File:Left2dead ai demonstration.jpg
Left2dead_ai_demonstration.jpg (585 × 170 pixels, file size: 12 KB, MIME type: image/jpeg)
Summary
[edit]Description |
Image from presentation (see source) demonstrating the way the AI Director in the Left 4 Dead games works - top bar shows the initially procedurally generated "population" of enemies (white - common infected, colors - special infected)), middle bar the players' Survivor Intensity while playing through the above, and last bar showing the actual population based on the changes made via the Survivor Intensity (removal and addition of new hordes) |
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Source |
Image from [1], copyright Valve software |
Article | |
Portion used |
Single image from presentation |
Low resolution? |
Reduced from full size - text bars still readable. |
Purpose of use |
Augment discussion of how the AI director works in the Left 4 Dead series article |
Replaceable? |
While it may be possible to recreate the schema using non-copyrightable assets, the arrangement and presentation has enough creativity to be non-free and thus no free replacement can be made. |
Fair useFair use of copyrighted material in the context of Left 4 Dead (series)//en.wikipedia.org/wiki/File:Left2dead_ai_demonstration.jpgtrue |
Licensing
[edit]This image is a screenshot from a video game, and its copyright is most likely held by the game's publisher or developer. It is believed that the use of low-resolution screenshots
constitutes fair use under the Copyright law of the United States. Any other uses of this image may be copyright infringement. For more information, see Wikipedia:Non-free content. | |
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 00:02, 9 December 2017 | 585 × 170 (12 KB) | DatBot (talk | contribs) | Reduce size of non-free image (BOT - disable) | |
16:28, 10 March 2011 | No thumbnail | 686 × 200 (16 KB) | Masem (talk | contribs) | {{Non-free use rationale |Article = Left 4 Dead (series) |Description = Image from presentation (see source) demonstrating the way the AI Director in the Left 4 Dead games works - top bar shows the initially procedurally generated "popul |
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File usage
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