Jump to content

Jagex

From Wikipedia, the free encyclopedia
(Redirected from Constant Tedder)

Jagex Limited
Company typeSubsidiary
IndustryVideo games
Founded1999; 25 years ago (1999)
Founders
Headquarters,
England
Key people
Phil Mansell (CEO, COO)
ProductsSee § Games
Number of employees
Increase 337 (2018)[1]
Parent
SubsidiariesGamepires
Pipeworks Studios
Websitewww.jagex.com Edit this at Wikidata

Jagex Limited is a British video game developer and publisher based at the Cambridge Science Park in Cambridge, England. It is best known for RuneScape and Old School RuneScape, both free-to-play massively multiplayer online role-playing games. The company's name is derived from the company's original slogan, "Java Gaming Experts".

In addition to RuneScape, Jagex has released multiple casual games on its FunOrb portal, as well as other titles. Jagex was owned by U.S. investors between 2012 and 2016, by Chinese investors from 2016 to 2020, by Macarthur Fortune Holding LLC in 2020, by The Carlyle Group from 2020 to 2024, and is presently owned by CVC Capital Partners.[2][3][4][5][6][7]

History

[edit]
An early Jagex logo

After initially creating the Jagex name and logo for their projects, brothers and computer programmers Andrew Gower and Paul Gower began trading under the Jagex name in 1999, describing Jagex Software as a "small software company based in England who specialise in producing top-quality Java-games for webpages." That same year they began work on the MMORPG RuneScape, which was released in January 2001. In December 2001, Andrew Gower, Paul Gower, and Constant Tedder launched Jagex in its current incarnation, with Tedder as its CEO.[8] Jagex formally acquired the Jagex name from Andrew Gower in 2001.

RuneScape grew dramatically; one year after its release over a million free accounts had been registered. The game was originally supported by advertisements, however, the dot-com bubble meant that there were fewer advertisers. The new company created a paid version of the game with extra features, to support hosting costs and continued development.[8] The pay-to-play version of RuneScape was released on 27 February 2002.[9] It gained 2,000 subscribers in the first hour and 5,000 subscribers in the first week, making it one of the largest Java pay-to-play games in the world at the time. In 2007, RuneScape achieved one million subscribers; 11 years after launch, the company touted 200 million accounts.[10][11]

Until the release of War of Legends in 2010, the company used the slogan "Java Gaming Experts" as it had only produced games written in Java up to that point. Following the launch of the Flash-based War of Legends, the company name was said to stand for "Just About the Game Experience".[12]

Company structure

[edit]

As RuneScape gained users, Jagex grew. By 11 December 2003, RuneScape had 65,000 paying members, and Jagex had 29 employees.[13] On 4 May 2007, RuneScape had over 6,000,000 active free accounts and over 1,000,000 active pay-to-play subscribers. By July 2012, Jagex had over 500 employees.[14]

Initially, the company was self-funded; however, in October 2005, Jagex received an investment from Insight Venture Partners.[15] On 23 October 2007, Geoff Iddison, former European REO of PayPal, replaced Constant Tedder as CEO.[16] Iddison resigned as CEO in January 2009, replaced by Mark Gerhard, who had been Jagex CTO before his appointment.[17] Jagex became a member of the United Kingdom's game developer trade body, TIGA, on 15 April 2009. Richard Wilson, TIGA's CEO, described Jagex as "one of the most successful game developers in the world, not just the UK. Jagex has developed extraordinarily popular games and is at the leading edge in terms of online safety and security."[18]

In December 2010 The Raine Group and Spectrum Equity Investors invested in the company, while Insight increased their investment. Andrew Gower, Paul Gower, and Constant Tedder left the board of directors at that time.[8] In January 2012, Insight increased its stake in Jagex from 35% to 55%, giving it a controlling interest in the company.[19] However, in an interview, Gerhard stated that Insight took their 55% stake 13 months prior in December 2010.[20] On 11 September 2014, Mark Gerhard announced his resignation from Jagex by 2015.[21] On 2 April 2015, Rod Cousens was appointed CEO of Jagex following his departure from Codemasters.[22] In July 2016 Jagex was purchased by Hongtou, a Chinese investment company, which was subsequently acquired by Zhongji Holdings, which later changed its name to Fukong Interactive Entertainment.[23] Jagex remained under Hongtou within Fukong's structure until it was sold to Macarthur Fortune Holding, a US-based asset management company, in April 2020 for $530 million.[24]

Phil Mansell became Jagex' CEO in January 2017.[25] The Carlyle Group acquired a majority stake in the firm in January 2021 from Macarthur in a deal for an undisclosed amount, which The Daily Telegraph estimated was greater than the $530 million Macarthur had paid for it previously.[26][27] After announcement of this, Plutos Sama Holdings filed a legal complaint asserting that the sale of Jagex from Shanghai Hongtou to Macarthur was invalid due to past issues over business dealings with Shanghai Hongtou. Plutos Sama stated in their complaint they had put in a sole bid to acquire Hongtou, including Jagex, around August 2020, but this deal never was complete, but as it should have gone through, they are the rightful owners of Jagex.[28]

In July 2022, Jagex acquired US games company Pipeworks Studios.[29][30] In December 2022, Jagex acquired Croatian studio Gamepires, which was best known for developing Scum.[31]

In February 2024, CVC Capital Partners Fund VIII and Haveli Investments purchased Jagex from the Carlyle Group for £910 million.[6][7]

Charity fundraising

[edit]

Since 2004 Jagex has made donations to a number of national and international charities, as well as running charity auctions for signed merchandise.

Jagex has donated artwork and prizes to the MMO Calendar, which raises funds for St. Jude Children's Research Hospital.[32]

In 2013, Jagex introduced the "Well of Goodwill" to RuneScape, which allowed players to gift in-game items or wealth to charity, featuring a hi-scores page for the players who donated. For every 10 million gold pieces from the community, Jagex donated $2 to a range of charitable causes.[33]

In July 2014, Jagex helped raise awareness about the illegal poaching of black and white rhinos by adding rhinoceros pets and trivia questions to RuneScape. This campaign was partnered with United for Wildlife.[34]

Jagex raised over £445,000 in 2020, focusing on mental health and diversity and inclusion.[35]

Games

[edit]

Developed

[edit]

Planetarion

[edit]

Jagex own the rights to the online space warfare game, Planetarion. They have done so since 2010, but have little to do with the game despite making big promises to the community following their acquisition of the IP. They license out the IP to a third party who continue to develop the game with the community. Planetarion has been going since 1999 and has a loyal player base.

RuneScape

[edit]

RuneScape is a fantasy MMORPG released in January 2001 by Andrew and Paul Gower.[13] It was originally a graphical browser game implemented on the client-side in Java, and incorporates 3D rendering. The game has over 200 million registered accounts,[36] and is recognised by the Guinness World Records as the world's most popular free-to-play MMORPG.

RuneScape takes place in the world of Gielinor, a medieval fantasy realm divided into different kingdoms, regions, and cities. Each region offers different types of monsters, resources, and quests to challenge players. The game's fictional universe has also been explored through a tie-in video game on its maker's other website, FunOrb, Armies of Gielinor, and the novels Betrayal at Falador, Return to Canifis and Legacy of Blood.

Players are represented in the game with customisable avatars. RuneScape does not follow a linear storyline; rather, players set their own goals and objectives. Players can choose to fight non-player character (NPC) monsters, complete quests, or increase their experience in the available skills.[37] Players interact with each other through trading, chatting, or by participating in mini-games and activities, some of which are competitive or combative in nature, while others require cooperative or collaborative play.

Old School RuneScape
[edit]

Old School RuneScape is a separate incarnation of RuneScape released on 22 February 2013, based on a copy of the game from August 2007. It was opened to paying subscribers after a poll to determine the level of support for releasing this game passed 50,000 votes (totaling 449,351 votes[38]), followed by a free-to-play version on 19 February 2015. Old School RuneScape receives regular content updates, which must be voted on by its players before they can be added to the game.[39] On 17 July 2017, Jagex announced the development of a mobile version of Old School RuneScape.[40]

DarkScape
[edit]

On 16 September 2015 Jagex released DarkScape, a separate version of RuneScape which featured open-world player versus player combat. DarkScape was originally released with most of RuneScape's content, but received separate content updates. DarkScape was completely free to play, with some additional benefits reserved for paying subscribers. On 29 February 2016 it was announced that DarkScape would close on 28 March due to lack of interest.

Block N Load

[edit]

On 11 December 2014, Block N Load, a sandbox building tactical first-person shooter (FPS) game went into closed beta. On 5 March 2015, Jagex announced that Block N Load would be released for PC on 30 April 2015.[41]

FunOrb

[edit]

FunOrb was a casual gaming site created by Jagex. Launched on 27 February 2008, it was the company's first major release after RuneScape. All of the games were programmed in Java. FunOrb was permanently shut down on the 7th of August 2018.[42]

The site was mainly targeted towards the "hard casual", "deep casual" or "time-pressured" gamer market.[43]

8Realms

[edit]

8Realms was an HTML-based empire-building massively multiplayer online strategy game developed by Jagex.[44] It was the company's first internally developed MMORTS, and second published MMORTS after War of Legends.

The 8Realms closed beta was released on 5 May 2011; players were given advanced access to the closed beta by invitation and through the game's Facebook page. On 28 May 2012, Jagex announced they were closing the game, stating that "it has become clear that the game doesn't meet our high expectations for success."[45]

Carnage Racing

[edit]

On 11 October 2012 Jagex announced it was developing a racing game on Facebook called Carnage Racing. The game runs on the Unity game engine and was released in November 2012.[46][47]

Chronicle: RuneScape Legends

[edit]

Jagex announced Chronicle: RuneScape Legends at RuneFest 2014 for launch in the coming year. It allows players to build their own adventure with cards using characters from RuneScape.[48]

On 25 November 2015 Chronicle entered closed beta, and it was released on Steam on 26 May 2016.[49] On 8 May 2018, it was announced that the game would be removed due to "multiple technical issues" combined with a dwindling player base. The servers for the game remained running until 6 August 2018.[50]

Published

[edit]

War of Legends

[edit]

War of Legends was an MMORTS set in a world of ancient Chinese mythology, which was released on 19 January 2010. It was Jagex's first MMORTS, the company's first externally developed game,[51] the first game published by Jagex not to be written in Java, and the company's first microtransactional game.[52] The game was shut down on 22 December 2014, and on 29 January 2015 Jagex announced that the game would not come back online due to security issues that could not be resolved by the external development studio.[53]

Herotopia

[edit]

On 10 May 2011 Jagex announced that it was working with the New York-based children's media company Herotainment to publish a new browser-based game called Herotopia,[54] which was released on 25 May.[55] According to Jagex the game will be a "virtual world which provides kids with a fun and enjoyable experience they can make their own."[54] The game is now closed.

Ace of Spades

[edit]

On 1 November 2012 it was announced that Jagex would publish the sandbox game Ace of Spades. The game was released on Steam on 12 December 2012.[56] The game's servers were shut down on 6 March 2019.[57]

Space Punks

[edit]

On 1 July 2021, Jagex announced it was publishing a loot shooter called Space Punks, developed by games studio Flying Wild Hog. It launched in early access on the Epic Games Store on the 14 July.[58]

Melvor Idle

[edit]

On 21 October 2021, Jagex announced it was publishing a Runescape-inspired idle game called Melvor Idle. The game is being developed in partnership with its previous solo developer Brendan Malcolm, of Games By Malcs. It left early access a month prior to the partnership announcement.[59][60]

Mobile

[edit]

Jagex released its first mobile game, Bouncedown, for the iPhone and iPod Touch on 3 December 2009, followed by StarCannon on 15 April 2010, Miner Disturbance on 8 June 2010, and Undercroft on 23 September 2010.

8Realms, the company's first HTML based game, was designed to work on the iPad.

Cancelled games

[edit]

Transformers Universe

[edit]

On 14 March 2011, Jagex announced a partnership with Hasbro to create a Transfomers Universe MMO based on the Transformers intellectual property that was due to launch in North America, Latin America, Europe, New Zealand and Australia in 2013.[61] The game entered open beta on 4 July 2014,[62] but it was announced on 16 December 2014 that the game would be cancelled and the beta shut down on 31 January 2015.[63]

Stellar Dawn

[edit]

Stellar Dawn was an upcoming browser-based sci-fi themed MMORPG under development by Jagex. Originally known as MechScape,[64] the project was scrapped and renamed after it was decided that the completed project did not meet the standards of the original design brief.[65] The project was overhauled and formally announced as Stellar Dawn on 14 July 2010 when Jagex released the official Stellar Dawn website. On 10 August 2010 the first official Stellar Dawn teaser was released. The game was slated for a 2011 launch, but in March 2012 Jagex announced that development had been paused in favour of Transformers Universe and RuneScape.[66]

RuneScape: Idle Adventures

[edit]

RuneScape: Idle Adventures was an idle game set in the RuneScape universe developed by Hyper Hippo Productions. A closed beta was opened on Steam on 23 April 2016,[citation needed] then was subsequently shutdown on 15 May 2017[67][68] due to lack of users.

References

[edit]
  1. ^ "Jagex Limited Annual report and financial statements for the year ended 31 December 2018". Companies House. 18 April 2019.
  2. ^ Curtis, Tom (9 January 2012). "Report: US firm takes control of UK-based Runescape developer Jagex". www.gamasutra.com. Retrieved 13 November 2020.
  3. ^ Barraclough, Leo (16 March 2016). "'RuneScape' Developer Jagex Set to Be Bought by China's Shandong Hongda". Variety. Retrieved 13 November 2020.
  4. ^ Ltd, Jagex (28 April 2020). "Macarthur Fortune Holding LLC acquires Jagex". Jagex. Retrieved 13 November 2020.
  5. ^ Kerr, Chris (28 April 2020). "Macarthur Fortune Holding acquires Runescape dev Jagex for $530 million". www.gamasutra.com. Retrieved 13 November 2020.
  6. ^ a b "Carlyle Agrees to Sell Jagex to CVC Capital Partners and Haveli Investments". CVC. Retrieved 9 February 2024.
  7. ^ a b Levingston, Ivan; Mersinoglu, Yasemin Craggs (9 February 2024). "Carlyle to sell UK video games maker Jagex for £910mn". Financial Times. Retrieved 9 February 2024.
  8. ^ a b c Griliopoulos, Dan (27 June 2012). "The Longest Game: The Making of RuneScape". PCGamesN. Retrieved 9 March 2024.
  9. ^ Bailey, Dustin (3 August 2018). "Runescape is 6,000 days old". PCGamesN. Retrieved 9 March 2024.
  10. ^ Dobson, Jason. "Q&A: Behind RuneScape's 1 Million Subscriber Success". www.gamedeveloper.com. Retrieved 9 March 2024.
  11. ^ Gallegos, Anthony (19 July 2012). "RuneScape Touts Over 200 Million Accounts". IGN. Retrieved 9 March 2024.
  12. ^ "WAR OF LEGENDS PROVES VICTORIOUS IN BATTLE". Develop. 18 March 2010. Archived from the original on 13 March 2017. Retrieved 16 May 2011.
  13. ^ a b Dodson, Sean (11 December 2003). "Rune to move". The Guardian. London. Retrieved 16 May 2011.
  14. ^ "USA Today :: Five things you didn't know about RuneScape". 29 July 2012. Retrieved 27 July 2012.
  15. ^ "Jagex Ltd Secures Investment from Insight Venture Partners; Investment Fuels Global Growth and Accelerates Delivery of New Products to Loyal Player Community". Business Wire. 25 October 2005. Archived from the original on 3 October 2018.
  16. ^ Alexander, Leigh (22 October 2007). "Jagex Gets Former PayPal CEO To Grow RuneScape". www.gamedeveloper.com. Retrieved 9 March 2024.
  17. ^ Martin, Matt (30 January 2009). "Iddison quits Jagex as Gerhard takes CEO role". GamesIndustry.biz. Retrieved 9 March 2024.
  18. ^ "Jagex/Tiga deal". GamesIndustry.biz. 14 April 2009. Retrieved 9 March 2024.
  19. ^ Olivetti, Justin (9 January 2012). "God save the green: Deal makes Jagex a US company". Engadget. Retrieved 2 April 2012.
  20. ^ Weber, Rachel (12 January 2012). "Casting the Runes". gamesindustry.biz. Retrieved 5 April 2012.
  21. ^ "Gerhard leaving Jagex". Retrieved 16 September 2014.
  22. ^ "Exclusive: Rod Cousens leaves Codemasters to become new Jagex CEO". 2 April 2015. Retrieved 2 April 2015.
  23. ^ Takahashi, Dean (1 April 2018). "How Jagex turned RuneScape into a 'living game'". VentureBeat.
  24. ^ Batchelor, James (28 April 2020). "Jagex sold for $530m". GamesIndustry.biz.
  25. ^ Dring, Christian (27 January 2017). "Jagex names Phil Mansell as acting CEO following Rod Cousens departure". GamesIndustry.biz.
  26. ^ Field, Matthew (22 January 2021). "Buyout fund Carlyle to swoop for Cambridge RuneScape studio Jagex". The Daily Telegraph. Retrieved 25 January 2021.
  27. ^ Taylor, Moline (25 January 2021). "Runescape is now owned by the world's second-largest private equity firm". PC Gamer. Retrieved 25 January 2021.
  28. ^ Valentine, Rebekah; Batchelor, James (26 January 2021). "Jagex disputes Plutos Sama's claims of ownership". GamesIndustry.biz. Retrieved 26 January 2021.
  29. ^ "Jagex buys Pipeworks in first acquisition and is "looking to do more"". GamesIndustry.biz. 21 July 2022. Retrieved 21 July 2022.
  30. ^ "Jagex acquires Pipeworks Studio to grow in North America". VentureBeat. 21 July 2022. Retrieved 21 July 2022.
  31. ^ "Jagex acquires Gamepires, studio behind Scum". GamesIndustry.biz. 14 December 2022. Retrieved 14 December 2022.
  32. ^ Bayer, Rubi (24 October 2009). "Fourth annual MMO calendar now on sale". Engadget. Retrieved 9 March 2024.
  33. ^ Martin, Gaston (31 October 2013). "RuneScape developer turning in-game gold into charity donations". GameSpot. Retrieved 9 March 2024.
  34. ^ "RuneScape Campaign Highlights Rhino Conservation Challenge". newsroom.wcs.org. 10 July 2014. Retrieved 9 March 2024.
  35. ^ Ltd, Jagex (7 May 2021). "Jagex forges partnerships with three charities". Jagex. Retrieved 9 March 2024.
  36. ^ Guthrie, MJ (19 July 2012). "RuneScape reaches 200 million users mark". Massively. Archived from the original on 21 July 2012. Retrieved 20 July 2012.
  37. ^ Wingfield, Nick (5 October 2006). "The Knights of Networking". Wall Street Journal. Dow Jones & Company. Retrieved 5 October 2006.
  38. ^ "RuneScape 2007 Server Poll – Vote now finished". Jagex. Retrieved 1 July 2019.
  39. ^ "RuneScape 2007 Server - Play Old School RS". Old School RuneScape. Retrieved 8 January 2022.
  40. ^ "Old School on Mobile". Runescape. Jagex. 17 July 2017. Retrieved 4 August 2017.
  41. ^ Yin-Poole, Wesley (5 March 2015). "Jagex's Block N Load out in April". Eurogamer. Retrieved 2 April 2015.
  42. ^ Jake Tucker (9 May 2018). "Jagex to close online game portal FunOrb". MCV. Retrieved 9 May 2018.
  43. ^ "Q&A: Jagex's Faulkner Talks New Service, Emerging Trends". Gamasutra. 2008. Retrieved 16 May 2011.
  44. ^ "Jagex Announce 8 Realms "Empire Building"". Rock Paper Shotgun. 2011. Retrieved 16 May 2011.
  45. ^ Freeman, Will (28 May 2012). "Jobs cut at Jagex following MMO shutdown". Develop. Retrieved 29 May 2012.
  46. ^ Purchese, Robert (11 October 2012). "Jagex says Carnage Racing brings triple-a graphics to Facebook". EuroGamer. Retrieved 5 November 2012.
  47. ^ Sarkar, Samit (15 November 2012). "Carnage Racing now available on Facebook". Polygon. Retrieved 11 June 2020.
  48. ^ Karmali, Luke (13 October 2014). "Chronicle: RuneScape Legends Announced for 2015 Release". IGN. Retrieved 18 December 2014.
  49. ^ Phillips, Tom (12 May 2016). "Card-battler Chronicle: Runescape Legends handed release date". EuroGamer. Retrieved 6 March 2023.
  50. ^ "Chronicle SunSetting :: Chronicle: RuneScape Legends General Discussions".
  51. ^ "Jagex brings Asian game to Western gamers | VentureBeat". 2010. Retrieved 16 May 2011.
  52. ^ Snider, Mike (19 January 2010). "'Microtransactions' add up for free online games". USA Today. Retrieved 16 May 2011.
  53. ^ "War of Legends Closure Confirmation". 29 January 2015. Retrieved 1 February 2015.
  54. ^ a b Reahard, Jef (10 May 2011). "Jagex partners with Herotainment to publish Herotopia". Massively. Archived from the original on 14 May 2011. Retrieved 10 May 2011.
  55. ^ Daniel, Matt (25 May 2011). "Herotopia relaunches today!". Massively. Archived from the original on 9 February 2013. Retrieved 24 May 2013.
  56. ^ Cardy, Elisabeth (12 December 2012). "Feast your eyes on the Ace of Spades launch trailer". Massively. Retrieved 14 December 2012.
  57. ^ "Ace of Spades' Future – Update :: Ace of Spades General Discussions". steamcommunity.com.
  58. ^ Purslow, Matt (8 July 2021). "Space Punks Launches This Month in Early Access, Aims to be a 'Living' Looter Shooter".
  59. ^ Ltd, Jagex (21 October 2021). "Jagex announces partnership to publish Melvor Idle". Jagex. Retrieved 5 February 2022.
  60. ^ "'RuneScape' inspired 'Melvor Idle' leaves early access". NME. 19 November 2021. Retrieved 5 February 2022.
  61. ^ "Transformers Universe". Game Informer. Archived from the original on 4 December 2012. Retrieved 25 January 2013.
  62. ^ Royce, Brianna (2 July 2014). "Transformers Universe launches open beta for the 4th of July". Massively.com. Archived from the original on 7 July 2014. Retrieved 3 July 2014.
  63. ^ Tipps, Seth (16 December 2014). "Transformers Universe MMO Is Shutting Down". IGN. Retrieved 16 December 2014.
  64. ^ "Jagex reveals first MechScape details". Eurogamer. 2009. p. 1. Retrieved 16 May 2011.
  65. ^ "Jagex cans MechScape at enormous cost". Eurogamer. 2010. p. 1. Retrieved 16 May 2011.
  66. ^ Olivetti, Justin (2 March 2012). "Jagex pauses Stellar Dawn's development". Massively. Archived from the original on 7 March 2012. Retrieved 18 March 2012.
  67. ^ Hyper Hippo Productions (15 May 2017). "New Beginnings and New Projects". Retrieved 15 May 2017.
  68. ^ "RuneScape And Old School RuneScape Finally Coming To Steam". TheGamer. 1 October 2020. Retrieved 13 April 2022. The world of RuneScape has been brought to Steam before, albeit unsuccessfully. In 2016, a spin-off of RuneScape called RuneScape: Idle Adventures was announced as a collaboration between Hyper Hippo and Jagex. Unfortunately, the game never made it out of Alpha, and Hyper Hippo announced that the game would be shutting down as of May 17, 2017.
[edit]