Meer of Rock, Paper, Shotgun said the brightness of the art was contradictory to the gloomy themes.[53] As of August 26, 2013, Analogue holds a Metascore of 62 on Metacritic.[42]

Sequel

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Christine Love announced a sequel to Analogue titled Hate Plus.[36] Originally planned to be DLC before becoming full sequel release on 19 August 2013. According to an article[36] by Kotaku's Patricia Hernandez, the sequel takes place after the events aboard the Mugunghwa and will feature the player returning to Earth and discovering how society on board the ship broke down. Those that finished the original game are able to import their save games into the sequel so that any decisions made will be part of the new story.[54] Following Endings 1, 2, 4, and/or 5, Hate Plus reveals the events that took place aboard the Mugunghwa, prior to the shift into the Joseon-like society depicted in the original Analogue.

References

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  1. ^ a b "Analogue: A Hate Story: A Literary and Intellectual Delight". 2chan.us. Archived from the original on 2012-02-09. Retrieved 26 June 2012.
  2. ^ a b c d e Christine Love (February 1 – April 27, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and Linux)). Message (Introduction) Hey, guess what? I've got a job that you're going to love. Nice and easy, this is strictly a salvage mission. No crazy shit, I promise. One of those old pre-FTL generation ships from the 2000s—the Mugunghwa, however the hell you pronounce that—just popped up [on] my radar. Its disappearance was apparently some big unsolved mystery? Never made it to its destination, I guess; it's just drifting lifelessly in orbit of Antares B. I'll send you the exact co-ordinates[;] it's pretty hard to get a visual on. Probably why nobody's found it before. The sponsor for this one is a historical society from the outer colonies. Here's what the objective card says: Download any log files you can, especially any that can explain what happened to the ship. If possible, speak to the security AI *Mute for assistance. It's a good, easy gig, and I want you to take this one. It should be asocial enough for you. I don't want to hear any complaints.
  3. ^ Sakey, Matthew (March 2012). "Analogue: A Hate Story". Tap Repeatedly. Archived from the original on 13 January 2013. Retrieved 2 July 2012.
  4. ^ Christine Love (2012). "Analogue: A Hate Story". Archived from the original on 29 August 2012. Retrieved 16 August 2012. Back in the 25th century, Earth launched a generation ship into deep space, with the goal of establishing the first interstellar colony. It dropped out of contact and disappeared, never reaching its destination. Thousands of years later, it has finally been found. […] Uncover the mystery of what happened to the final generation aboard the generation ship Mugunghwa by reading through its dead crew's logs, with the help of a spunky AI sidekick! Two pursuable characters. Five endings. A dark visual novel that further extends the non-linear style of Digital: A Love Story in a mystery featuring transhumanism, traditional marriage, loneliness, and cosplay. Welcome to the future. […] System requirements: animates gorgeously on modern computers, degrades gracefully on any netbook with OpenGL. Completely DRM free. […] By Christine Love, with art by Raide. Original soundtrack by Isaac Schankler is available for purchase.
  5. ^ "Twitter". twitter.com. Archived from the original on 2023-09-01. Retrieved 2016-01-25.
  6. ^ Meer, Alec (29 February 2012). "Wot I Think – Analogue: A Hate Story". Rock, Paper, Shotgun. Archived from the original on 2 March 2012. Retrieved 28 March 2012.
  7. ^ a b Christine Love (February 1, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and Linux)). Level/area: AI Interface. *Hyun-ae: ...hello? Oh my word! An external connection?! Is someone out there?! It's been so many years since I've spoken to anyone... Oh, geeze, I'm being discourteous! My apologies! Please allow me to introduce myself! My name is *Hyun-ae. The star is, of course, silent; it just represents that I'm an AI. I control all the log keeping systems on the Mugunghwa...or at least, what's left of them. Please, just excuse me for one second! I'll give you a terminal, so you can respond. [A text-input setup appears.] There you are. Go ahead and introduce yourself. / Protagonist: [does as instructed] / *Hyun-ae: ...oh dear. Sorry, um, can...you try that again? / Protagonist: [does so again] / *Hyun-ae: ...ah, geeze. My apologies. I don't know why, but...what you typed just looked like garbage to me. That's bad. I think there may be a problem with my language parsing systems. ...aaaugh. Sorry. Somehow your input is getting mangled between the terminal and me! I'm so terribly sorry! Let me just try something... [A two-button setup appears.] Can you understand this? / Protagonist: [chooses selection:] Yes / *Hyun-ae: Alright... Can you just click again, to confirm that you can understand what I'm saying to you? / Protagonist: [chooses selection:] I do understand / *Hyun-ae: Very well! We have that, at least. I'm afraid if we can't get text input fixed, that'll have to suffice.
  8. ^ Ligman, Kris. ""Namjon yeobi": 'Analogue: A Hate Story'". The Border House. Archived from the original on 12 February 2012. Retrieved 28 March 2012.
  9. ^ Spencer (14 June 2012). "Analogue: A Hate Story Is The Darkest Visual Novel I've Played". Siliconera. Archived from the original on 16 June 2012. Retrieved 22 June 2012.
  10. ^ Christine Love (February 1, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and Linux)). *Mute: I don't know if you've noticed, but the Mugunghwa's birth rates are... well, it's not good. They had been bad for generations, but they were just getting worse and worse. Among noble families, they weren't even at replacement rate anymore. I have no idea why. Nobody really ever wanted to acknowledge it. So what I'm saying it... even ignoring the fact that he wanted, and her suggestion was wrong, I don't think the Emperor would have to contrive it so that there weren't any noble daughters of proper age. The simple fact of the matter is, eugh, that sort of incest ended up being necessary. And apparently didn't help, since even she couldn't deliver a son anyway! No awful and inappropriate theories are necessary.
  11. ^ a b c Christine Love (February 1, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and Linux)). Level/area: Log: Broken promise (3/5 year 319). The Pale Bride:
  12. ^ Christine Love (February 1, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and Linux)). Level/area: AI Interface. *Mute: Okay, okay, what the hell is going on?! Wait... remote connection established? Is there somebody out there? From outside the ship? Okay, sorry, I'm just taking an inventory of systems right now... could you give me a second here? Like I've been out of commission for... Like I've been out of commission for... SIX HUNDRED AND TWENTY-TWO YEARS?! Right, that's kind of messed up. Anyway, I'm up to speed now. Logs are basically saying that nothing has happened since I went offline, except the ship's slowly losing power, and the main reactor has seen better days. But you! Hello! You're the first person from outside the ship I've had contact with in... well, as far as I can remember. I'm *Mute, AI in charge of the Mugunghwa's security operations! It's nice to meet you! […] [Anyway, from what I can see, you've been reading those logs] with that murderous bitch, right? I'd love to help you out with those instead! [As an added bonus, I promise not to commit mass murder, unlike a certain someone.]
  13. ^ Christine Love (February 1, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and Linux)). Level/area: The new heir (10/30 year 316). Kim Yeong-seok:
  14. ^ Christine Love (February 1, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and Linux)). Level/area: Log: The month of good fortune (2/29 year 319). Kim Jung-su:
  15. ^ Christine Love (February 1, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and Linux)). Level/area: Log: Insufferable child (7/24 year 319). Yeong-seok's wife:
  16. ^ Christine Love (February 1, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and Linux)). Level/area: Log: Held prisoner (8/3 year 319). The Pale Bride:
  17. ^ Christine Love (February 1, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and Linux)). Level/area: Log: At least use my real name! (9/18 year 319). The Pale Bride:
  18. ^ Christine Love (February 1, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and Linux)). Level/area: Log: Wife (11/23 year 319). The Pale Bride:
  19. ^ a b Christine Love (February 1, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and Linux)). Level/area: Log: Forever silenced. The Pale Bride:
  20. ^ Christine Love (February 1, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and Linux)). Level/area: Log: The new friendship (10/18 year 321). Kim Yeong-seok:
  21. ^ Christine Love (February 1, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and Linux)). Level/area: The new magistrate (1/12 year 322). Yeong-seok's wife:
  22. ^ a b Christine Love (February 1, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and Linux)). Level/area: Log: I'll kill them all!. The Pale Bride: At that moment, I vowed that I would. I wouldn't worry any more about all those people who had hurt me. I'd take care of myself! I couldn't stab him to death[;] I was too weak for that. But then I remembered: there were other ways. If I can disable life support, I can kill him, and all the others too! It'll be quick, it'd be easy...and not a one of them don't deserve it! All I'd need to disable it is the admin password. It's perfect!
  23. ^ Christine Love (February 1, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and Linux)). Level/area: Log: A cliché to remember. *Hyun-ae (in-message):
    Namjon yeobi.
    Men are honoured, women are abased.

    If you can remember only one thing, remember this phrase.
    [...]
    *Hyun-ae: [when the player shows her this file] Really, that's just something you need to keep in mind when reading these logs... It was considered to be the natural way of things.
  24. ^ a b Christine Love (February 1, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and Linux)). Level/area: Log: Kim family tree. *Hyun-ae:
  25. ^ Christine Love (February 1, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and Linux)). Level/area: Log: Smith family tree. *Mute:
  26. ^ Christine Love (February 1, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and Linux)). Level/area: Log: Martial admonitions pt. 7 (1/30 year 321). Ryu Jae-hwa:
  27. ^ Christine Love (February 1, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and Linux)). Level/area: Ending 1.
  28. ^ Christine Love (February 1, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and Linux)). Level/area: Ending 2.
  29. ^ Christine Love (February 1, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and Linux)). Level/area: Ending 3.
  30. ^ Christine Love (February 1, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and Linux)). Level/area: Ending 4.
  31. ^ Christine Love (February 1, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and Linux)). Level/area: Ending 5.
  32. ^ Christine Love (February 1, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and Linux)).
  33. ^ a b c d "A Moment in Time with THE Woman (Internet Archive)". Archived from the original on October 30, 2012. Retrieved 17 February 2014.
  34. ^ "Interview: Christine Love on Creating Inclusive Games". Archived from the original on 5 February 2013. Retrieved 28 June 2012.
  35. ^ Love, Christine. "Love on Love". Archived from the original on 29 June 2012. Retrieved 28 June 2012.
  36. ^ a b c Hernandez, Patricia (August 23, 2012). "How Women Could Easily Lose All Their Rights, As Told By A Game". Kotaku. Archived from the original on November 20, 2012. Retrieved October 25, 2012.
  37. ^ Smith, Terrance (13 April 2012). "Release! Surprise! Magnificence!". Dischan. Dischan Media. Archived from the original on 2 May 2012. Retrieved 28 January 2013.
  38. ^ Christine Love (December 4, 2014). "New Translation". Steam. Archived from the original on January 1, 2015. Retrieved January 3, 2015.
  39. ^ "Official translation group for Spanish and German". Steamcommunity.com. Archived from the original on 2016-03-04. Retrieved 2013-07-19.
  40. ^ Love, Christine; Schankler, Isaac (2012). "Episode 32: Analogue Aksys". The Jurassic Hour (Interview). Interviewed by Patrick.
  41. ^ Love, Christine (4 May 2013). "Tumblr post #49592102340". Love Conquers All Games. Archived from the original on 27 May 2020. You can use the python code portions for whatever you like. I've also left in the script, but only for context; please don't interpret this as me releasing any sort of legal rights whatsoever to the writing in the game! (I apologize for even needing to say this, but… you know, lawyers.)
  42. ^ a b "Analogue: A Hate Story". Metacritic. Archived from the original on 28 December 2012. Retrieved 12 February 2013.
  43. ^ Johnson, Leif (11 May 2012). "Analogue: A Hate Story Review". IGN. IGN. Archived from the original on 15 February 2013. Retrieved 5 March 2013.
  44. ^ "Analogue: A Hate Story Review". Eurogamer. 6 April 2012. Archived from the original on 2021-01-21. Retrieved 2021-01-15.
  45. ^ "Review: Analogue: A Hate Story". Destructoid. Archived from the original on 2019-06-04. Retrieved 2021-01-15.
  46. ^ Cameron, Phill (6 April 2012). "Analogue: A Hate Story Review". Eurogamer. Archived from the original on 11 November 2012. Retrieved 25 October 2012.
  47. ^ Dora (February 5, 2012). "Analogue: A Hate Story". Jay Is Games. Archived from the original on September 1, 2023. Retrieved October 25, 2012.
  48. ^ "Blog Archive » Analogue: A Hate Story: A Literary and Intellectual Delight". 2chan.us. 2012-02-01. Archived from the original on 2012-02-09. Retrieved 2013-03-26.
  49. ^ "Review: Christine Love's visual novel "Analogue: A Hate Story" points the way to a new literature, and a better world. | Kill Screen". Pitchfork. 2012-03-08. Archived from the original on 2013-03-24. Retrieved 2013-03-26.
  50. ^ "The Longest Hate Story Ever Told". Kill Screen. Archived from the original on 2013-05-11. Retrieved 2013-07-19.
  51. ^ Matt "Steerpike" Sakey (2012-06-20). "Analogue: A Hate Story". Archived from the original on 2013-01-13. Retrieved 2013-03-26.
  52. ^ PC Gamer UK, issue 237
  53. ^ Meer, Alec (February 29, 2012). "Wot I Think – Analogue: A Hate Story". Rock, Paper, Shotgun. Archived from the original on October 31, 2012. Retrieved October 25, 2012.
  54. ^ "Hate Plus". Archived from the original on 2023-09-01. Retrieved 2013-08-22.
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