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File:Left2dead ai demonstration.jpg

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Left2dead_ai_demonstration.jpg (585 × 170 pixels, file size: 12 KB, MIME type: image/jpeg)

Summary

[edit]
Non-free media information and use rationale true for Left 4 Dead (series)
Description

Image from presentation (see source) demonstrating the way the AI Director in the Left 4 Dead games works - top bar shows the initially procedurally generated "population" of enemies (white - common infected, colors - special infected)), middle bar the players' Survivor Intensity while playing through the above, and last bar showing the actual population based on the changes made via the Survivor Intensity (removal and addition of new hordes)

Source

Image from [1], copyright Valve software

Article

Left 4 Dead (series)

Portion used

Single image from presentation

Low resolution?

Reduced from full size - text bars still readable.

Purpose of use

Augment discussion of how the AI director works in the Left 4 Dead series article

Replaceable?

While it may be possible to recreate the schema using non-copyrightable assets, the arrangement and presentation has enough creativity to be non-free and thus no free replacement can be made.

Fair useFair use of copyrighted material in the context of Left 4 Dead (series)//en.wikipedia.org/wiki/File:Left2dead_ai_demonstration.jpgtrue

Licensing

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File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current00:02, 9 December 2017Thumbnail for version as of 00:02, 9 December 2017585 × 170 (12 KB)DatBot (talk | contribs)Reduce size of non-free image (BOT - disable)
16:28, 10 March 2011No thumbnail686 × 200 (16 KB)Masem (talk | contribs){{Non-free use rationale |Article = Left 4 Dead (series) |Description = Image from presentation (see source) demonstrating the way the AI Director in the Left 4 Dead games works - top bar shows the initially procedurally generated "popul

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