This is an update of the previous exterior, using only Mental Ray shaders and Ctrl shaders by Francesca Luce!
Extensive use of Ctrl Shading material.
MiSSS Fast Skin for the Paint Effects vegetation.
Ctrl Fur and Ctrl Displacement to control fur and displacement on the ground and shores.
Ctrl Buffers to output Ctrl Occlusion Pass, Shadow and ZDepth Passes.
For Shadow and ZDepth passes, I used the P_shadow and P_Zdepth shaders by Ledin Pavel aka Puppet.
To output an alpha mask, I used P_colour_plus_alpha.
Mi_car_paint for the bicycle, L-glass for the windows and water of the pond.
Maya7 Nurbs and Poly Modeling, Mental Ray Area Lights, HDRI Image Based Lighting, Global Illumination and Secondary Bounces Final Gather!
Original idea by slipknot66 (Giorgio Adolfo Krenkel).
Modeling, texturing and rendering by Alex Sandri.
I, the copyright holder of this work, hereby publish it under the following licenses:
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled GNU Free Documentation License.http://www.gnu.org/copyleft/fdl.htmlGFDLGNU Free Documentation Licensetruetrue
to share – to copy, distribute and transmit the work
to remix – to adapt the work
Under the following conditions:
attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
This licensing tag was added to this file as part of the GFDL licensing update.http://creativecommons.org/licenses/by-sa/3.0/CC BY-SA 3.0Creative Commons Attribution-Share Alike 3.0truetrue
to share – to copy, distribute and transmit the work
to remix – to adapt the work
Under the following conditions:
attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
This is an update of the previous exterior, using only Mental Ray shaders and Ctrl shaders by Francesca Luce! Extensive use of Ctrl Shading material. Misss Fast Skin for the Paint Effects vegetation. Ctrl Fur and Ctrl Displacement to control fur and displ