Jump to content

Christian Moore (game designer)

From Wikipedia, the free encyclopedia
Christian Moore
NationalityAmerican
OccupationGame designer

Christian Moore is a game designer who has worked primarily on role-playing games.

Career

[edit]

Christian Moore and Owen Seyler were recent college graduates rooming together in 1994 in Philadelphia.[1]: 314  Moore was designing what began as a set of rules for a miniatures game, and formed the game company Last Unicorn Games with Seyler, Greg Ormand, and Bernie Cahill to publish the game.[1]: 314  Instead of a miniatures game, the design by Moore eventually became a new role-playing game, Aria: Canticle of the Monomyth (1994), and was the initial fantasy game from Last Unicorn.[1]: 314  Moore, Seyler, and new employee Ross Isaacs began the initial work to develop the "Icon" system for the Star Trek: The Next Generation Role-playing Game (1998).[1]: 315  Moore was a long-time friend of Peter Adkison, and when Last Unicorn was having financial troubles, Wizards of the Coast purchased the company in July 2000.[1]: 316  Moore still led Last Unicorn when Decipher, Inc. purchased the company in 2001.[1]: 317  Moore aided George Vasilakos and M. Alexander Jurkat with the Buffy the Vampire Slayer Roleplaying Game (2002).[1]: 342  Moore and Seyler later worked for Upper Deck Company.[1]: 318 

References

[edit]
  1. ^ a b c d e f g h Appelcline, Shannon (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
[edit]