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Draft:Cut the Rope: Experiments

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Cut the Rope: Experiments
Developer(s)ZeptoLab
Publisher(s)Chillingo
SeriesCut the Rope
Platform(s)iOS
Android
BlackBerry
Nintendo 3DS
Release
August 4, 2011
  • iOS
  • August 4, 2011
  • Android
  • August 4, 2011
  • BlackBerry
  • July 2013
  • 3DS
  • March 28, 2014
Genre(s)Puzzle
Mode(s)Single-player

Cut the Rope: Experiments is a game in the Cut the Rope series. It was released by ZeptoLab on August 4, 2011.[1] It is a physics-based puzzle game.[2][3] Through 200 complicated puzzles, Om Nom encounters tools such as bubbles, air cushions, suction cups etc. while avoiding hazards, collecting the stars and reaching the candy.[4] The game was once the Amazon Appstore's free app of the day,[5] but was delisted later at some point.[A]

List of level packs

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The game is divided into several level packs. As of December 2013, there are 8 packs, each consisting of 25 levels.

The story starts from an animated short showing a box with Om Nom getting to the Professor. He helps Om Nom pass a series of experiments, often commenting on his success or encouraging the player to try more.

  • Getting Started is mainly educational and reintroduces many gameplay elements from the original game.
  • Shooting the Candy is the first touch of different gameplay. It introduces rope guns, a type of rope that shoots the candy wherever it is. The length of the rope depends on the shooting distance and thus allows for totally new gaming experience.
  • Sticky Steps introduces suction cups. They attach ropes to the surface of the level and may be detached and reattached on a tap. It is the player who now chooses where his ropes start, which allows more freedom.
  • Rocket Science introduces rockets. As far as a rocket is activated by a candy, it carries the candy in a certain direction. Some rockets can be rotated before the launch, and multiple rockets in a screen often result in an elaborate chain of launches.
  • Bath Time is a pack of levels containing water, which changes the usual behavior of candy and other gameplay elements. While candy floats on the water, many puzzles require it to dive for some time.
  • Handy Candy introduces robotic arms. They can be rotated and bent with some buttons. They can hold candies and release them on a tap, but it's the player's duty to keep the candy safe.
  • Ant Hill utilizes a concept similar to Buzz Box: some ants carry the candy along a certain path. However, ants release the candy on a tap or when they reach the endpoint of the path.
  • Bamboo Chutes is the latest pack, and, as of December 2013, it is available only for Android. It uses chutes to turn the falling candy. The outcoming velocity of the candy is always the same, so the player is able to create infinite loops and regain speed easily.

The ending involves the professor showing Om Nom an invention that generates candy.

Notes

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  1. ^ Going to the game's Amazon page now displays a "Page Not Found" popup.

References

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  1. ^ KUMPARAK, GREG (2 August 2011). ""Cut The Rope" Sequel Will Be Called "Cut The Rope: Experiments", Launching August 4th". TechCrunch.
  2. ^ "Cut the Rope: Experiments on the App Store". App Store. Retrieved 2024-12-06.
  3. ^ "Cut the Rope: Experiments - Apps on Google Play". Google Play. Retrieved 2024-12-06.
  4. ^ Grothaus, Michael. "Cut the Rope: Experiments brings some new twists to the popular property". Archived from the original on January 31, 2015. Retrieved September 25, 2012.
  5. ^ Eric (2013-05-24). "Cut the Rope Experiments is the Amazon Appstore's Free App of the Day". Droid Life. Retrieved 2024-12-06.