Jump to content

Cuphead

Checked
Page protected with pending changes
From Wikipedia, the free encyclopedia
(Redirected from Cuphead: Don't Deal with the Devil)

Cuphead
Promotional artwork with, from left to right, Cuphead and Mugman
Developer(s)Studio MDHR
Publisher(s)Studio MDHR
Director(s)
  • Chad Moldenhauer
  • Jared Moldenhauer
Producer(s)
  • Marija Moldenhauer
  • Ryan Moldenhauer
Designer(s)Jared Moldenhauer
Programmer(s)
  • Tony Coculuzzi
  • Eric Billingsley
  • Kezia Adamo
  • Thomas Pryde
Artist(s)
  • Chad Moldenhauer
  • Marija Moldenhauer
Writer(s)Evan Skolnick
Composer(s)Kristofer Maddigan
EngineUnity
Platform(s)
Release
  • Windows, Xbox One
    • WW: September 29, 2017
  • macOS
    • WW: October 19, 2018
  • Nintendo Switch
    • WW: April 18, 2019
  • PlayStation 4
    • WW: July 28, 2020
Genre(s)Run and gun
Mode(s)Single-player, multiplayer

Cuphead is a 2017 run and gun game developed and published by Studio MDHR. The game follows its titular teacup-headed character and his brother Mugman, as they make a deal with the Devil to pay casino losses by repossessing the souls of runaway debtors. In the game, up to two players control Cuphead and/or Mugman to fight through several levels and boss fights; the game does not have a rigid narrative structure. As the game progresses, the protagonist acquires more power and abilities, eventually facing the Devil himself. Players, however, can only equip a limited number of these abilities at a given time.

The game's creators, brothers Chad and Jared Moldenhauer, took inspiration from the rubber hose style of animation from the golden age of American animation and the surrealist qualities of works of Walt Disney Animation Studios, Fleischer Studios, Warner Bros. Cartoons, MGM Cartoon Studio and Walter Lantz Productions. Reminiscent of the aesthetics of the 1930s and the Jazz Age, the game is noted for its animation and soundtrack: all in-game assets used hand-drawn animation with deliberate human imperfections, and the soundtrack was written for and recorded with a full jazz ensemble.

Cuphead was announced in 2013, had a preview at E3 2014, and was released in 2017 as a timed-exclusive for Microsoft's Windows and Xbox One, with ports to other systems subsequently added. The game was a commercial success, selling two million copies within two weeks of release and six million in two years. Cuphead received universal acclaim[1] for its art style, gameplay, soundtrack and difficulty. The latter two were singled out for praise, with multiple outlets extolling the soundtrack as one of the best of all time, while naming Cuphead one of the hardest video games ever created. The game won several awards, including three Game Awards, three D.I.C.E. Awards, and a British Academy Games Award. A DLC expansion, entitled Cuphead: The Delicious Last Course, was released on June 30, 2022. A Netflix animated series based on the game, The Cuphead Show!, premiered in February 2022.

Gameplay

[edit]
The player, as Cuphead, fights Captain Brineybeard. The art style is heavily inspired by rubber hose animation.

Cuphead's gameplay is centered on continual boss fights, interspersed with run-and-gun levels. Each is housed in one of four worlds, with the final fight against the Devil. Each boss fight includes a simple, regular, and expert difficulty mode (with the exception of the final two bosses, which lack a simple mode). Defeating a boss on regular mode is required to progress through the game and unlocks expert mode for that particular level. Most boss battles take place on land, although some involve player characters piloting aeroplanes and play like a side-scrolling shoot 'em up. The game includes role-playing elements and a branching level sequence.[2][3] Player characters have infinite lives, maintaining all equipment between deaths.[2] Equippable weapons and special abilities, referred to as Charms, can be purchased from Porkrind's Emporium, an in-game shop, using coins found in levels and the overworld. Player characters can use a slapping parry attack on objects marked in pink to various effects, the most important of them being a super meter charge that enables more powerful attacks. The super meter is represented by a row of five playing cards, and can also be charged through attacking or Charm effects. An enhanced attack can be executed at the cost of one card, with its particular form determined by the currently equipped weapon. The most powerful strikes, or Super Arts, require the Super Meter to be fully charged and will completely drain it upon use. Three Super Arts are available, one in each of the first three worlds; to earn each one, the player must enter a mausoleum and parry a horde of ghosts to stop them from reaching an urn at the center of the screen. After completing a level, the players are ranked with a grade based on performance, determined by the time taken to complete the level, hit points left post-battle, number of parried attacks, and the number of times part of the super meter was used, in addition to the level difficulty. The levels are accessible through a top-down perspective overworld with its own secret areas.[3] The game has a two-player local cooperative mode,[4] in which either player character can return to the game after being killed if the one parries the other's soul before it rises off the screen. Cuphead's brother, Mugman, acts as an alternative skin and potential co-op partner within the game.[5] The DLC expansion, Delicious Last Course, adds a new area with its own campaign, including new bosses, weapons, and Charms; a third playable character is also added, Ms. Chalice, who replaces either Cuphead or Mugman when equipped with the Astral Cookie Charm. Ms. Chalice has her own unique set of moves, including a double jump, an invincible roll maneuver, and a parry dash.[6]

Plot

[edit]

On Inkwell Isle, Cuphead and his brother, Mugman, are two fun-loving children who live under the watchful eye of Elder Kettle. Against his warnings, the brothers wander off to the Devil's Casino and begin playing craps. When they go on a winning streak, the Devil appears and makes a deal, offering to give them all the money in the casino if they win the next roll and threatening to take their souls if they lose. Cuphead accepts the offer but loses by rolling snake eyes. As he and Mugman beg for mercy, the Devil offers them another deal – if the brothers can collect the "soul contracts" from his runaway debtors by midnight the next day, the Devil might spare them. After returning home and informing Elder Kettle about their predicament, he gives the brothers a potion that allows them to fire blasts of energy from their fingers and warns them that the debtors may not turn in their soul contracts willingly.

The brothers travel across Inkwell Isle, fighting the debtors in order to obtain their contracts. As they enter the second sector of the island, Elder Kettle notices that the duo are getting stronger from their battles and urges them to make the right choice when they meet the Devil. After Cuphead and Mugman enter the third sector, King Dice reports the brothers' progress to the Devil and tells him that he is suspicious of their intentions, to which the Devil replies that if the brothers were to try anything, he will be ready for them.

The brothers eventually collect all of the soul contracts and return to the Devil's Casino. King Dice stops them, saying that their success has caused him to lose a bet. In retaliation, he sets up an extended casino-styled battle in an attempt to exact revenge. After defeating King Dice, the brothers confront the Devil, who tries to tempt them by inviting them to join him if they turn over the soul contracts. If the player chooses to do so, Cuphead and Mugman are transformed into the Devil's demonic lackeys and the game ends. If they refuse, the Devil becomes furious at the brothers for not upholding their end of the bargain and battles them. Cuphead and Mugman defeat the Devil, incinerate the contracts and return home. Learning that they have nothing to fear from the Devil anymore, the former debtors honor the brothers for their heroism.

The Delicious Last Course

[edit]

After freeing a spirit known as the Legendary Chalice from one of the main game's mausoleums, Cuphead and Mugman receive a summons from her to visit the distant DLC Island. Once they arrive, Chalice demonstrates an "Astral Cookie" which allows her to trade places with the brother who eats it, turning him into a spirit and temporarily bringing her back to life in a youthful form. The cookie's inventor, Chef Saltbaker, unveils his recipe for a special dessert known as the Wondertart, which has the power to give Chalice her own permanent body. Saltbaker notes that several antagonistic inhabitants on the island hold its required ingredients and the brothers set out to collect them with Chalice's help.

Once the cups return to the bakery with the ingredients, they find Saltbaker in the bakery's cellar. He reveals that the Wondertart requires a living soul baked into it to work and that he has kidnapped a member of the trio in their spiritual form, who may be any character not in play upon reaching the bakery, with the intention of using the Wondertart for himself to conquer the astral plane. The remaining two engage Saltbaker in battle and defeat him, resulting in the bakery being destroyed and preventing the Wondertart's creation. Unwilling to let anyone else give up their soul for her benefit, Ms. Chalice decides to remain in her spiritual form until she can find a non-sacrificial way to return to life while offering to continue helping Cuphead and Mugman when needed via the Astral Cookie.

In an epilogue, Saltbaker is arrested for his crimes and sentenced to a form of community service that involves assisting DLC Island's inhabitants with their various problems. Saltbaker changes his ways as his sentence nears its end, rebuilds his bakery once it is served and prepares pastries for everyone, including Cuphead, Mugman and Chalice, the latter of whom is implied to have found a way to permanently return to life, as an apology.

Development

[edit]
Cuphead developers (starting from the left) Danielle Johnson, Jared and Chad Moldenhauer, Jake Clark, and Hanna Abi-Hanna at the 2018 Game Developers Conference

Cuphead is a game by Studio MDHR, a Canadian indie game development studio founded by brothers Chad and Jared Moldenhauer. The game was written by Evan Skolnick;[7] additional animation work was contributed by Jake Clark, with programming led by Tony Coculuzzi.[8][9] Its development began in 2010 using the Microsoft XNA and later they switched to Unity game engine in 2014, and it was developed from the brothers' homes in Oakville, Ontario and Regina, Saskatchewan, respectively.[3][10][11][12] It was inspired by cartoons from the early days of the golden age of American animation such as Disney and Fleischer Studios, along with cartoonists Ub Iwerks, Grim Natwick, and Willard Bowsky.[2] Chad Moldenhauer called Fleischer Studios "the magnetic north of his art style", and particularly sought to mimic their "subversive and surrealist" elements.[13]

The Moldenhauers watched many early golden-age cartoons in their youth, largely from VHS compilations supplied by their parents.[14] Among other siblings in their Regina, Saskatchewan childhood home, the two shared an interest in video games. They attempted a game in the style of Cuphead in 2000 but lacked the tools to continue. The brothers decided to try again following the success of the indie game Super Meat Boy, which was released in 2010. The character that became Cuphead descended from a 1936 Japanese propaganda animated film featuring a character with a teacup for a head. The Moldenhauers emulated the animation because they found it strange, and "right away it stuck".[13] Before settling on him as the main character, the brothers had created around 150 different character designs, including a kappa wearing a top hat and characters with a plate or fork for a head.[13]

Their animation techniques are similar to those of these cartoons.[13] Chad Moldenhauer, who had previously worked in graphic design, hand-drew the animations and painted the backgrounds using watercolors, colorizing them in Photoshop.[15] The gameplay's frame rate is 60 frames per second, while the animation runs at 24 per second, which is the standard in American film. Chad Moldenhauer saw the deliberately included human imperfections of their art design as a reaction to the perfectionism of modern pixel art. Jared Moldenhauer worked on other aspects of the game, and they discussed gameplay design together. Their studio hired a Romanian developer, a Brooklyn animator, and an Ontario jazz musician for the project. They sought to use recording processes vintage to that era.[13] The score was composed by Kristofer Maddigan and consists of fifty-one tracks performed by jazz and big band musicians.[16]

The Moldenhauers described Cuphead as having a difficult, "retro game" core for its emphasis on gameplay over plot.[2] Kill Screen described the developers as "obsessed" with run-and-gun fundamentals of "animations and exploits and hitboxes".[3] They made multiple revisions to many gameplay elements, including how gameplay actions feel at the edges of platforms and how long players are disabled after receiving damage.[13] They planned multiple difficulty levels and chose to abandon a typical damsel in distress plot for one where Cuphead perpetually creates trouble for himself.[2] The developers planned to surpass the Guinness World Record for number of boss battles in a run-and-gun game by having more than 30, compared to the record's 25 in Alien Soldier.[4] The game's implementation and visual design, combined with the limited number of staff, was Studio MDHR's biggest challenge, and as such the Moldenhauers went to great lengths to complete the game, even remortgaging their house in order to finance it.[17][18]

Release

[edit]

Though the game was shown during the Xbox press event of Electronic Entertainment Expo 2014 to audience approval, it was not available to play and was estimated to be 40 percent complete. It was expected to be extended via expansion packs[3] with 10 to 15 bosses each,[4] similar to how Sonic & Knuckles added atop the Sonic series.[3] Cuphead was released on September 29, 2017 for Windows and Xbox One, and it supports Xbox Play Anywhere.[19] King Features Syndicate has the licensing rights to merchandise and assorted paraphernalia.[20]

Downloadable content for the game, The Delicious Last Course, which adds a new island, boss encounters, and a third playable character (Ms. Chalice), was revealed at E3 2018 for release in 2019.[21] However, the new content was pushed back into 2020 to avoid putting too much pressure and crunch time on the development team.[22] It was further delayed due to the COVID-19 pandemic and was eventually released on June 30, 2022.[23][24]

A port of Cuphead for macOS was released on October 19, 2018, and advertised with an animated short titled Crisp Apples.[25]

A port for the Nintendo Switch was released on April 18, 2019.[26] This was made possible when Microsoft approached the development team about it.[27] A PlayStation 4 port was released on July 28, 2020.[28]

In June 2019, a port for Tesla, Inc.'s Linux-based operating system for some of its cars was announced by Tesla CEO Elon Musk, who expressed his appreciation of the game.[29] It was released in September 2019 as part of Tesla's software version 10, though only the first level was playable.[30][31]

Reception

[edit]

Ben Kuchera of Polygon wrote that Cuphead was one of the five most interesting reveals at Microsoft's E3 2014 press conference, even though he knew little about the game apart from its aesthetic. He said it "stood out immediately" and that everyone in the website's press room viscerally reacted to the trailer.[62] Cuphead won the IGN Best Xbox One game at E3 award in 2015,[63] and "Best Indie Game" at the Gamescom 2015 Awards.[64] It was nominated as "Best Independent Game" at the E3 2016 Game Critics Awards.[65]

Cuphead received "generally favorable" reviews, according to review aggregator Metacritic.[34][35][32][33] Its difficulty was noted by several media outlets.[66][67] Destructoid's Brett Makedonski welcomed the high difficulty, which he noted as "tough but fair". Based on "exhaustive" pattern recognition, he said it ultimately relied on muscle memory, rather than reaction. He thought structuring the game around boss battles was well executed, and that each boss encounter held "different and special and memorable" traits. Praising the 1930s aesthetics as cohesive, he found the jazz-based soundtrack to be "similarly fabulous". He said the "eight-direction firing radius" was "clunky and awkward".[36] Though dying 188 times in his playthrough, Ray Carsillo at EGMNow was not frustrated by the difficulty, but rather was motivated to "dig my heels in deeper". He lauded the "gorgeous" hand-drawn visuals, surpassed only by the gameplay which goes "beyond pattern recognition".[38] Peter Brown of GameSpot opined that combating enemies provided a considerably rewarding experience. He described the cartoon aesthetic as charming, infusing "color and expression", and a "true recreation" of hand-drawn cel animation. He relished the quick loading times which serve trial and error tactics. Though he saw "the fear of the unexpected" as part of Cuphead's thrill, he disparaged its failure to identify progress and capability.[40]

Lucas Sullivan at GamesRadar+ wrote that Cuphead "stands tall among the best 2D shooters of all time", and that the gameplay demands patient pattern recognition, but which is not frustrating and would reward players "tenfold". Sullivan called the animation adorable, with a wealth of detail in the watercolor backdrops, which worked well with the gameplay.[41] Giant Bomb's Ben Pack remarked that playing the game yielded one of his most enjoyable gaming experiences, citing the combination of "brutal" platforming and an "exceptionally well realized" art style.[42] Joe Skrebels of IGN declared every scene a "masterwork" and commended the sound work, calling it an "ideal match" to the aesthetics. He called platforming battles the most imaginative part, and the lack of enemy health bars its "smartest" and "most devilish" feature. He found the battles rewarding and "one of Cuphead's greatest strengths". He said the "run 'n' gun, left-to-right platforming" lacked inventiveness, and criticized the "parry system" and control scheme.[43] Chris Schilling of PC Gamer liked the "reliable jump and dash" controls with "nimble and responsive" handling. Schilling explained that certain random elements meant "you can't simply learn patterns by rote and rely entirely on muscle memory".[44] Chris Plante of Polygon said the game educates the player in strategy through trial and error. He enjoyed the "crucial" and "relatively forgiving" parrying system, more than the various attacks. He complained that the final bosses diminished the game's greatest features, and that the difficulty "eventually goes too far".[45] Colm Ahern of VideoGamer.com wrote, "Cuphead will best most games in how it looks and sounds, and defeating that boss that you once deemed unbeatable is glorious." He criticized the final bosses, saying that the challenge was "a step too far".[46]

Sales

[edit]

In the two first weeks of release, more than one million copies of Cuphead were sold worldwide.[68] Sales reached more than four million by July 2019,[68] and five million by its second anniversary of release.[69] By the time it was released for the PlayStation 4 in July 2020, it had reached 6 million sales.[70] Cuphead: The Delicious Last Course accumulated a total of one million sales within less than two weeks of its launch.[71]

Awards

[edit]

Entertainment Weekly placed Cuphead fifth on the list of its "Best Games of 2017",[72] GamesRadar+ ranked it ninth on its list of the 25 Best Games of 2017",[73] and Polygon ranked it 14th on its list of the "50 best games of 2017".[74] In Game Informer's Reader's Choice Best of 2017 Awards, the game won the "Best Microsoft Game" and "Best Co-op Multiplayer" categories, and got third place for "Best Action Game".[75][76] The website also gave it the awards for "Best Microsoft Exclusive" in its "Best of 2017 Awards", and for "Best Bosses" in its 2017 Action Game of the Year Awards.[77][78] EGMNow ranked the game at #2 on its list of the 25 best games of 2017.[79] The Verge named it one of its 15 best video games of 2017.[80]

Cuphead was nominated for "Breakout Game of the Year" in PC Gamer's 2017 Game of the Year Awards,[81] and won the award for "Best Xbox One Game" in Destructoid's Game of the Year Awards 2017.[82] It won "Best Xbox One Game" and "Best Art Direction" in IGN's Best of 2017 Awards,[83][84] whereas its other nominations were for "Game of the Year", "Best PC Game", "Best Platformer", "Best Original Music", and "Best Multiplayer".[85][86][87][88][89] It won "Best Looking Game" and "Best Style", and was runner-up for "Best Shopkeeper" for the character Porkrind, "Best Music", "Best Debut", and "Game of the Year" at Giant Bomb's Game of the Year 2017 Awards.[90][91][92][93] The game won all six awards for "Animation, Artistic", "Art Direction, Period Influence", "Character Design", "Control Precision", "Game, Original Family" and "Original Light Mix Score, New IP" at the 17th Annual NAVGTR Awards,[94] while The Delicious Last Course was nominated for the "Outstanding Animation, Artistic", "Outstanding Art Direction, Period Influence", "Outstanding Character Design", "Outstanding Game, Franchise Family", and "Outstanding Original Light Mix Score, Franchise" awards at the 22nd Annual NAVGTR Awards, winning only three of them ("Outstanding Animation, Artistic", "Outstanding Game, Franchise Family", and "Outstanding Original Light Mix Score, Franchise").[95]

In the week of September 14, 2019, the album Selected Tunes from Cuphead topped the Jazz Albums Billboard charts.[96]

List of awards and nominations for Cuphead
Year Award Category Result Ref.
2017 Golden Joystick Awards Best Visual Design Won [97]
Best Xbox Game of the Year Won
The Game Awards 2017 Best Art Direction Won [98][99]
Best Independent Game Won
Best Debut Indie Game Won
Best Score/Music Nominated
Best Action Game Nominated
2018 45th Annie Awards Outstanding Achievement for Character Animation in a Video Game (Hanna Abi-Hanna) Won [100]
Outstanding Achievement for Character Animation in a Video Game (Tina Nawrocki) Nominated
21st Annual D.I.C.E. Awards Game of the Year Nominated [101][102]
Action Game of the Year Nominated
Outstanding Achievement in Animation Won
Outstanding Achievement in Art Direction Won
Outstanding Achievement in Original Music Composition Won
SXSW Gaming Awards Excellence in Musical Score Nominated [103][104]
Excellence in Visual Achievement Nominated
Excellence in Animation Won
Excellence in Art Won
Most Promising New Intellectual Property Nominated
Excellence in Design Nominated
Independent Games Festival Awards Excellence in Visual Art Nominated [105][106]
Excellence in Audio Nominated
Game Developers Choice Awards Best Audio Nominated [107][108]
Best Debut (Studio MDHR) Won
Best Visual Art Won
14th British Academy Games Awards Artistic Achievement Nominated [109][110]
Debut Game Nominated
Music Won
Original Property Nominated
2018 Webby Awards Action Nominated [111]
Best Art Direction Won
Best Visual Design (People's Voice) Won
Develop Awards Sound Design (Sweet Justice Sound) Nominated [112]
The Independent Game Developers' Association Awards Best Arcade Game Nominated [113][114]
Visual Design Nominated
2022 Golden Joystick Awards Best Game Expansion (The Delicious Last Course) Won [115]
2023 26th Annual D.I.C.E. Awards Outstanding Achievement in Animation (The Delicious Last Course) Nominated [116]
50th Annie Awards Best Character Animation - Video Game (The Delicious Last Course) Won [117]
19th British Academy Games Awards Music (The Delicious Last Course) Nominated [118][119]

Legacy

[edit]

A Cuphead Mii Fighter costume was added to the 2018 fighting game Super Smash Bros. Ultimate via downloadable content in January 2020. It also came bundled with one of the game's boss level themes, "Floral Fury".[120] Four Cuphead-themed "spirits" were added to Super Smash Bros. Ultimate in February 2020.[121] Later in 2020, Arby's added limited-edition toys and papercrafts based on some characters from the game to its kids' menu at select locations.[122] A tabletop game, Cuphead: Fast Rolling Dice Game, was released in 2021, featuring a companion app for iOS and Android that plays music and calculates the score.[123]

The Cuphead Show!

[edit]

The Cuphead Show!, an animated series based on the game and produced by Netflix Animation, was announced in July 2019. The show does not use pen-and-paper animation methods like the game and instead uses digital animation. Chad and Jared Moldenhauer serve as executive producers alongside CJ Kettler from King Features Syndicate.[68][124] The series premiered on February 18, 2022.[125] On August 19, 2022, the 13-episode second season was released worldwide.[126] The 11-episode third season was released on November 18, 2022.[127]

References

[edit]
  1. ^ "Cuphead in the Delicious Last Course critic reviews". www.metacritic.com. Retrieved March 11, 2024.
  2. ^ a b c d e Suszek, Mike (January 4, 2014). "1930s cartoon-inspired Cuphead targeting late 2014 on PC". Engadget (Joystiq). AOL Tech. Archived from the original on August 8, 2014. Retrieved January 16, 2018.
  3. ^ a b c d e f Purdom, Clayton (July 3, 2014). "Cuphead is roughly 40% done, but hey, it's gonna be a trilogy". Kill Screen. Archived from the original on August 8, 2014. Retrieved December 20, 2021.
  4. ^ a b c Pitcher, Jenna (June 9, 2014). "Cuphead is a game. Watch it, view it". Polygon. Vox Media. Archived from the original on August 4, 2014. Retrieved August 2, 2014.
  5. ^ Lada, Jenni (April 19, 2019). "Cuphead Update Lets People Choose Between Being Cuphead Or Mugman". Siliconera. Archived from the original on March 21, 2022. Retrieved March 21, 2022.
  6. ^ "Review: Cuphead - the Delicious Last Course - Short, Sweet, and Utterly Essential". July 4, 2022. Archived from the original on July 9, 2022. Retrieved July 10, 2022.
  7. ^ "Evan Skolnick | University of Silicon Valley". usv.edu. Retrieved October 10, 2023.
  8. ^ "Cuphead Team". StudioMDHR. Archived from the original on 25 April 2016. Retrieved April 25, 2016.
  9. ^ "Interview with Cuphead's Lead Developer". GameDeveloper.com. April 7, 2017. Archived from the original on August 27, 2021. Retrieved April 7, 2017.
  10. ^ Gilbert, Ben (July 10, 2014). "Cuphead: Bringing 1930s style to 21st century games". Engadget. AOL Tech. Archived from the original on July 10, 2015. Retrieved July 3, 2015.
  11. ^ Dornbush, Jonathon (October 11, 2016). "Cuphead Delayed to 2017". IGN. Ziff Davis. Archived from the original on October 12, 2016. Retrieved October 12, 2016.
  12. ^ "Studio MDHR Presskit". www.studiomdhr.com. Archived from the original on November 20, 2017. Retrieved November 20, 2017.
  13. ^ a b c d e f Purdom, Clayton (July 14, 2014). "Where Did Cuphead Come From?". Kill Screen. Archived from the original on August 8, 2014. Retrieved August 2, 2014.
  14. ^ "See How 'Cuphead's' Incredible Cartoon Graphics Are Made". Time. Retrieved May 27, 2020.
  15. ^ Callaham, John (April 13, 2016). "Check out how the Cuphead team brings its animations to life". Windows Central. Archived from the original on April 16, 2016. Retrieved April 13, 2016.
  16. ^ "High Scores: Kristofer Maddigan's Big Band Soundtrack for "Cuphead"". January 18, 2018. Archived from the original on April 2, 2019. Retrieved April 2, 2019.
  17. ^ Fillari, Alessandro (November 11, 2017). "How Cuphead's Devs Gambled On A Dream". GameSpot. Archived from the original on November 13, 2017. Retrieved November 13, 2017.
  18. ^ Alexandra, Heather (November 3, 2017). "Cuphead Developers Talk Cut Bosses And What's In The Cups". Kotaku. Archived from the original on November 12, 2017. Retrieved November 13, 2017.
  19. ^ Hall, Charlie (July 4, 2017). "Cuphead won't be coming to PlayStation 4". Polygon. Archived from the original on July 4, 2017. Retrieved July 4, 2017.
  20. ^ "KING FEATURES SYNDICATE TO REPRESENT CUPHEAD FOR LICENSING". King Features Syndicate. April 12, 2017. Archived from the original on June 4, 2018. Retrieved June 4, 2018.
  21. ^ Grant, Christopher (June 10, 2018). "Cuphead DLC, The Delicious Last Course, coming in 2019". Polygon. Archived from the original on June 12, 2018. Retrieved June 10, 2018.
  22. ^ McCafferty, Ryan (July 2, 2019). "Cuphead: The Delicious Last Course DLC Delayed Until 2020, New Trailer Released". IGN. Archived from the original on July 2, 2019. Retrieved July 2, 2019.
  23. ^ Romano, Sal (November 25, 2020). "Cuphead DLC 'The Delicious Last Course' delayed to 2021". Gematsu. Archived from the original on November 25, 2020. Retrieved November 25, 2020.
  24. ^ Purslow, Matt (December 10, 2021). "Cuphead: The Delicious Last Course DLC Release Date Announced". IGN. Archived from the original on December 10, 2021. Retrieved December 10, 2021.
  25. ^ Soto, Fran (October 19, 2018). "Cuphead Celebrates Mac Launch in "Crisp Apples" Short". Hardcore Gamer. Archived from the original on October 21, 2018. Retrieved October 21, 2018.
  26. ^ Plante, Chris (March 20, 2019). "Cuphead is coming to Nintendo Switch in April". Polygon. Archived from the original on March 21, 2019. Retrieved March 20, 2019.
  27. ^ Bloodworth, Daniel (March 21, 2019). "Daniel Bloodworth on Twitter: "Oh yeah I was talking to one of the Cuphead devs yesterday and he said that it was Microsoft actually approached them and asked if they'd like to make a Switch version. Crazy stuff." / Twitter". Twitter. Archived from the original on May 26, 2022. Retrieved September 14, 2019.
  28. ^ Denzer, TJ (July 28, 2020). "Cuphead gets a surprise launch on PS4 today". Shacknews. Archived from the original on July 28, 2020. Retrieved July 28, 2020.
  29. ^ McCaffrey, Ryan (June 2, 2019). "Cuphead Will Be Playable in Tesla Model 3, Model S, and Model X Cars". IGN. Archived from the original on June 2, 2019. Retrieved June 2, 2019.
  30. ^ Holt, Kris (September 26, 2019). "Tesla update with Netflix, 'Cuphead' and Smart Summon is rolling out now". Engadget. Archived from the original on September 27, 2019. Retrieved September 27, 2019.
  31. ^ Yin-Poole, Wesley (September 28, 2019). "You can now play Cuphead on a Tesla". Eurogamer. Archived from the original on September 28, 2019. Retrieved September 28, 2019.
  32. ^ a b "Cuphead for PC Reviews". Metacritic. CBS Interactive. Archived from the original on October 2, 2017. Retrieved October 2, 2017.
  33. ^ a b "Cuphead for Xbox One Reviews". Metacritic. CBS Interactive. Archived from the original on September 25, 2017. Retrieved September 29, 2017.
  34. ^ a b "Cuphead for Switch Reviews". Metacritic. CBS Interactive. Archived from the original on April 29, 2019. Retrieved April 18, 2019.
  35. ^ a b "Cuphead for PlayStation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on January 10, 2021. Retrieved July 28, 2020.
  36. ^ a b Makendonski, Brett (September 29, 2017). "Review: Cuphead". Destructoid. Archived from the original on October 16, 2017. Retrieved September 29, 2017.
  37. ^ "Cuphead". Edge. No. 313. Future. November 9, 2017. pp. 114–115. ISSN 1350-1593.
  38. ^ a b Carsillo, Ray (October 4, 2017). "Cuphead review". EGMNow. Archived from the original on October 4, 2017. Retrieved October 4, 2017.
  39. ^ Cork, Jeff (October 2, 2017). "Cuphead". Game Informer. Archived from the original on April 23, 2019. Retrieved March 20, 2019.
  40. ^ a b Brown, Peter (September 29, 2017). "Cuphead Review". GameSpot. Archived from the original on September 29, 2017. Retrieved September 29, 2017.
  41. ^ a b Sullivan, Lucas (September 29, 2017). "Cuphead review: 'Stands tall among the best 2D shooters of all time'". GamesRadar. Archived from the original on September 29, 2017. Retrieved September 29, 2017.
  42. ^ a b Pack, Ben (October 12, 2017). "Review: Cuphead". Giant Bomb. Archived from the original on October 14, 2017. Retrieved October 12, 2017.
  43. ^ a b Skrebels, Joe (October 2, 2017). "Cuphead review". IGN. Archived from the original on October 2, 2017. Retrieved October 2, 2017.
  44. ^ a b Schilling, Chris (October 2, 2017). "Cuphead review". PC Gamer. Archived from the original on October 2, 2017. Retrieved October 2, 2017.
  45. ^ a b Plante, Chris (September 29, 2017). "Cuphead review". Polygon. Archived from the original on September 29, 2017. Retrieved September 29, 2017.
  46. ^ a b Ahern, Colm (October 2, 2017). "Cuphead review". VideoGamer.com. Archived from the original on October 5, 2017. Retrieved October 2, 2017.
  47. ^ "Cuphead in the Delicious Last Course for PC Reviews". Metacritic. Archived from the original on November 30, 2022. Retrieved November 30, 2022.
  48. ^ "Cuphead in the Delicious Last Course for PlayStation 4 Reviews". Metacritic. Archived from the original on November 30, 2022. Retrieved November 30, 2022.
  49. ^ "Cuphead in the Delicious Last Course for Xbox One Reviews". Metacritic. Archived from the original on November 30, 2022. Retrieved November 30, 2022.
  50. ^ "Cuphead in the Delicious Last Course for Switch Reviews". Metacritic. Archived from the original on November 30, 2022. Retrieved November 30, 2022.
  51. ^ Saltzman, Mitchell (June 30, 2022). "Cuphead: The Delicious Last Course Review". IGN. Archived from the original on November 30, 2022. Retrieved November 30, 2022.
  52. ^ Bailes, Jon (June 30, 2022). "Cuphead: The Delicious Last Course review". PC Gamer. Archived from the original on November 30, 2022. Retrieved November 30, 2022.
  53. ^ Stewart, Marcus (June 30, 2022). "Cuphead: The Delicious Last Course Review - Tasty Sips From A Worthy Grail". Game Informer. Archived from the original on June 30, 2022. Retrieved November 30, 2022.
  54. ^ Petite, Steven (June 30, 2022). "Cuphead: The Delicious Last Course Review - More Than A Cherry On Top". GameSpot. Archived from the original on November 30, 2022. Retrieved November 30, 2022.
  55. ^ Carter, Chris (June 30, 2022). "Review: Cuphead: The Delicious Last Course". Destructoid. Archived from the original on November 30, 2022. Retrieved November 30, 2022.
  56. ^ Hughes, Elysia (July 13, 2022). "Cuphead: The Delicious Last Course review – a mind-bending feast for the senses". The Guardian. Archived from the original on November 30, 2022. Retrieved November 30, 2022.
  57. ^ McCrae, Scott (July 4, 2022). "Review: Cuphead: The Delicious Last Course (PS4) - Another Delicious Serving of Hard-As-Nails Action". Push Square. Archived from the original on November 30, 2022. Retrieved November 30, 2022.
  58. ^ Scullion, Chris (July 4, 2022). "Review: Cuphead - The Delicious Last Course - Short, Sweet, And Utterly Essential". Nintendo Life. Archived from the original on July 9, 2022. Retrieved November 30, 2022.
  59. ^ Minor, Jordan (July 20, 2022). "Cuphead: The Delicious Last Course (for Nintendo Switch) Review". PCMag. Archived from the original on November 30, 2022. Retrieved November 30, 2022.
  60. ^ LeClair, Kyle (June 30, 2022). "Review: Cuphead: The Delicious Last Course". Hardcore Gamer. Archived from the original on November 30, 2022. Retrieved November 30, 2022.
  61. ^ Brown, Andy (July 2, 2022). "'Cuphead - The Delicious Last Course' review: a real high-class bout". NME. Archived from the original on November 30, 2022. Retrieved November 30, 2022.
  62. ^ Kuchera, Ben (June 9, 2014). "Five of the most interesting reveals of the Xbox press conference". Polygon. Vox Media. Archived from the original on August 4, 2014. Retrieved August 2, 2014.
  63. ^ "IGN's Best of E3 2015 Awards". IGN. Ziff Davis. June 16, 2015. Archived from the original on June 27, 2015. Retrieved July 2, 2015.
  64. ^ Coone, Sharon (August 7, 2015). "Gamescom 2015 Award Winners Announced; Star Wars Battlefront Cleans Up". Twinfinite. Archived from the original on March 16, 2018. Retrieved March 16, 2018.
  65. ^ Hussain, Tamoor (June 29, 2016). "Battlefield 1 Leads E3 Game Critics Nominees". GameSpot. Archived from the original on August 12, 2017. Retrieved November 20, 2017.
  66. ^ White, Sam (October 9, 2017). "Cuphead review: come for the 1930s visuals, stay for the hard-earned thrills". The Guardian. ISSN 0261-3077. Archived from the original on October 16, 2017. Retrieved October 17, 2017.
  67. ^ Webster, Andrew (October 3, 2017). "Cuphead, Ruiner, and the joy of really hard games". The Verge. Vox Media. Archived from the original on October 15, 2017. Retrieved October 17, 2017.
  68. ^ a b c Shanley, Patrick (July 9, 2019). "Netflix to Adapt 'Cuphead' Into Animated Comedy Series". The Hollywood Reporter. Archived from the original on July 9, 2019. Retrieved July 9, 2019.
  69. ^ Boudreau, Ian (September 29, 2019). "Cuphead celebrates 5 million copies sold with a birthday sale". PCGamesN. Archived from the original on September 29, 2019. Retrieved September 29, 2019.
  70. ^ Minotti, Mike (July 28, 2020). "Cuphead launches on PS4". Venture Beat. Archived from the original on July 28, 2020. Retrieved July 28, 2020.
  71. ^ "Cuphead DLC 'The Delicious Last Course' sales top one million". Gematsu. July 12, 2022. Archived from the original on July 16, 2022. Retrieved July 12, 2022.
  72. ^ Morales, Aaron; Abrams, Natalie (December 29, 2017). "The Year's Best Games". Entertainment Weekly. No. 1496–97. pp. 92–94. Archived from the original on December 28, 2017. Retrieved December 27, 2017.
  73. ^ GamesRadar staff (December 22, 2017). "The best games of 2017: Page 2". GamesRadar+. Archived from the original on January 2, 2018. Retrieved January 2, 2018.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  74. ^ Polygon staff (December 18, 2017). "The 50 best games of 2017". Polygon. Archived from the original on February 26, 2018. Retrieved February 11, 2018.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  75. ^ Cork, Jeff (January 4, 2018). "Reader's Choice Best of 2017 Awards". Game Informer. Archived from the original on January 6, 2018. Retrieved January 6, 2018.{{cite magazine}}: CS1 maint: bot: original URL status unknown (link)
  76. ^ Cork, Jeff (January 4, 2018). "Reader's Choice Best of 2017 Awards (Page 2)". Game Informer. Archived from the original on January 7, 2018. Retrieved January 6, 2018.{{cite magazine}}: CS1 maint: bot: original URL status unknown (link)
  77. ^ Game Informer staff (January 4, 2018). "Game Informer's Best of 2017 Awards". Game Informer. Archived from the original on January 6, 2018. Retrieved January 5, 2018.
  78. ^ Miller, Matt (January 5, 2018). "2017 Action Game of the Year Awards (Page 3)". Game Informer. Archived from the original on January 6, 2018. Retrieved January 5, 2018.{{cite magazine}}: CS1 maint: bot: original URL status unknown (link)
  79. ^ EGM staff (December 31, 2017). "EGM's Best of 2017: Part Five: #5 ~ #1". EGMNow. Archived from the original on January 7, 2018. Retrieved January 12, 2018.
  80. ^ Verge staff (December 15, 2017). "The 15 best games of 2017". The Verge. Archived from the original on December 15, 2017. Retrieved June 30, 2018.
  81. ^ PC Gamer staff (December 8, 2017). "Games of the Year 2017: The nominees". PC Gamer. Archived from the original on January 6, 2018. Retrieved December 31, 2017.
  82. ^ Makedonski, Brett (December 18, 2017). "Destructoid's award for Best Xbox One Game of 2017 goes to..." Destructoid. Archived from the original on January 7, 2018. Retrieved January 3, 2018.
  83. ^ "Best of 2017 Awards: Best Xbox One Game". IGN. November 29, 2017. Archived from the original on December 20, 2017. Retrieved December 21, 2017.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  84. ^ "Best of 2017 Awards: Best Art Direction". IGN. November 30, 2017. Archived from the original on December 16, 2017. Retrieved December 21, 2017.
  85. ^ "Best of 2017 Awards: Game of the Year". IGN. November 28, 2017. Archived from the original on October 6, 2018. Retrieved December 21, 2017.
  86. ^ "Best of 2017 Awards: Best PC Game". IGN. November 30, 2017. Archived from the original on December 25, 2017. Retrieved December 21, 2017.
  87. ^ "Best of 2017 Awards: Best Platformer". IGN. November 30, 2017. Archived from the original on December 31, 2017. Retrieved December 21, 2017.
  88. ^ "Best of 2017 Awards: Best Original Music". IGN. November 30, 2017. Archived from the original on March 27, 2019. Retrieved December 21, 2017.
  89. ^ "Best of 2017 Awards: Best Multiplayer". IGN. November 30, 2017. Archived from the original on December 22, 2017. Retrieved December 21, 2017.
  90. ^ Giant Bomb staff (December 25, 2017). "Game of the Year 2017 Day One: Old, Disappointing, Shopkeepers, and Looks". Giant Bomb. Archived from the original on December 26, 2017. Retrieved December 25, 2017.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  91. ^ Giant Bomb staff (December 26, 2017). "Game of the Year 2017 Day Two: Music, Surprise, Multiplayer, and Mess". Giant Bomb. Archived from the original on March 28, 2019. Retrieved December 27, 2017.
  92. ^ Giant Bomb staff (December 28, 2017). "Game of the Year 2017 Day Four: Debut, New Characters, Story, and Styyyyyyyyyyyyyyyyyle". Giant Bomb. Archived from the original on March 27, 2019. Retrieved December 28, 2017.
  93. ^ Giant Bomb staff (December 29, 2017). "Game of the Year 2017 Day Five: Best, Worst, Cast, and Capture". Giant Bomb. Archived from the original on March 27, 2019. Retrieved December 29, 2017.
  94. ^ "HORIZON ZERO DAWN WINS 7 NAVGTR AWARDS; SUPER MARIO ODYSSEY TAKES GAME OF THE YEAR". NAVGTR. March 13, 2018. Archived from the original on December 23, 2019. Retrieved February 8, 2023.
  95. ^ "Elden Ring wins Game of the Year from NAVGTR®". NAVGTR. February 14, 2023. Archived from the original on February 17, 2023. Retrieved February 17, 2023.
  96. ^ Billboard (September 14, 2019). "Jazz Music: Top Jazz Albums & Songs Chart". Billboard. Archived from the original on September 11, 2019. Retrieved September 19, 2019.
  97. ^ VideoGamer.com staff (November 17, 2017). "Zelda: Breath of the Wild & Horizon: Zero Dawn among big Golden Joysticks winners". VideoGamer.com. Archived from the original on November 19, 2017. Retrieved November 18, 2017.
  98. ^ Makuch, Eddie (December 8, 2017). "The Game Awards 2017 Winners Headlined By Zelda: Breath Of The Wild's Game Of The Year". GameSpot. Archived from the original on December 9, 2017. Retrieved January 9, 2018.
  99. ^ Grubb, Jeff (December 8, 2017). "Cuphead wins its biggest prize: the praise of Canadian prime minister Justin Trudeau". Venture Beat. Archived from the original on December 9, 2017. Retrieved December 8, 2017.
  100. ^ Giardina, Carolyn (February 4, 2018). "Annie Awards: Coco Tops the Animation Celebration". The Hollywood Reporter. Archived from the original on February 4, 2018. Retrieved April 20, 2023.
  101. ^ Makuch, Eddie (January 14, 2018). "Game Of The Year Nominees Announced for DICE Awards". GameSpot. Archived from the original on January 31, 2018. Retrieved January 17, 2018.
  102. ^ Makuch, Eddie (February 22, 2018). "Legend Of Zelda: Breath Of The Wild Wins Game Of The Year At DICE Awards". GameSpot. Archived from the original on February 23, 2018. Retrieved February 23, 2018.
  103. ^ McNeill, Andrew (January 31, 2018). "Here Are Your 2018 SXSW Gaming Awards Finalists!". SXSW. Archived from the original on February 1, 2018. Retrieved January 31, 2018.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  104. ^ IGN Studios (March 17, 2018). "2018 SXSW Gaming Awards Winners Revealed". IGN. Archived from the original on March 18, 2018. Retrieved March 18, 2018.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  105. ^ Faller, Patrick (January 5, 2018). "Independent Games Festival Awards Nominees Announced". GameSpot. Archived from the original on January 7, 2018. Retrieved January 6, 2018.
  106. ^ Chan, Stephanie (March 21, 2018). "Night in the Woods wins the grand prize at the Independent Games Festival". Venture Beat. Archived from the original on March 22, 2018. Retrieved March 21, 2018.
  107. ^ Gamasutra staff (January 5, 2018). "Breath of the Wild & Horizon Zero Dawn lead GDC 2018 Choice Awards nominees!". Gamasutra. Archived from the original on March 27, 2019. Retrieved January 8, 2018.
  108. ^ Chan, Stephanie (March 21, 2018). "The Legend of Zelda: Breath of the Wild is GDC 2018's game of the year". Venture Beat. Archived from the original on March 28, 2019. Retrieved March 21, 2018.
  109. ^ deAlessandri, Marie (March 15, 2018). "Hellblade: Senua's Sacrifice at forefront of BAFTA Games Awards nominations". MCV. Archived from the original on March 22, 2019. Retrieved March 15, 2018.
  110. ^ Makedonski, Brett (April 12, 2018). "BAFTA names What Remains of Edith Finch its best game of 2017". Destructoid. Archived from the original on April 25, 2018. Retrieved April 12, 2018.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  111. ^ "2018 Winners". The Webby Awards. April 24, 2018. Archived from the original on June 25, 2018. Retrieved June 25, 2018.
  112. ^ MCV staff (May 21, 2018). "Announcing the Develop Awards 2018 nominations shortlist". MCV. Archived from the original on June 16, 2021. Retrieved September 4, 2018.
  113. ^ Stephenson, Suzi (September 19, 2018). "TIGA Announces Games Industry Awards 2018 Finalists". The Independent Game Developers' Association. Archived from the original on September 21, 2018. Retrieved September 21, 2018.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  114. ^ "2018 Winners". The Independent Game Developers' Association. November 1, 2018. Archived from the original on November 3, 2018. Retrieved November 2, 2018.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  115. ^ Ali Jones (November 23, 2022). "Cuphead: The Delicious Last Course wins Best Game Expansion at the Golden Joystick Awards". GamesRadar+. Archived from the original on November 22, 2022. Retrieved November 23, 2022.
  116. ^ Matt Kim (January 12, 2023). "26th Annual DICE Awards Game of the Year Nominees Announced". IGN. Archived from the original on January 12, 2023. Retrieved January 17, 2023.
  117. ^ Giardina, Carolyn (February 26, 2023). "'Guillermo Del Toro's Pinocchio' Wins Five Trophies Including the Top Prize at the 50th Annie Awards". The Hollywood Reporter. Archived from the original on February 26, 2023. Retrieved February 26, 2023.
  118. ^ Jessica Howard (March 2, 2023). "God Of War Ragnarok And Stray Among Top Nominees On 2023 BAFTA Games Awards List". GameSpot. Archived from the original on March 2, 2023. Retrieved March 2, 2023.
  119. ^ "2023 BAFTA Games Awards: The Winners". BAFTA. March 30, 2023. Archived from the original on April 2, 2023. Retrieved March 30, 2023.
  120. ^ Carter, Chris (January 16, 2020). "Cuphead and Assassin's Creed are invading Smash Ultimate in Mii form". Destructoid. Archived from the original on October 27, 2020. Retrieved January 16, 2020.
  121. ^ "Cuphead Gets A Special Spirit Event In Smash Bros. Ultimate Later This Week". NintendoLife. February 12, 2020. Archived from the original on February 12, 2020. Retrieved February 12, 2020.
  122. ^ Gerblick, Jordan (September 15, 2020). "Cuphead toys are coming to Arby's kids meals". Games Radar. Retrieved October 12, 2020.
  123. ^ Adler, Matthew (November 1, 2021). "Cuphead: Fast Rolling Dice Game Review". IGN. Archived from the original on December 26, 2021. Retrieved December 26, 2021.
  124. ^ McCafferty, Ryan (July 9, 2019). "Cuphead Netflix TV Show Details". IGN. Archived from the original on July 9, 2019. Retrieved July 9, 2019.
  125. ^ Welsh, Oli (January 18, 2022). "Netflix's The Cuphead Show! gets a manic trailer and timely release date". Polygon. Archived from the original on January 18, 2022. Retrieved January 18, 2022.
  126. ^ Goslin, Austen; Hall, Charlie (June 10, 2022). "The Cuphead Show! season 2 is coming to Netflix in August". Polygon. Archived from the original on September 13, 2022. Retrieved September 13, 2022.
  127. ^ Cripe, Michael (October 24, 2022). "The Cuphead Show! Season 3 Hits Netflix Next Month, Reveals 'Secret Assassins' (Kind Of)". The Escapist. Archived from the original on November 15, 2022. Retrieved October 26, 2022.
[edit]